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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Merge pull request #1821 from MellowArpeggiation/master
A few animation fixes more
This commit is contained in:
commit
e04e5aff1d
@ -52,15 +52,31 @@ public class AnimationLoader {
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// Effectively, this removes double translation AND ensures that rotations occur around the individual object origin, rather than the weapon origin
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HashMap<String, double[]> offsets = new HashMap<String, double[]>();
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for(Map.Entry<String, JsonElement> root : json.getAsJsonObject("offset").entrySet()) {
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double[] offset = new double[3];
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JsonArray array = root.getValue().getAsJsonArray();
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double[] offset = new double[3];
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for(int i = 0; i < 3; i++) {
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offset[i] = root.getValue().getAsJsonArray().get(i).getAsDouble();
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offset[i] = array.get(i).getAsDouble();
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}
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offsets.put(root.getKey(), offset);
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}
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// Rotation modes, swizzled into our local space. YZX in blender becomes XYZ due to:
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// * rotation order reversed in blender (XYZ -> ZYX)
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// * dimensions Y and Z are swapped in blender (ZYX -> YZX)
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HashMap<String, double[]> rotModes = new HashMap<String, double[]>();
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if(json.has("rotmode")) {
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for(Map.Entry<String, JsonElement> root : json.getAsJsonObject("rotmode").entrySet()) {
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String mode = root.getValue().getAsString();
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double[] rotMode = new double[3];
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rotMode[0] = getRot(mode.charAt(2));
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rotMode[1] = getRot(mode.charAt(0));
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rotMode[2] = getRot(mode.charAt(1));
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}
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}
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// Top level parsing, this is for the animation name as set in Blender
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for(Map.Entry<String, JsonElement> root : json.getAsJsonObject("anim").entrySet()) {
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@ -71,8 +87,10 @@ public class AnimationLoader {
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for(Map.Entry<String, JsonElement> model : entryObject.entrySet()) {
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String modelName = model.getKey();
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double[] offset = new double[3];
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if (offsets.containsKey(modelName)) offset = offsets.get(modelName);
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animation.addBus(modelName, loadSequence(model.getValue().getAsJsonObject(), offset));
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double[] rotMode = new double[] { 0, 1, 2 };
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if(offsets.containsKey(modelName)) offset = offsets.get(modelName);
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if(rotModes.containsKey(modelName)) rotMode = rotModes.get(modelName);
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animation.addBus(modelName, loadSequence(model.getValue().getAsJsonObject(), offset, rotMode));
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}
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animations.put(root.getKey(), animation);
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@ -81,7 +99,16 @@ public class AnimationLoader {
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return animations;
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}
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private static BusAnimationSequence loadSequence(JsonObject json, double[] offset) {
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private static double getRot(char value) {
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switch(value) {
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case 'X': return 0;
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case 'Y': return 1;
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case 'Z': return 2;
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default: return 0;
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}
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}
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private static BusAnimationSequence loadSequence(JsonObject json, double[] offset, double[] rotMode) {
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BusAnimationSequence sequence = new BusAnimationSequence();
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// Location fcurves
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@ -130,6 +157,7 @@ public class AnimationLoader {
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}
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sequence.offset = offset;
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sequence.rotMode = rotMode;
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return sequence;
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}
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@ -591,11 +591,11 @@ public class BusAnimationKeyframe {
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}
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double BLI_easing_sine_ease_in(double time, double begin, double change, double duration) {
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return -change * Math.cos(time / duration * (double) Math.PI * 2) + change + begin;
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return -change * Math.cos(time / duration * (double) Math.PI / 2) + change + begin;
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}
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double BLI_easing_sine_ease_out(double time, double begin, double change, double duration) {
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return change * Math.sin(time / duration * (double) Math.PI * 2) + begin;
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return change * Math.sin(time / duration * (double) Math.PI / 2) + begin;
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}
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double BLI_easing_sine_ease_in_out(double time, double begin, double change, double duration) {
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@ -26,6 +26,9 @@ public class BusAnimationSequence {
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public double[] offset = new double[3];
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// swizzle me timbers
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public double[] rotMode = new double[] { 0, 1, 2 };
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public BusAnimationSequence() {
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// Initialise our keyframe storage, since it's multidimensional
