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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
fix fog distance to work with longer render distances
fix fog being cached when unnecessary
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@ -428,8 +428,8 @@ public class ModEventHandlerRenderer {
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int[] ranges = ForgeModContainer.blendRanges;
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int distance = 0;
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if(settings.fancyGraphics && settings.renderDistanceChunks >= 0 && settings.renderDistanceChunks < ranges.length) {
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distance = ranges[settings.renderDistanceChunks];
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if(settings.fancyGraphics && settings.renderDistanceChunks >= 0) {
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distance = ranges[Math.min(settings.renderDistanceChunks, ranges.length - 1)];
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}
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float r = 0F;
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@ -456,7 +456,7 @@ public class ModEventHandlerRenderer {
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if(doesBiomeApply) {
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fogRGBMultiplier = Vec3.createVectorHelper(r / divider, g / divider, b / divider);
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} else {
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fogRGBMultiplier = Vec3.createVectorHelper(red, green, blue);
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fogRGBMultiplier = null;
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}
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return fogRGBMultiplier;
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