mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
basic GUI panel for jar world
This commit is contained in:
parent
916cab1fbd
commit
e0e50226d8
@ -1,11 +1,17 @@
|
|||||||
package com.hbm.wiaj;
|
package com.hbm.wiaj;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.List;
|
||||||
import java.util.Map.Entry;
|
import java.util.Map.Entry;
|
||||||
|
|
||||||
|
import org.lwjgl.input.Keyboard;
|
||||||
import org.lwjgl.opengl.GL11;
|
import org.lwjgl.opengl.GL11;
|
||||||
import org.lwjgl.opengl.GL12;
|
import org.lwjgl.opengl.GL12;
|
||||||
|
|
||||||
import com.hbm.blocks.ModBlocks;
|
import com.hbm.blocks.ModBlocks;
|
||||||
|
import com.hbm.items.ModItems;
|
||||||
import com.hbm.render.tileentity.RenderStirling;
|
import com.hbm.render.tileentity.RenderStirling;
|
||||||
import com.hbm.wiaj.actions.ActionCreateActor;
|
import com.hbm.wiaj.actions.ActionCreateActor;
|
||||||
import com.hbm.wiaj.actions.ActionRotate;
|
import com.hbm.wiaj.actions.ActionRotate;
|
||||||
@ -13,10 +19,12 @@ import com.hbm.wiaj.actions.ActionSetActorData;
|
|||||||
import com.hbm.wiaj.actions.ActionSetBlock;
|
import com.hbm.wiaj.actions.ActionSetBlock;
|
||||||
import com.hbm.wiaj.actions.ActionUpdateActor;
|
import com.hbm.wiaj.actions.ActionUpdateActor;
|
||||||
import com.hbm.wiaj.actions.ActionWait;
|
import com.hbm.wiaj.actions.ActionWait;
|
||||||
|
import com.hbm.wiaj.actors.ActorBasicPanel;
|
||||||
import com.hbm.wiaj.actors.ActorTileEntity;
|
import com.hbm.wiaj.actors.ActorTileEntity;
|
||||||
import com.hbm.wiaj.actors.ISpecialActor;
|
import com.hbm.wiaj.actors.ISpecialActor;
|
||||||
|
|
||||||
import net.minecraft.client.Minecraft;
|
import net.minecraft.client.Minecraft;
|
||||||
|
import net.minecraft.client.gui.FontRenderer;
|
||||||
import net.minecraft.client.gui.GuiScreen;
|
import net.minecraft.client.gui.GuiScreen;
|
||||||
import net.minecraft.client.renderer.OpenGlHelper;
|
import net.minecraft.client.renderer.OpenGlHelper;
|
||||||
import net.minecraft.client.renderer.RenderBlocks;
|
import net.minecraft.client.renderer.RenderBlocks;
|
||||||
@ -24,6 +32,7 @@ import net.minecraft.client.renderer.RenderHelper;
|
|||||||
import net.minecraft.client.renderer.Tessellator;
|
import net.minecraft.client.renderer.Tessellator;
|
||||||
import net.minecraft.client.renderer.texture.TextureMap;
|
import net.minecraft.client.renderer.texture.TextureMap;
|
||||||
import net.minecraft.init.Blocks;
|
import net.minecraft.init.Blocks;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
import net.minecraft.nbt.NBTTagCompound;
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
|
|
||||||
//krass
|
//krass
|
||||||
@ -118,17 +127,8 @@ public class GuiWorldInAJar extends GuiScreen {
|
|||||||
brickScene.add(new ActionWait(20));
|
brickScene.add(new ActionWait(20));
|
||||||
brickScene.add(new ActionUpdateActor(0, "speed", 15F));
|
brickScene.add(new ActionUpdateActor(0, "speed", 15F));
|
||||||
brickScene.add(new ActionWait(20));
|
brickScene.add(new ActionWait(20));
|
||||||
brickScene.add(new ActionUpdateActor(0, "speed", 2F));
|
|
||||||
brickScene.add(new ActionUpdateActor(0, "hasCog", false));
|
brickScene.add(new ActionCreateActor(1, new ActorBasicPanel(0, 0, new Object[]{ new ItemStack(ModItems.ammo_arty, 1, 5)," shit *and* piss" })));
