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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
experimental mark 5
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parent
955ce1c283
commit
ddf03ca95d
@ -1,6 +1,7 @@
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package com.hbm.blocks.test;
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import com.hbm.entity.logic.EntityNukeExplosionMK4;
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import com.hbm.entity.logic.EntityNukeExplosionNT;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.bomb.TileEntityTestBombAdvanced;
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@ -134,6 +135,6 @@ public class TestBombAdvanced extends BlockContainer {
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}*/
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world.setBlock(x, y, z, Blocks.air);
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world.spawnEntityInWorld(EntityNukeExplosionMK4.statFac(world, MainRegistry.x * 20, x, y, z));
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world.spawnEntityInWorld(EntityNukeExplosionNT.statFacMKV(world, x + 0.5, y + 0.5, z + 0.5, 50));
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}
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}
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@ -0,0 +1,50 @@
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package com.hbm.entity.logic;
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import com.hbm.explosion.nt.IExplosionLogic;
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import com.hbm.explosion.nt.Mark5;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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public class EntityNukeExplosionNT extends Entity {
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private IExplosionLogic explosion;
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public EntityNukeExplosionNT(World world) {
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super(world);
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}
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public EntityNukeExplosionNT loadLogic(IExplosionLogic explosion) {
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this.explosion = explosion;
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return this;
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}
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@Override
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public void onUpdate() {
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if(this.explosion == null || this.explosion.isDone()) {
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System.out.println(this.ticksExisted + " explosion done.");
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this.setDead();
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return;
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}
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this.explosion.updateLogic();
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}
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public static EntityNukeExplosionNT statFacMKV(World world, double x, double y, double z, float power) {
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EntityNukeExplosionNT essploshun = new EntityNukeExplosionNT(world);
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essploshun.setPositionAndRotation(x, y, z, 0, 0);
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essploshun.loadLogic(new Mark5(world, power, (float) x, (float) y, (float) z));
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return essploshun;
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}
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@Override
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protected void entityInit() { }
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@Override
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protected void readEntityFromNBT(NBTTagCompound p_70037_1_) { }
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@Override
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protected void writeEntityToNBT(NBTTagCompound p_70014_1_) { }
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}
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7
src/main/java/com/hbm/explosion/nt/IExplosionLogic.java
Normal file
7
src/main/java/com/hbm/explosion/nt/IExplosionLogic.java
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@ -0,0 +1,7 @@
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package com.hbm.explosion.nt;
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public interface IExplosionLogic {
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public void updateLogic();
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public boolean isDone();
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}
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281
src/main/java/com/hbm/explosion/nt/Mark5.java
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281
src/main/java/com/hbm/explosion/nt/Mark5.java
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@ -0,0 +1,281 @@
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package com.hbm.explosion.nt;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class Mark5 implements IExplosionLogic {
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//holds rays after being calculated up to where the blocks get removed
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private List<MVRay> pendingRays = new ArrayList();
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//once a ray has been processed, it will be buffered for extension
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private List<MVRay> completedRays = new ArrayList();
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//buffered blocks marked for deletion
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private Set<BlockPos> buffer = new HashSet();
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private World world;
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private float strength;
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float originX;
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float originY;
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float originZ;
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float angularDelta;
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//0: calculate blocks to destroy
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//1: destroy blocks
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//2: generate new rays
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int phase = 0;
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public Mark5(World world, float strength, float x, float y, float z) {
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this.world = world;
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this.strength = strength;
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this.originX = x;
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this.originY = y;
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this.originZ = z;
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this.initRays();
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}
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private void initRays() {
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float startLen = 0.5F;
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//top
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pendingRays.add(new MVRay(strength, originX, originY, originZ, 0F, (float) Math.PI * 0.5F, startLen));
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//bottom
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pendingRays.add(new MVRay(strength, originX, originY, originZ, 0F, -(float) Math.PI * 0.5F, startLen));
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float pilet = (float) Math.PI * 0.25F;
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for(int i = 0; i < 8; i++) {
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pendingRays.add(new MVRay(strength, originX, originY, originZ, pilet * i, 0F, startLen));
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{//if(i % 2 == 0) {
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pendingRays.add(new MVRay(strength, originX, originY, originZ, pilet * i, -pilet, startLen));
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pendingRays.add(new MVRay(strength, originX, originY, originZ, pilet * i, pilet, startLen));
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}
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}
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this.angularDelta = pilet;
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}
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@Override
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public void updateLogic() {
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switch(this.phase) {
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case 0: processRays(5000); break;
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case 1: breakBlocks(10000); break;
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case 2: repopulate(20000); break;
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}
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}
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private void processRays(int amount) {
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if(this.phase == 0 && this.pendingRays.isEmpty()) {
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this.phase = 1;
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return;
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}
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int rem = 0;
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for(MVRay ray : this.pendingRays) {
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Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
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vec.rotateAroundZ(ray.pitch);
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vec.rotateAroundY(ray.yaw);
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boolean shouldSplit = true;
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float lastIndex = 0;
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for(float i = 0; i < ray.length; i += 0.5F) {
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lastIndex = i;
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int x = (int)Math.floor(ray.x + vec.xCoord * i);
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int y = (int)Math.floor(ray.y + vec.yCoord * i);
