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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Add animations to Congo Lake
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@ -11,10 +11,12 @@ import com.hbm.items.ModItems;
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import com.hbm.items.ItemAmmoEnums.AmmoGrenade;
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import com.hbm.lib.HbmCollection;
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import com.hbm.lib.HbmCollection.EnumGunManufacturer;
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import com.hbm.main.ResourceManager;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.particle.SpentCasing;
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import com.hbm.particle.SpentCasing.CasingType;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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@ -69,11 +71,11 @@ public class GunGrenadeFactory {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 20;
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config.rateOfFire = 24;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 20;
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config.reloadDuration = 16;
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config.firingDuration = 0;
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config.ammoCap = 4;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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@ -81,6 +83,7 @@ public class GunGrenadeFactory {
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config.crosshair = Crosshair.L_CIRCUMFLEX;
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config.firingSound = "hbm:weapon.glShoot";
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config.reloadSound = GunConfiguration.RSOUND_GRENADE_NEW;
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config.reloadSoundEnd = false;
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config.name = "congoLake";
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config.manufacturer = EnumGunManufacturer.NAWS;
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@ -89,7 +92,17 @@ public class GunGrenadeFactory {
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config.durability = 2500;
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config.ejector = EJECTOR_CONGOLAKE;
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config.reloadAnimationsSequential = true;
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config.loadAnimations = i -> {
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config.animations.put(AnimType.CYCLE, ResourceManager.congolake_anim.get("Fire"));
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config.animations.put(AnimType.RELOAD, ResourceManager.congolake_anim.get("ReloadStart"));
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config.animations.put(AnimType.RELOAD_EMPTY, ResourceManager.congolake_anim.get("ReloadEmpty"));
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config.animations.put(AnimType.RELOAD_CYCLE, ResourceManager.congolake_anim.get("Reload"));
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config.animations.put(AnimType.RELOAD_END, ResourceManager.congolake_anim.get("ReloadEnd"));
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};
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return config;
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}
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@ -4166,7 +4166,7 @@ public class ModItems {
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gun_panzerschreck = new ItemGunBase(GunRocketFactory.getPanzConfig()).setUnlocalizedName("gun_panzerschreck").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_panzerschreck");
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gun_quadro = new ItemGunBase(GunRocketFactory.getQuadroConfig()).setUnlocalizedName("gun_quadro").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_quadro");
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gun_hk69 = new ItemGunBase(GunGrenadeFactory.getHK69Config()).setUnlocalizedName("gun_hk69").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_hk69");
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gun_congolake = new ItemGunCongo(GunGrenadeFactory.getCongoConfig()).setUnlocalizedName("gun_congolake").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_congolake");
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gun_congolake = new ItemGunBase(GunGrenadeFactory.getCongoConfig()).setUnlocalizedName("gun_congolake").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_congolake");
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gun_stinger = new ItemGunBase(GunRocketHomingFactory.getStingerConfig()).setUnlocalizedName("gun_stinger").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_stinger");
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gun_skystinger = new ItemGunBase(GunRocketHomingFactory.getSkyStingerConfig()).setUnlocalizedName("gun_skystinger").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_skystinger");
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gun_revolver = new ItemGunBase(Gun357MagnumFactory.getRevolverConfig()).setUnlocalizedName("gun_revolver").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver");
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@ -1,36 +0,0 @@
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package com.hbm.items.weapon;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.item.ItemStack;
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public class ItemGunCongo extends ItemGunBase {
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public ItemGunCongo(GunConfiguration config) {
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super(config);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public BusAnimation getAnimation(ItemStack stack, AnimType type) {
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if(type == AnimType.CYCLE) {
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return new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframePosition(1, 0, 0, 50)
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.addKeyframePosition(0, 0, 0, 100))
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.addBus("PUMP", new BusAnimationSequence()
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.addKeyframePosition(0, 0, 0, 500)
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.addKeyframePosition(1, 0, 0, 100)
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.addKeyframePosition(0, 0, 0, 200));
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}
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return null;
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}
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}
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@ -853,6 +853,7 @@ public class ResourceManager {
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public static final HashMap<String, BusAnimation> spas_12_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/spas12.json"));
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public static final HashMap<String, BusAnimation> supershotty_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/supershotty.json"));
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public static final HashMap<String, BusAnimation> benelli_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/benelli.json"));
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public static final HashMap<String, BusAnimation> congolake_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/congolake.json"));
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public static final IModelCustom lance = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lance.obj"));
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@ -1,7 +1,12 @@
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package com.hbm.render.item.weapon;
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import java.awt.Color;
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import org.lwjgl.opengl.GL11;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.items.weapon.ItemGunBase;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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@ -34,8 +39,7 @@ public class ItemRenderWeaponCongo implements IItemRenderer {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.congolake_tex);
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@ -50,17 +54,70 @@ public class ItemRenderWeaponCongo implements IItemRenderer {
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GL11.glRotated(90, 0, 1, 0);
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GL11.glScaled(s0, s0, s0);
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glTranslated(0, 0, -recoil[0]);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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HbmAnimations.applyRelevantTransformation("Gun");
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ResourceManager.congolake.renderPart("Gun");
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double[] pump = HbmAnimations.getRelevantTransformation("PUMP");
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GL11.glTranslated(0, 0, -pump[0]);
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ResourceManager.congolake.renderPart("Pump_Pummp");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPushMatrix();
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{
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HbmAnimations.applyRelevantTransformation("Pump");
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ResourceManager.congolake.renderPart("Pump");
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}
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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{
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HbmAnimations.applyRelevantTransformation("Sight");
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ResourceManager.congolake.renderPart("Sight");
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}
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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{
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HbmAnimations.applyRelevantTransformation("Loop");
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ResourceManager.congolake.renderPart("Loop");
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}
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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{
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HbmAnimations.applyRelevantTransformation("GuardOuter");
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ResourceManager.congolake.renderPart("GuardOuter");
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GL11.glPushMatrix();
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{
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HbmAnimations.applyRelevantTransformation("GuardInner");
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ResourceManager.congolake.renderPart("GuardInner");
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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{
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
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HbmAnimations.applyRelevantTransformation("Shell");
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ItemGunBase gun = (ItemGunBase)item.getItem();
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BulletConfiguration bullet = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(ItemGunBase.getMagType(item)));
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int[] colors = bullet.spentCasing != null ? bullet.spentCasing.getColors() : new int[] { 0x3E3E3E };
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Color shellColor = new Color(colors.length >= 2 ? colors[1] : 0x3E3E3E);
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GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
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ResourceManager.congolake.renderPart("Shell");
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Color shellForeColor = new Color(colors[0]);
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GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
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ResourceManager.congolake.renderPart("ShellFore");
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GL11.glColor3f(1F, 1F, 1F);
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}
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GL11.glPopMatrix();
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break;
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@ -96,11 +153,11 @@ public class ItemRenderWeaponCongo implements IItemRenderer {
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}
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if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.congolake.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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