|
||||||
brickScene.add(new ActionWait(20));
|
|
||||||
brickScene.add(new ActionUpdateActor(0, "rotation", 4));
|
|
||||||
brickScene.add(new ActionWait(10));
|
|
||||||
brickScene.add(new ActionUpdateActor(0, "rotation", 3));
|
|
||||||
brickScene.add(new ActionWait(10));
|
|
||||||
brickScene.add(new ActionUpdateActor(0, "rotation", 5));
|
|
||||||
brickScene.add(new ActionWait(10));
|
|
||||||
brickScene.add(new ActionUpdateActor(0, "rotation", 2));
|
|
||||||
brickScene.add(new ActionWait(100));
|
|
||||||
|
|
||||||
this.testScript.addScene(startingScene).addScene(brickScene);
|
this.testScript.addScene(startingScene).addScene(brickScene);
|
||||||
}
|
}
|
||||||
@ -136,6 +136,7 @@ public class GuiWorldInAJar extends GuiScreen {
|
|||||||
@Override
|
@Override
|
||||||
public void drawScreen(int mouseX, int mouseY, float f) {
|
public void drawScreen(int mouseX, int mouseY, float f) {
|
||||||
this.drawDefaultBackground();
|
this.drawDefaultBackground();
|
||||||
|
shittyHack = this;
|
||||||
|
|
||||||
if(testScript != null) {
|
if(testScript != null) {
|
||||||
testScript.run();
|
testScript.run();
|
||||||
@ -143,10 +144,25 @@ public class GuiWorldInAJar extends GuiScreen {
|
|||||||
|
|
||||||
this.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
this.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||||
GL11.glDisable(GL11.GL_LIGHTING);
|
GL11.glDisable(GL11.GL_LIGHTING);
|
||||||
//this.drawGuiContainerForegroundLayer(mouseX, mouseY);
|
this.drawGuiContainerForegroundLayer(mouseX, mouseY);
|
||||||
GL11.glEnable(GL11.GL_LIGHTING);
|
GL11.glEnable(GL11.GL_LIGHTING);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
|
||||||
|
|
||||||
|
if(Keyboard.isKeyDown(Keyboard.KEY_LMENU)) {
|
||||||
|
List<Object[]> list = new ArrayList();
|
||||||
|
list.add(new Object[] { (mouseX - width / 2) + " / " + (mouseY - height / 2) });
|
||||||
|
this.drawStackText(list, mouseX - width / 2, mouseY - height / 2, this.fontRendererObj);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(Entry<Integer, ISpecialActor> actor : this.testScript.actors.entrySet()) {
|
||||||
|
GL11.glPushMatrix();
|
||||||
|
actor.getValue().drawForegroundComponent(this.width, this.height, this.testScript.ticksElapsed, this.testScript.interp);
|
||||||
|
GL11.glPopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {
|
private void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {
|
||||||
|
|
||||||
GL11.glPushMatrix();
|
GL11.glPushMatrix();
|
||||||
@ -187,9 +203,9 @@ public class GuiWorldInAJar extends GuiScreen {
|
|||||||
|
|
||||||
private void setupRotation() {
|
private void setupRotation() {
|
||||||
|
|
||||||
double scale = -50;
|
double scale = -10;
|
||||||
|
|
||||||
GL11.glTranslated(width / 2, height / 2 + 70, 400);
|
GL11.glTranslated(width / 2, height / 2, 400);
|
||||||
GL11.glScaled(scale, scale, scale);
|
GL11.glScaled(scale, scale, scale);
|
||||||
GL11.glScaled(1, 1, 0.5); //incredible flattening power
|
GL11.glScaled(1, 1, 0.5); //incredible flattening power
|
||||||
|
|
||||||
@ -198,13 +214,133 @@ public class GuiWorldInAJar extends GuiScreen {
|
|||||||
|
|
||||||
GL11.glRotated(pitch, 1, 0, 0);
|
GL11.glRotated(pitch, 1, 0, 0);
|
||||||