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@ -68,7 +71,7 @@ public class BusAnimationSequence {
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//all transformation data is absolute, additive transformations have not yet been implemented
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public double[] getTransformation(int millis) {
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double[] transform = new double[12];
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double[] transform = new double[15];
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for(int i = 0; i < 9; i++) {
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List<BusAnimationKeyframe> keyframes = transformKeyframes.get(i);
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@ -109,6 +112,10 @@ public class BusAnimationSequence {
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transform[10] = offset[1];
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transform[11] = offset[2];
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transform[12] = rotMode[0];
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transform[13] = rotMode[1];
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transform[14] = rotMode[2];
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return transform;
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}
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@ -110,18 +110,20 @@ public class HbmAnimations {
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0, 0, 0, // position
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0, 0, 0, // rotation
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1, 1, 1, // scale
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0, 0, 0 // offset
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0, 0, 0, // offset
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0, 1, 2, // XYZ order
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};
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}
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public static void applyRelevantTransformation(String bus) { applyRelevantTransformation(bus, 0); }
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public static void applyRelevantTransformation(String bus, int index) {
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double[] transform = getRelevantTransformation(bus, index);
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int[] rot = new int[] { (int)transform[12], (int)transform[13], (int)transform[14] };
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GL11.glTranslated(transform[0], transform[1], transform[2]);
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GL11.glRotated(transform[3], 1, 0, 0);
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GL11.glRotated(transform[4], 0, 1, 0);
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GL11.glRotated(transform[5], 0, 0, 1);
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GL11.glRotated(transform[3 + rot[0]], rot[0] == 0 ? 1 : 0, rot[0] == 1 ? 1 : 0, rot[0] == 2 ? 1 : 0);
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GL11.glRotated(transform[3 + rot[1]], rot[1] == 0 ? 1 : 0, rot[1] == 1 ? 1 : 0, rot[1] == 2 ? 1 : 0);
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GL11.glRotated(transform[3 + rot[2]], rot[2] == 0 ? 1 : 0, rot[2] == 1 ? 1 : 0, rot[2] == 2 ? 1 : 0);
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GL11.glTranslated(-transform[9], -transform[10], -transform[11]);
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GL11.glScaled(transform[6], transform[7], transform[8]);
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}
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File diff suppressed because one or more lines are too long
@ -41,7 +41,7 @@ class ExportJSONAnimation(Operator, ExportHelper):
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print("writing JSON data to file...")
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f = open(self.filepath, 'w', encoding='utf-8')
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collection = {"anim": {}, "offset": {}, "hierarchy": {}}
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collection = {"anim": {}, "offset": {}, "hierarchy": {}, "rotmode": {}}
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dimensions = ["x", "z", "y"] # Swizzled to X, Z, Y
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mult = [1, -1, 1] # +X, -Z, +Y
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@ -51,6 +51,7 @@ class ExportJSONAnimation(Operator, ExportHelper):
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animations = collection['anim']
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offsets = collection['offset']
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modes = collection['rotmode']
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hierarchy = collection['hierarchy']
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actions = bpy.data.actions
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@ -112,10 +113,11 @@ class ExportJSONAnimation(Operator, ExportHelper):
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if object.parent:
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hierarchy[object.name] = object.parent.name
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if object.location == mathutils.Vector(): # don't export 0,0,0
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continue
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if object.location != mathutils.Vector(): # don't export 0,0,0
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offsets[object.name] = [object.location.x, object.location.z, -object.location.y]
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offsets[object.name] = [object.location.x, object.location.z, -object.location.y]
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if object.rotation_mode != 'YZX':
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modes[object.name] = object.rotation_mode
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@ -229,14 +231,19 @@ class ImportJSONAnimation(Operator, ImportHelper):
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bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
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object.rotation_mode = 'YZX'
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if 'rotmode' in collection:
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modes = collection['rotmode']
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for mode in modes:
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bpy.data.objects[mode].rotation_mode = modes[mode]
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if 'hierarchy' in collection:
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hierarchy = collection["hierarchy"]
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hierarchy = collection['hierarchy']
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for name in hierarchy:
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parent = hierarchy[name]
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bpy.data.objects[name].parent = bpy.data.objects[parent]
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offsets = collection["offset"]
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offsets = collection['offset']
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for name in offsets:
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offset = offsets[name]
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@ -41,7 +41,7 @@ class ExportJSONAnimation(Operator, ExportHelper):
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print("writing JSON data to file...")
