diff --git a/changelog b/changelog index 910e20028..51f7bb159 100644 --- a/changelog +++ b/changelog @@ -1,26 +1,35 @@ ## Added * Key pad * Fits visually with the RBMK display block - * Allows up to four buttons to be configured with a screwdriver (shhift click!) + * Allows up to four buttons to be configured with a screwdriver (shift click!) * Buttons will send RoR signals when pressed, with a configured value on the configured frequencies - * Can be set to polling, which will resend the command until the button is pressed again + * Can be set to polling, which will re-send the command until the button is pressed again * Single push buttons and buttons set to polling which are enabled will glow in the dark * Each button can be assigned a label with glow in the dark paint * Allows RBMK control rods to be fully remote controllable with no console +* Gauge + * Allows up to four gauges to be configured with a screwdriver + * Gauges can read RoR signals and display numeric values on a specified range + * Minimum and maximum values can be defined, the gauge also has a red area for when the value exceeds the maximum + * If the minimum value is larger than the maximum, the needle will start at the top and run backwards + * Also has glow in the dark paint labels ## Changed +* Updated chinese and ukrainian localization * Updated textures for some nuclear bomb GUIs +* Updated textures for steel tools * RBMK fuel rods too hot to be taken out manually can now be removed by players in creative mode * Updated the SILEX recycling recipe for MOX fuel to reflect the recent recipe change * High-xenon MOX pellets now yield xenon-135 again * Improved logging for incorrectly configured machine recipes * Removed the legacy toolbox item * Due to complaints, the MOX recipe was now made more expensive -* Manual control rods now have the `extendrods` command, which allows the target setting to be adjusted without using an abolute value +* Manual control rods now have the `extendrods` command, which allows the target setting to be adjusted without using an absolute value +* Removed the legacy relay structure ## Fixed * Fixed some damage categories not applying correctly, causing things like general energy resistance to not work against lasers * Fixed RoR components not being able to be attached to the top of reasim fuel rods * Fixed a crash in multiplayer regarding RBMK control rods -* Fixed incorrect QMAW description of the autoloader, talking about fuel depletion instead of fuel enrichment +* Fixed outdated QMAW description of some RBMK parts * Fixed log spam when placing down a RoR controller \ No newline at end of file diff --git a/src/main/java/com/hbm/blocks/ModBlocks.java b/src/main/java/com/hbm/blocks/ModBlocks.java index 6d38a8ab9..38cac7b77 100644 --- a/src/main/java/com/hbm/blocks/ModBlocks.java +++ b/src/main/java/com/hbm/blocks/ModBlocks.java @@ -1098,6 +1098,7 @@ public class ModBlocks { public static Block rbmk_crane_console; public static Block rbmk_display; public static Block rbmk_key_pad; + public static Block rbmk_gauge; public static Block rbmk_autoloader; public static Block rbmk_loader; public static Block rbmk_steam_inlet; @@ -2119,6 +2120,7 @@ public class ModBlocks { rbmk_crane_console = new RBMKCraneConsole().setBlockName("rbmk_crane_console").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_crane_console"); rbmk_display = new RBMKDisplay().setBlockName("rbmk_display").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_display"); rbmk_key_pad = new RBMKKeyPad().setBlockName("rbmk_key_pad").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_display"); + rbmk_gauge = new RBMKGauge().setBlockName("rbmk_gauge").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_display"); rbmk_autoloader = new RBMKAutoloader().setBlockName("rbmk_autoloader").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_autoloader"); rbmk_loader = new RBMKLoader(Material.iron).setBlockName("rbmk_loader").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_loader"); rbmk_steam_inlet = new RBMKInlet(Material.iron).setBlockName("rbmk_steam_inlet").