GL11.glRotated(yaw, 0, 1, 0);
|
GL11.glRotated(yaw, 0, 1, 0);
|
||||||
GL11.glTranslated(-7, 0 , -7);
|
GL11.glTranslated(testScript.world.sizeX / -2D, -testScript.world.sizeY / 2D , testScript.world.sizeZ / -2D);
|
||||||
GL11.glTranslated(testScript.world.sizeX / 2D, 0 , testScript.world.sizeZ / 2D);
|
|
||||||
GL11.glTranslated(testScript.world.sizeX / -2D, 0 , testScript.world.sizeZ / -2D);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean doesGuiPauseGame() {
|
public boolean doesGuiPauseGame() {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static GuiWorldInAJar shittyHack;
|
||||||
|
|
||||||
|
public void drawStackText(List<Object[]> lines, int x, int y, FontRenderer font) {
|
||||||
|
|
||||||
|
x += width / 2;
|
||||||
|
y += height / 2;
|
||||||
|
|
||||||
|
if(!lines.isEmpty()) {
|
||||||
|
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
|
||||||
|
RenderHelper.disableStandardItemLighting();
|
||||||
|
GL11.glDisable(GL11.GL_LIGHTING);
|
||||||
|
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
int height = 0;
|
||||||
|
int longestline = 0;
|
||||||
|
Iterator iterator = lines.iterator();
|
||||||
|
|
||||||
|
while(iterator.hasNext()) {
|
||||||
|
Object[] line = (Object[]) iterator.next();
|
||||||
|
int lineWidth = 0;
|
||||||
|
|
||||||
|
boolean hasStack = false;
|
||||||
|
|
||||||
|
for(Object o : line) {
|
||||||
|
|
||||||
|
if(o instanceof String) {
|
||||||
|
lineWidth += font.getStringWidth((String) o);
|
||||||
|
} else {
|
||||||
|
lineWidth += 18;
|
||||||
|
hasStack = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(hasStack) {
|
||||||
|
height += 18;
|
||||||
|
} else {
|
||||||
|
height += 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(lineWidth > longestline) {
|
||||||
|
longestline = lineWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int minX = x + 12;
|
||||||
|
int minY = y - 12;
|
||||||
|
|
||||||
|
if(minX + longestline > this.width) {
|
||||||
|
minX -= 28 + longestline;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(minY + height + 6 > this.height) {
|
||||||
|
minY = this.height - height - 6;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.zLevel = 300.0F;
|
||||||
|
itemRender.zLevel = 300.0F;
|
||||||
|
//int j1 = -267386864;
|
||||||
|
int colorBg = 0xF0100010;
|
||||||
|
this.drawGradientRect(minX - 3, minY - 4, minX + longestline + 3, minY - 3, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX - 3, minY + height + 3, minX + longestline + 3, minY + height + 4, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX - 3, minY - 3, minX + longestline + 3, minY + height + 3, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX - 4, minY - 3, minX - 3, minY + height + 3, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX + longestline + 3, minY - 3, minX + longestline + 4, minY + height + 3, colorBg, colorBg);
|
||||||
|
//int k1 = 1347420415;
|
||||||
|
int color0 = 0x505000FF;
|
||||||
|
//int l1 = (k1 & 16711422) >> 1 | k1 & -16777216;
|
||||||
|
int color1 = (color0 & 0xFEFEFE) >> 1 | color0 & 0xFF000000;
|
||||||
|
this.drawGradientRect(minX - 3, minY - 3 + 1, minX - 3 + 1, minY + height + 3 - 1, color0, color1);
|
||||||
|
this.drawGradientRect(minX + longestline + 2, minY - 3 + 1, minX + longestline + 3, minY + height + 3 - 1, color0, color1);