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f = open(self.filepath, 'w', encoding='utf-8')
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collection = {"anim": {}, "offset": {}, "hierarchy": {}}
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collection = {"anim": {}, "offset": {}, "hierarchy": {}, "rotmode": {}}
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dimensions = ["x", "z", "y"] # Swizzled to X, Z, Y
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mult = [1, -1, 1] # +X, -Z, +Y
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@ -51,6 +51,7 @@ class ExportJSONAnimation(Operator, ExportHelper):
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animations = collection['anim']
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offsets = collection['offset']
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modes = collection['rotmode']
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hierarchy = collection['hierarchy']
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actions = bpy.data.actions
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@ -112,10 +113,11 @@ class ExportJSONAnimation(Operator, ExportHelper):
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if object.parent:
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hierarchy[object.name] = object.parent.name
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if object.location == mathutils.Vector(): # don't export 0,0,0
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continue
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if object.location != mathutils.Vector(): # don't export 0,0,0
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offsets[object.name] = [object.location.x, object.location.z, -object.location.y]
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offsets[object.name] = [object.location.x, object.location.z, -object.location.y]
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if object.rotation_mode != 'YZX':
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modes[object.name] = object.rotation_mode
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@ -229,15 +231,20 @@ class ImportJSONAnimation(Operator, ImportHelper):
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object.select_set(True)
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bpy.ops.object.transform_apply(location=False, rotation=True, scale=False, properties=False)
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object.rotation_mode = 'YZX'
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if 'rotmode' in collection:
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modes = collection['rotmode']
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for mode in modes:
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bpy.data.objects[mode].rotation_mode = modes[mode]
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if 'hierarchy' in collection:
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hierarchy = collection["hierarchy"]
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hierarchy = collection['hierarchy']
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for name in hierarchy:
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parent = hierarchy[name]
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bpy.data.objects[name].parent = bpy.data.objects[parent]
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offsets = collection["offset"]
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offsets = collection['offset']
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for name in offsets:
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offset = offsets[name]
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@ -41,7 +41,7 @@ class ExportJSONAnimation(Operator, ExportHelper):
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print("writing JSON data to file...")
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f = open(self.filepath, 'w', encoding='utf-8')
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collection = {"anim": {}, "offset": {}, "hierarchy": {}}
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collection = {"anim": {}, "offset": {}, "hierarchy": {}, "rotmode": {}}
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dimensions = ["x", "z", "y"] # Swizzled to X, Z, Y
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mult = [1, -1, 1] # +X, -Z, +Y
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@ -51,6 +51,7 @@ class ExportJSONAnimation(Operator, ExportHelper):
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animations = collection['anim']
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offsets = collection['offset']
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modes = collection['rotmode']
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hierarchy = collection['hierarchy']
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actions = bpy.data.actions
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@ -112,10 +113,11 @@ class ExportJSONAnimation(Operator, ExportHelper):
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if object.parent:
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hierarchy[object.name] = object.parent.name
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if object.location == mathutils.Vector(): # don't export 0,0,0
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continue
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if object.location != mathutils.Vector(): # don't export 0,0,0
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offsets[object.name] = [object.location.x, object.location.z, -object.location.y]
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offsets[object.name] = [object.location.x, object.location.z, -object.location.y]
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if object.rotation_mode != 'YZX':
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modes[object.name] = object.rotation_mode
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@ -226,15 +228,20 @@ class ImportJSONAnimation(Operator, ImportHelper):
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object.select_set(True)
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bpy.ops.object.transform_apply(location=False, rotation=True, scale=False, properties=False)
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object.rotation_mode = 'YZX'
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if 'rotmode' in collection:
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modes = collection['rotmode']
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for mode in modes:
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bpy.data.objects[mode].rotation_mode = modes[mode]
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if 'hierarchy' in collection:
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hierarchy = collection["hierarchy"]
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hierarchy = collection['hierarchy']
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for name in hierarchy:
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parent = hierarchy[name]
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bpy.data.objects[name].parent = bpy.data.objects[parent]
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offsets = collection["offset"]
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offsets = collection['offset']
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for name in offsets:
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offset = offsets[name]
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