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int z = (int)Math.floor(ray.z + vec.zCoord * i);
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BlockPos pos = new BlockPos(x, y, z);
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if(y > 255 || y < 0) {
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shouldSplit = false;
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break;
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}
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Block b = world.getBlock(x, y, z);
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float res = (b.getMaterial().isLiquid() ? 0 : b.getExplosionResistance(null)) + Blocks.air.getExplosionResistance(null);
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ray.power -= (res * res);
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if(ray.power <= 0) {
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shouldSplit = false;
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break;
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}
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if(b != Blocks.air)
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this.buffer.add(pos);
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}
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if(shouldSplit) {
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ray.x = ray.x + (float)vec.xCoord * lastIndex;
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ray.y = ray.y + (float)vec.yCoord * lastIndex;
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ray.z = ray.z + (float)vec.zCoord * lastIndex;
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this.completedRays.add(ray);
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}
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rem++;
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if(rem == amount)
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break;
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}
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this.pendingRays.subList(0, rem).clear();
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if(this.pendingRays.isEmpty()) {
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this.phase = 1;
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}
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}
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private void breakBlocks(int amount) {
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if(this.phase == 1 && this.buffer.isEmpty()) {
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this.angularDelta *= 0.5F;
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this.phase = 2;
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return;
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}
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int rem = 0;
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List<BlockPos> toRem = new ArrayList();
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for(BlockPos pos : this.buffer) {
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world.setBlock(pos.x, pos.y, pos.z, Blocks.air, 0, 3);
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toRem.add(pos);
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rem++;
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if(rem == amount)
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break;
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}
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this.buffer.removeAll(toRem);
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if(this.buffer.isEmpty()) {
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this.angularDelta *= 0.5F;
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this.phase = 2;
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}
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}
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private void repopulate(int amount) {
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if(this.phase == 2 && this.completedRays.isEmpty()) {
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this.phase = 0;
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}
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int rem = 0;
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for(MVRay ray : this.completedRays) {
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for(int i = 0; i < 2; i++) {
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for(int j = 0; j < 2; j++) {
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MVRay child = new MVRay(ray.power, ray.x, ray.y, ray.z, ray.yaw + this.angularDelta * i, ray.pitch + this.angularDelta * j, ray.length * 2);
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this.pendingRays.add(child);
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}
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}
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rem++;
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if(rem == amount)
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break;
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}
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this.completedRays.subList(0, rem).clear();
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}
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@Override
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public boolean isDone() {
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return this.pendingRays.isEmpty() && this.completedRays.isEmpty() && this.buffer.isEmpty();
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}
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public static class MVRay {
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//initiated with starting power, once processed it shows the power left
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float power;
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//once calculated, this becomes true
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boolean collected = false;
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float x;
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float y;
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float z;
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float yaw;
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float pitch;
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float length;
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public MVRay(float power, float x, float y, float z, float yaw, float pitch, float length) {
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this.power = power;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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this.length = length;
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}
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public MVRay(float power, float x, float y, float z, Vec3 dir, float length) {
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double len = dir.lengthVector();
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float yaw = (float)Math.atan2(dir.zCoord, dir.xCoord);
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float pitch = (float)Math.asin(dir.yCoord / len);
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this.power = power;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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this.length = length;
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}
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}
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public static class BlockPos {
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int x;
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int y;
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int z;
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public BlockPos(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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@Override
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public int hashCode() {
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final int prime = 31;
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int result = 1;
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result = prime * result + x;
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result = prime * result + y;
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result = prime * result + z;
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return result;
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}
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@Override
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public boolean equals(Object obj) {
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if(this == obj) return true;
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if(obj == null) return false;
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if(getClass() != obj.getClass()) return false;
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BlockPos other = (BlockPos) obj;
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if(x != other.x) return false;
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if(y != other.y) return false;
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if(z != other.z) return false;
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return true;
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}
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}
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}
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@ -633,6 +633,7 @@ public class MainRegistry {
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EntityRegistry.registerModEntity(EntityBlockSpider.class, "entity_taintcrawler", 153, this, 1000, 1, true);
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EntityRegistry.registerModEntity(EntityRBMKDebris.class, "entity_rbmk_debris", 154, this, 1000, 1, true);
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EntityRegistry.registerModEntity(EntityUFO.class, "entity_ntm_ufo", 155, this, 1000, 1, true);
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EntityRegistry.registerModEntity(EntityNukeExplosionNT.class, "entity_ntm_explosion_nt", 156, this, 1000, 1, true);
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EntityRegistry.registerGlobalEntityID(EntityNuclearCreeper.class, "entity_mob_nuclear_creeper", EntityRegistry.findGlobalUniqueEntityId(), 0x204131, 0x75CE00);
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EntityRegistry.registerGlobalEntityID(EntityTaintedCreeper.class, "entity_mob_tainted_creeper", EntityRegistry.findGlobalUniqueEntityId(), 0x813b9b, 0xd71fdd);
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