|
||||||
|
this.drawGradientRect(minX - 3, minY - 3, minX + longestline + 3, minY - 3 + 1, color0, color0);
|
||||||
|
this.drawGradientRect(minX - 3, minY + height + 2, minX + longestline + 3, minY + height + 3, color1, color1);
|
||||||
|
|
||||||
|
for(int index = 0; index < lines.size(); ++index) {
|
||||||
|
|
||||||
|
Object[] line = (Object[]) lines.get(index);
|
||||||
|
int indent = 0;
|
||||||
|
boolean hasStack = false;
|
||||||
|
|
||||||
|
for(Object o : line) {
|
||||||
|
if(!(o instanceof String)) {
|
||||||
|
hasStack = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(Object o : line) {
|
||||||
|
|
||||||
|
if(o instanceof String) {
|
||||||
|
font.drawStringWithShadow((String) o, minX + indent, minY + (hasStack ? 4 : 0), -1);
|
||||||
|
indent += font.getStringWidth((String) o) + 2;
|
||||||
|
} else {
|
||||||
|
ItemStack stack = (ItemStack) o;
|
||||||
|
GL11.glColor3f(1F, 1F, 1F);
|
||||||
|
|
||||||
|
if(stack.stackSize == 0) {
|
||||||
|
this.drawGradientRect(minX + indent - 1, minY - 1, minX + indent + 17, minY + 17, 0xffff0000, 0xffff0000);
|
||||||
|
this.drawGradientRect(minX + indent, minY, minX + indent + 16, minY + 16, 0xffb0b0b0, 0xffb0b0b0);
|
||||||
|
}
|
||||||
|
itemRender.renderItemAndEffectIntoGUI(this.fontRendererObj, this.mc.getTextureManager(), stack, minX + indent, minY);
|
||||||
|
itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, this.mc.getTextureManager(), stack, minX + indent, minY, null);
|
||||||
|
RenderHelper.disableStandardItemLighting();
|
||||||
|
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||||
|
indent += 18;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(index == 0) {
|
||||||
|
minY += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
minY += hasStack ? 18 : 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.zLevel = 0.0F;
|
||||||
|
itemRender.zLevel = 0.0F;
|
||||||
|
GL11.glEnable(GL11.GL_LIGHTING);
|
||||||
|
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||||
|
RenderHelper.enableStandardItemLighting();
|
||||||
|
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
201
src/main/java/com/hbm/wiaj/actors/ActorBasicPanel.java
Normal file
201
src/main/java/com/hbm/wiaj/actors/ActorBasicPanel.java
Normal file
@ -0,0 +1,201 @@
|
|||||||
|
package com.hbm.wiaj.actors;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
import org.lwjgl.opengl.GL12;
|
||||||
|
|
||||||
|
import com.hbm.wiaj.JarScene;
|
||||||
|
|
||||||
|
import net.minecraft.client.Minecraft;
|
||||||
|
import net.minecraft.client.gui.FontRenderer;
|
||||||
|
import net.minecraft.client.renderer.OpenGlHelper;
|
||||||
|
import net.minecraft.client.renderer.RenderHelper;
|
||||||
|
import net.minecraft.client.renderer.Tessellator;
|
||||||
|
import net.minecraft.client.renderer.entity.RenderItem;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
|
|
||||||
|
public class ActorBasicPanel implements ISpecialActor {
|
||||||
|
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
List<Object[]> lines;
|
||||||
|
|
||||||
|
public ActorBasicPanel(int x, int y, Object[]... objects) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.lines = new ArrayList();
|
||||||
|
|
||||||
|
for(Object[] o : objects) {
|
||||||
|
