Make marking pipelines easier and quicker

Shift-right-clicking pipes with fluid identifiers will now change
connected pipes within a maximum distance of 64 blocks
This commit is contained in:
MartinTheDragon 2021-10-29 17:25:37 +02:00
parent c1d0447ec8
commit e20947af50
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GPG Key ID: F03B4EA7AB5A6C23

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@ -1,7 +1,11 @@
package com.hbm.items.machine;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
import com.hbm.handler.FluidTypeHandler.FluidType;
import com.hbm.interfaces.IFluidDuct;
import com.hbm.items.ModItems;
import com.hbm.tileentity.conductor.TileEntityFluidDuct;
import com.hbm.util.I18nUtil;
@ -18,6 +22,7 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class ItemFluidIdentifier extends Item {
@ -79,11 +84,12 @@ public class ItemFluidIdentifier extends Item {
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int i, float f1, float f2, float f3) {
TileEntity te = world.getTileEntity(x, y, z);
if(te != null && te instanceof TileEntityFluidDuct) {
if(te instanceof TileEntityFluidDuct) {
if(!world.isRemote) {
TileEntityFluidDuct duct = (TileEntityFluidDuct) te;
duct.type = FluidType.getEnum(stack.getItemDamage());
FluidType type = FluidType.getEnum(stack.getItemDamage());
if (player.isSneaking()) markDuctsRecursively(world, x, y, z, type);
else duct.type = type;
}
player.swingItem();
@ -91,6 +97,37 @@ public class ItemFluidIdentifier extends Item {
return false;
}
private void markDuctsRecursively(World world, int x, int y, int z, FluidType type) {
markDuctsRecursively(world, x, y, z, type, 64);
}
private void markDuctsRecursively(World world, int x, int y, int z, FluidType type, int maxRecursion) {
TileEntity start = world.getTileEntity(x, y, z);
if (!(start instanceof TileEntityFluidDuct)) return;
TileEntityFluidDuct startDuct = (TileEntityFluidDuct) start;
FluidType oldType = startDuct.type;
if (oldType == type) return; // prevent infinite loops
startDuct.type = type;
directionLoop: for (ForgeDirection direction : ForgeDirection.values()) {
for (int currentRecursion = 1; currentRecursion <= maxRecursion; currentRecursion++) {
int nextX = x + direction.offsetX * currentRecursion;
int nextY = y + direction.offsetY * currentRecursion;
int nextZ = z + direction.offsetZ * currentRecursion;
TileEntity te = world.getTileEntity(nextX, nextY, nextZ);
if (te instanceof IFluidDuct && ((IFluidDuct) te).getType() == oldType) {
TileEntityFluidDuct nextDuct = (TileEntityFluidDuct) te;
long connectionsCount = Arrays.stream(nextDuct.connections).filter(Objects::nonNull).count();
if (connectionsCount > 1) {
markDuctsRecursively(world, nextX, nextY, nextZ, type, maxRecursion - currentRecursion);
continue directionLoop;
} else nextDuct.type = type;
} else break;
}
}
}
@Override
@SideOnly(Side.CLIENT)
public boolean requiresMultipleRenderPasses() {