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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Add caching for TileEntityMachineBase update packages
Now they aren't send unless something has changed, except for one every second as a workaround for an apparent issue
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@ -8,6 +8,7 @@ import com.hbm.util.fauxpointtwelve.DirPos;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ISidedInventory;
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@ -23,6 +24,9 @@ public abstract class TileEntityMachineBase extends TileEntityLoadedBase impleme
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private String customName;
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private NBTTagCompound lastPackedNBT = null;
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private ByteBuf lastPackedBuf = null;
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public TileEntityMachineBase(int slotCount) {
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slots = new ItemStack[slotCount];
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}
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@ -157,7 +161,18 @@ public abstract class TileEntityMachineBase extends TileEntityLoadedBase impleme
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@Deprecated public void networkPack(NBTTagCompound nbt, int range) {
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nbt.setBoolean("muffled", muffled);
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if(!worldObj.isRemote) PacketDispatcher.wrapper.sendToAllAround(new NBTPacket(nbt, xCoord, yCoord, zCoord), new TargetPoint(this.worldObj.provider.dimensionId, xCoord, yCoord, zCoord, range));
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if(worldObj.isRemote) {
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return;
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}
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// Same as networkPackNT
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if (lastPackedNBT != null && lastPackedNBT.equals(nbt) && worldObj.getWorldTime() % 20 != 0) {
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return;
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}
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this.lastPackedNBT = nbt;
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PacketDispatcher.wrapper.sendToAllAround(new NBTPacket(nbt, xCoord, yCoord, zCoord), new TargetPoint(this.worldObj.provider.dimensionId, xCoord, yCoord, zCoord, range));
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}
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@Deprecated
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@ -167,7 +182,27 @@ public abstract class TileEntityMachineBase extends TileEntityLoadedBase impleme
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/** Sends a sync packet that uses ByteBuf for efficient information-cramming */
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public void networkPackNT(int range) {
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if(!worldObj.isRemote) PacketDispatcher.wrapper.sendToAllAround(new BufPacket(xCoord, yCoord, zCoord, this), new TargetPoint(this.worldObj.provider.dimensionId, xCoord, yCoord, zCoord, range));
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if(worldObj.isRemote) {
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return;
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}
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BufPacket packet = new BufPacket(xCoord, yCoord, zCoord, this);
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ByteBuf buf = Unpooled.buffer();
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packet.toBytes(buf);
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// Don't send unnecessary packets, except for maybe one every second or so.
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// If we stop sending duplicate packets entirely, this causes issues when
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// a client unloads and then loads back a chunk with an unchanged tile entity.
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// For that client, the tile entity will appear default until anything changes about it.
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// In my testing, this can be reliably reproduced with a full fluid barrel, for instance.
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// I think it might be fixable by doing something with getDescriptionPacket() and onDataPacket(),
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// but this sidesteps the problem for the mean time.
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if (lastPackedBuf != null && buf.equals(lastPackedBuf) && worldObj.getWorldTime() % 20 != 0) {
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return;
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}
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this.lastPackedBuf = buf;
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PacketDispatcher.wrapper.sendToAllAround(packet, new TargetPoint(this.worldObj.provider.dimensionId, xCoord, yCoord, zCoord, range));
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}
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@Override public void serialize(ByteBuf buf) {
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