this.lines.add(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void drawForegroundComponent(int w, int h, int ticks, float interp) {
|
||||||
|
drawStackText(lines, x, y, Minecraft.getMinecraft().fontRenderer, RenderItem.getInstance(), w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void drawBackgroundComponent(int ticks, float interp) { }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateActor(JarScene scene) { }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setActorData(NBTTagCompound data) { }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setDataPoint(String tag, Object o) { }
|
||||||
|
|
||||||
|
protected void drawStackText(List lines, int x, int y, FontRenderer font, RenderItem itemRender, int w, int h) {
|
||||||
|
|
||||||
|
x += w / 2;
|
||||||
|
y += h / 2;
|
||||||
|
|
||||||
|
if(!lines.isEmpty()) {
|
||||||
|
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
|
||||||
|
RenderHelper.disableStandardItemLighting();
|
||||||
|
GL11.glDisable(GL11.GL_LIGHTING);
|
||||||
|
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
int height = 0;
|
||||||
|
int longestline = 0;
|
||||||
|
Iterator iterator = lines.iterator();
|
||||||
|
|
||||||
|
while(iterator.hasNext()) {
|
||||||
|
Object[] line = (Object[]) iterator.next();
|
||||||
|
int lineWidth = 0;
|
||||||
|
|
||||||
|
boolean hasStack = false;
|
||||||
|
|
||||||
|
for(Object o : line) {
|
||||||
|
|
||||||
|
if(o instanceof String) {
|
||||||
|
lineWidth += font.getStringWidth((String) o);
|
||||||
|
} else {
|
||||||
|
lineWidth += 18;
|
||||||
|
hasStack = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(hasStack) {
|
||||||
|
height += 18;
|
||||||
|
} else {
|
||||||
|
height += 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(lineWidth > longestline) {
|
||||||
|
longestline = lineWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int minX = x + 12;
|
||||||
|
int minY = y - 12;
|
||||||
|
|
||||||
|
if(minX + longestline > w) {
|
||||||
|
minX -= 28 + longestline;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(minY + height + 6 > h) {
|
||||||
|
minY = h - height - 6;
|
||||||
|
}
|
||||||
|
|
||||||
|
itemRender.zLevel = 300.0F;
|
||||||
|
//int j1 = -267386864;
|
||||||
|
int colorBg = 0xF0100010;
|
||||||
|
this.drawGradientRect(minX - 3, minY - 4, minX + longestline + 3, minY - 3, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX - 3, minY + height + 3, minX + longestline + 3, minY + height + 4, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX - 3, minY - 3, minX + longestline + 3, minY + height + 3, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX - 4, minY - 3, minX - 3, minY + height + 3, colorBg, colorBg);
|
||||||
|
this.drawGradientRect(minX + longestline + 3, minY - 3, minX + longestline + 4, minY + height + 3, colorBg, colorBg);
|
||||||
|
//int k1 = 1347420415;
|
||||||
|
int color0 = 0x505000FF;
|
||||||
|
//int l1 = (k1 & 16711422) >> 1 | k1 & -16777216;
|
||||||
|
int color1 = (color0 & 0xFEFEFE) >> 1 | color0 & 0xFF000000;
|
||||||
|
this.drawGradientRect(minX - 3, minY - 3 + 1, minX - 3 + 1, minY + height + 3 - 1, color0, color1);
|
||||||
|
this.drawGradientRect(minX + longestline + 2, minY - 3 + 1, minX + longestline + 3, minY + height + 3 - 1, color0, color1);
