mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Make marking pipelines easier and quicker
Shift-right-clicking pipes with fluid identifiers will now change connected pipes within a maximum distance of 64 blocks
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@ -1,7 +1,11 @@
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package com.hbm.items.machine;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Objects;
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import com.hbm.handler.FluidTypeHandler.FluidType;
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import com.hbm.interfaces.IFluidDuct;
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import com.hbm.items.ModItems;
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import com.hbm.tileentity.conductor.TileEntityFluidDuct;
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import com.hbm.util.I18nUtil;
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@ -18,6 +22,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class ItemFluidIdentifier extends Item {
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@ -79,11 +84,12 @@ public class ItemFluidIdentifier extends Item {
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int i, float f1, float f2, float f3) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(te != null && te instanceof TileEntityFluidDuct) {
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if(te instanceof TileEntityFluidDuct) {
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if(!world.isRemote) {
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TileEntityFluidDuct duct = (TileEntityFluidDuct) te;
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duct.type = FluidType.getEnum(stack.getItemDamage());
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FluidType type = FluidType.getEnum(stack.getItemDamage());
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if (player.isSneaking()) markDuctsRecursively(world, x, y, z, type);
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else duct.type = type;
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}
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player.swingItem();
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@ -91,6 +97,37 @@ public class ItemFluidIdentifier extends Item {
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return false;
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}
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private void markDuctsRecursively(World world, int x, int y, int z, FluidType type) {
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markDuctsRecursively(world, x, y, z, type, 64);
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}
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private void markDuctsRecursively(World world, int x, int y, int z, FluidType type, int maxRecursion) {
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TileEntity start = world.getTileEntity(x, y, z);
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if (!(start instanceof TileEntityFluidDuct)) return;
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TileEntityFluidDuct startDuct = (TileEntityFluidDuct) start;
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FluidType oldType = startDuct.type;
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if (oldType == type) return; // prevent infinite loops
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startDuct.type = type;
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directionLoop: for (ForgeDirection direction : ForgeDirection.values()) {
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for (int currentRecursion = 1; currentRecursion <= maxRecursion; currentRecursion++) {
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int nextX = x + direction.offsetX * currentRecursion;
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int nextY = y + direction.offsetY * currentRecursion;
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int nextZ = z + direction.offsetZ * currentRecursion;
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TileEntity te = world.getTileEntity(nextX, nextY, nextZ);
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if (te instanceof IFluidDuct && ((IFluidDuct) te).getType() == oldType) {
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TileEntityFluidDuct nextDuct = (TileEntityFluidDuct) te;
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long connectionsCount = Arrays.stream(nextDuct.connections).filter(Objects::nonNull).count();
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if (connectionsCount > 1) {
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markDuctsRecursively(world, nextX, nextY, nextZ, type, maxRecursion - currentRecursion);
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continue directionLoop;
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} else nextDuct.type = type;
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} else break;
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}
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean requiresMultipleRenderPasses() {
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