|
||||||
|
this.drawGradientRect(minX - 3, minY - 3, minX + longestline + 3, minY - 3 + 1, color0, color0);
|
||||||
|
this.drawGradientRect(minX - 3, minY + height + 2, minX + longestline + 3, minY + height + 3, color1, color1);
|
||||||
|
|
||||||
|
for(int index = 0; index < lines.size(); ++index) {
|
||||||
|
|
||||||
|
Object[] line = (Object[]) lines.get(index);
|
||||||
|
int indent = 0;
|
||||||
|
boolean hasStack = false;
|
||||||
|
|
||||||
|
for(Object o : line) {
|
||||||
|
if(!(o instanceof String)) {
|
||||||
|
hasStack = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(Object o : line) {
|
||||||
|
|
||||||
|
if(o instanceof String) {
|
||||||
|
font.drawStringWithShadow((String) o, minX + indent, minY + (hasStack ? 4 : 0), -1);
|
||||||
|
indent += font.getStringWidth((String) o) + 2;
|
||||||
|
} else {
|
||||||
|
ItemStack stack = (ItemStack) o;
|
||||||
|
GL11.glColor3f(1F, 1F, 1F);
|
||||||
|
|
||||||
|
if(stack.stackSize == 0) {
|
||||||
|
this.drawGradientRect(minX + indent - 1, minY - 1, minX + indent + 17, minY + 17, 0xffff0000, 0xffff0000);
|
||||||
|
this.drawGradientRect(minX + indent, minY, minX + indent + 16, minY + 16, 0xffb0b0b0, 0xffb0b0b0);
|
||||||
|
}
|
||||||
|
itemRender.renderItemAndEffectIntoGUI(font, Minecraft.getMinecraft().getTextureManager(), stack, minX + indent, minY);
|
||||||
|
itemRender.renderItemOverlayIntoGUI(font, Minecraft.getMinecraft().getTextureManager(), stack, minX + indent, minY, null);
|
||||||
|
RenderHelper.disableStandardItemLighting();
|
||||||
|
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||||
|
indent += 18;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(index == 0) {
|
||||||
|
minY += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
minY += hasStack ? 18 : 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
itemRender.zLevel = 0.0F;
|
||||||
|
GL11.glEnable(GL11.GL_LIGHTING);
|
||||||
|
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||||
|
RenderHelper.enableStandardItemLighting();
|
||||||
|
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void drawGradientRect(int p_73733_1_, int p_73733_2_, int p_73733_3_, int p_73733_4_, int p_73733_5_, int p_73733_6_) {
|
||||||
|
float zLevel = 300.0F;
|
||||||
|
float f = (float) (p_73733_5_ >> 24 & 255) / 255.0F;
|
||||||
|
float f1 = (float) (p_73733_5_ >> 16 & 255) / 255.0F;
|
||||||
|
float f2 = (float) (p_73733_5_ >> 8 & 255) / 255.0F;
|
||||||
|
float f3 = (float) (p_73733_5_ & 255) / 255.0F;
|
||||||
|
float f4 = (float) (p_73733_6_ >> 24 & 255) / 255.0F;
|
||||||
|
float f5 = (float) (p_73733_6_ >> 16 & 255) / 255.0F;
|
||||||
|
float f6 = (float) (p_73733_6_ >> 8 & 255) / 255.0F;
|
||||||
|
float f7 = (float) (p_73733_6_ & 255) / 255.0F;
|
||||||
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||||
|
GL11.glEnable(GL11.GL_BLEND);
|
||||||
|
GL11.glDisable(GL11.GL_ALPHA_TEST);
|
||||||
|
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
||||||
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||||
|
Tessellator tessellator = Tessellator.instance;
|
||||||
|
tessellator.startDrawingQuads();
|
||||||
|
tessellator.setColorRGBA_F(f1, f2, f3, f);
|
||||||
|
tessellator.addVertex((double) p_73733_3_, (double) p_73733_2_, (double) zLevel);
|
||||||
|
tessellator.addVertex((double) p_73733_1_, (double) p_73733_2_, (double) zLevel);
|
||||||
|
tessellator.setColorRGBA_F(f5, f6, f7, f4);
|
||||||
|
tessellator.addVertex((double) p_73733_1_, (double) p_73733_4_, (double) zLevel);
|
||||||
|
tessellator.addVertex((double) p_73733_3_, (double) p_73733_4_, (double) zLevel);
|
||||||
|
tessellator.draw();
|
||||||
|
GL11.glShadeModel(GL11.GL_FLAT);
|
||||||
|
GL11.glDisable(GL11.GL_BLEND);
|
||||||
|
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
||||||
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -11,7 +11,7 @@ public class ActorTileEntity extends ActorBase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawForegroundComponent(int ticks, float interp) { }
|
public void drawForegroundComponent(int w, int h, int ticks, float interp) { }
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawBackgroundComponent(int ticks, float interp) {
|
public void drawBackgroundComponent(int ticks, float interp) {
|
||||||
|
|||||||
@ -12,7 +12,7 @@ import net.minecraft.nbt.NBTTagCompound;
|
|||||||
public interface ISpecialActor {
|
public interface ISpecialActor {
|
||||||
|
|
||||||
/** Draws things in the foreground like text boxes */
|
/** Draws things in the foreground like text boxes */
|
||||||
public void drawForegroundComponent(int ticks, float interp);
|
public void drawForegroundComponent(int w, int h, int ticks, float interp);
|
||||||
/** Draws things in the background, fotted to the world renderer like TESRs */
|
/** Draws things in the background, fotted to the world renderer like TESRs */
|
||||||
public void drawBackgroundComponent(int ticks, float interp);
|
public void drawBackgroundComponent(int ticks, float interp);
|
||||||
/** Update ticks to emulate serverside ticking */
|
/** Update ticks to emulate serverside ticking */
|
||||||
|
|||||||
@ -3803,7 +3803,7 @@ trait.rbmk.depletion=Erschöpfung: %s
|
|||||||
trait.rbmk.diffusion=Diffusion: %s
|
trait.rbmk.diffusion=Diffusion: %s
|
||||||
trait.rbmk.fluxFunc=Flux-Funktion: %s
|
trait.rbmk.fluxFunc=Flux-Funktion: %s
|
||||||
trait.rbmk.funcType=Funktionstyp: %s
|
trait.rbmk.funcType=Funktionstyp: %s
|
||||||
trait.rbmk.heat=Hitze pro Tick bei voller Kraft: %s
|
trait.rbmk.heat=Hitze pro 100 Flux: %s
|
||||||
trait.rbmk.melt=Schmelzpunkt: %s
|
trait.rbmk.melt=Schmelzpunkt: %s
|
||||||
trait.rbmk.neutron.any=Alle Neutronen
|
trait.rbmk.neutron.any=Alle Neutronen
|
||||||
trait.rbmk.neutron.fast=Schnelle Neutronen
|
trait.rbmk.neutron.fast=Schnelle Neutronen
|
||||||
|
|||||||
@ -4244,7 +4244,7 @@ trait.rbmk.depletion=Depletion: %s
|
|||||||
trait.rbmk.diffusion=Diffusion: %s
|
trait.rbmk.diffusion=Diffusion: %s
|
||||||
trait.rbmk.fluxFunc=Flux function: %s
|
trait.rbmk.fluxFunc=Flux function: %s
|
||||||
trait.rbmk.funcType=Function type: %s
|
trait.rbmk.funcType=Function type: %s
|
||||||
trait.rbmk.heat=Heat per tick at full power: %s
|
trait.rbmk.heat=Heat per 100 flux: %s
|
||||||
trait.rbmk.melt=Melting point: %s
|
trait.rbmk.melt=Melting point: %s
|
||||||
trait.rbmk.neutron.any=All Neutrons
|
trait.rbmk.neutron.any=All Neutrons
|
||||||
trait.rbmk.neutron.fast=Fast Neutrons
|
trait.rbmk.neutron.fast=Fast Neutrons
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user