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_steam_inlet"); @@ -3112,6 +3114,7 @@ public class ModBlocks { GameRegistry.registerBlock(rbmk_crane_console, rbmk_crane_console.getUnlocalizedName()); register(rbmk_display); register(rbmk_key_pad); + register(rbmk_gauge); register(rbmk_autoloader); register(rbmk_loader); register(rbmk_steam_inlet); diff --git a/src/main/java/com/hbm/blocks/machine/rbmk/RBMKGauge.java b/src/main/java/com/hbm/blocks/machine/rbmk/RBMKGauge.java new file mode 100644 index 000000000..dc4016e1d --- /dev/null +++ b/src/main/java/com/hbm/blocks/machine/rbmk/RBMKGauge.java @@ -0,0 +1,25 @@ +package com.hbm.blocks.machine.rbmk; + +import com.hbm.main.MainRegistry; +import com.hbm.tileentity.machine.rbmk.TileEntityRBMKGauge; + +import api.hbm.block.IToolable; +import cpw.mods.fml.common.network.internal.FMLNetworkHandler; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.world.World; + +public class RBMKGauge extends RBMKMiniPanelBase implements IToolable { + + @Override + public TileEntity createNewTileEntity(World world, int meta) { + return new TileEntityRBMKGauge(); + } + + @Override + public boolean onScrew(World world, EntityPlayer player, int x, int y, int z, int side, float fX, float fY, float fZ, ToolType tool) { + if(tool != ToolType.SCREWDRIVER) return false; + if(world.isRemote) FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z); + return true; + } +} diff --git a/src/main/java/com/hbm/config/WorldConfig.java b/src/main/java/com/hbm/config/WorldConfig.java index da56e3281..b3df9a213 100644 --- a/src/main/java/com/hbm/config/WorldConfig.java +++ b/src/main/java/com/hbm/config/WorldConfig.java @@ -81,19 +81,16 @@ public class WorldConfig { public static boolean enableSulfurCave = true; public static boolean enableAsbestosCave = true; -// public static int radioStructure = 500; public static int antennaStructure = 250; public static int atomStructure = 500; public static int dungeonStructure = 64; - public static int relayStructure = 500; public static int satelliteStructure = 500; -// public static int factoryStructure = 1000; public static int dudStructure = 500; public static int spaceshipStructure = 1000; public static int barrelStructure = 5000; public static int geyserWater = 3000; public static int geyserChlorine = 3000; - public static int geyserVapor = 500; + public static int geyserVapor = 250; public static int capsuleStructure = 100; public static int arcticStructure = 500; public static int jungleStructure = 2000; @@ -204,13 +201,10 @@ public class WorldConfig { enableAsbestosCave = CommonConfig.createConfigBool(config, CATEGORY_OREGEN, "2.C01_enableAsbestosCave", "Toggles asbestos caves", true); final String CATEGORY_DUNGEON = CommonConfig.CATEGORY_DUNGEONS; -// radioStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.00_radioSpawn", "Spawn radio station on every nTH chunk", 500); antennaStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.01_antennaSpawn", "Spawn antenna on every nTH chunk", 250); atomStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.02_atomSpawn", "Spawn power plant on every nTH chunk", 500); dungeonStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.04_dungeonSpawn", "Spawn library dungeon on every nTH chunk", 64); - relayStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.05_relaySpawn", "Spawn relay on every nTH chunk", 500); satelliteStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.06_satelliteSpawn", "Spawn satellite dish on every nTH chunk", 500); -// factoryStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.09_factorySpawn", "Spawn factory on every nTH chunk", 1000); dudStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.10_dudSpawn", "Spawn dud on every nTH chunk", 500); spaceshipStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.11_spaceshipSpawn", "Spawn spaceship on every nTH chunk", 1000); barrelStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.12_barrelSpawn", "Spawn waste tank on every nTH chunk", 5000); @@ -220,7 +214,7 @@ public class WorldConfig { vaultfreq = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.16_vaultSpawn", "Spawn locked safe on every nTH chunk", 2500); geyserWater = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.17_geyserWaterSpawn", "Spawn water geyser on every nTH chunk", 3000); geyserChlorine = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.18_geyserChlorineSpawn", "Spawn poison geyser on every nTH chunk", 3000); - geyserVapor = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.19_geyserVaporSpawn", "Spawn vapor geyser on every nTH chunk", 500); + geyserVapor = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.19_geyserVaporSpawn", "Spawn vapor geyser on every nTH chunk", 250); capsuleStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.21_capsuleSpawn", "Spawn landing capsule on every nTH chunk", 100); arcticStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.22_arcticVaultSpawn", "Spawn arctic code vault on every nTH chunk", 500); jungleStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.23_jungleDungeonSpawn", "Spawn jungle dungeon on every nTH chunk", 2000); @@ -245,13 +239,10 @@ public class WorldConfig { craterBiomeOuterRad = (float) CommonConfig.createConfigDouble(config, CATEGORY_BIOMES, "17.R02_craterBiomeOuterRad", "RAD/s for the outer crater biome", 0.5D); craterBiomeWaterMult = (float) CommonConfig.createConfigDouble(config, CATEGORY_BIOMES, "17.R03_craterBiomeWaterMult", "Multiplier for RAD/s in crater biomes when in water", 5D); -// radioStructure = CommonConfig.setDefZero(radioStructure, 1000); antennaStructure = CommonConfig.setDefZero(antennaStructure, 1000); atomStructure = CommonConfig.setDefZero(atomStructure, 1000); dungeonStructure = CommonConfig.setDefZero(dungeonStructure, 1000); - relayStructure = CommonConfig.setDefZero(relayStructure, 1000); satelliteStructure = CommonConfig.setDefZero(satelliteStructure, 1000); -// factoryStructure = CommonConfig.setDefZero(factoryStructure, 1000); dudStructure = CommonConfig.setDefZero(dudStructure, 1000); spaceshipStructure = CommonConfig.setDefZero(spaceshipStructure, 1000); barrelStructure = CommonConfig.setDefZero(barrelStructure, 1000); diff --git a/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKGauge.java b/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKGauge.java new file mode 100644 index 000000000..d58cb92e8 --- /dev/null +++ b/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKGauge.java @@ -0,0 +1,175 @@ +package com.hbm.inventory.gui; + +import org.lwjgl.input.Keyboard; +import org.lwjgl.opengl.GL11; + +import com.hbm.lib.RefStrings; +import com.hbm.packet.PacketDispatcher; +import com.hbm.packet.toserver.NBTControlPacket; +import com.hbm.tileentity.machine.rbmk.TileEntityRBMKGauge; +import com.hbm.util.i18n.I18nUtil; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.audio.PositionedSoundRecord; +import net.minecraft.client.gui.GuiScreen; +import net.minecraft.client.gui.GuiTextField; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.ResourceLocation; + +public class GUIScreenRBMKGauge extends GuiScreen { + + private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/machine/gui_rbmk_gauge.png"); + public TileEntityRBMKGauge keypad; + protected int xSize = 256; + protected int ySize = 204; + protected int guiLeft; + protected int guiTop; + + protected GuiTextField[] color = new GuiTextField[4]; + protected GuiTextField[] label = new GuiTextField[4]; + protected GuiTextField[] rtty = new GuiTextField[4]; + protected GuiTextField[] min = new GuiTextField[4]; + protected GuiTextField[] max = new GuiTextField[4]; + protected boolean[] active = new boolean[4]; + protected boolean[] polling = new boolean[4]; + + public GUIScreenRBMKGauge(TileEntityRBMKGauge keypad) { + this.keypad = keypad; + + this.xSize = 256; + this.ySize = 204; + } + + @Override + public void initGui() { + super.initGui(); + this.guiLeft = (this.width - this.xSize) / 2; + this.guiTop = (this.height - this.ySize) / 2; + + Keyboard.enableRepeatEvents(true); + + int oX = 4; + int oY = 4; + + for(int i = 0; i < 4; i++) { + String col = Integer.toHexString(keypad.gauges[i].color); + while(col.length() < 6) col = "0" + col; + color[i] = new GuiTextField(this.fontRendererObj, guiLeft + 27 + oX, guiTop + 55 + oY + i * 36, 72 - oX * 2, 14); + GUIScreenRBMKKeyPad.setupTextFieldStandard(color[i], 6, col); + label[i] = new GuiTextField(this.fontRendererObj, guiLeft + 175 + oX, guiTop + 55 + oY + i * 36, 72 - oX * 2, 14); + GUIScreenRBMKKeyPad.setupTextFieldStandard(label[i], 15, keypad.gauges[i].label); + rtty[i] = new GuiTextField(this.fontRendererObj, guiLeft + 27 + oX, guiTop + 73 + oY + i * 36, 72 - oX * 2, 14); + GUIScreenRBMKKeyPad.setupTextFieldStandard(rtty[i], 10, keypad.gauges[i].rtty); + min[i] = new GuiTextField(this.fontRendererObj, guiLeft + 121 + oX, guiTop + 73 + oY + i * 36, 52 - oX * 2, 14); + GUIScreenRBMKKeyPad.setupTextFieldStandard(min[i], 32, keypad.gauges[i].min + ""); + max[i] = new GuiTextField(this.fontRendererObj, guiLeft + 195 + oX, guiTop + 73 + oY + i * 36, 52 - oX * 2, 14); + GUIScreenRBMKKeyPad.setupTextFieldStandard(max[i], 32, keypad.gauges[i].max + ""); + + active[i] = keypad.gauges[i].active; + polling[i] = keypad.gauges[i].polling; + } + } + + @Override + public void drawScreen(int mouseX, int mouseY, float f) { + this.drawDefaultBackground(); + this.drawGuiContainerBackgroundLayer(f, mouseX, mouseY); + GL11.glDisable(GL11.GL_LIGHTING); + this.drawGuiContainerForegroundLayer(mouseX, mouseY); + GL11.glEnable(GL11.GL_LIGHTING); + } + + private void drawGuiContainerForegroundLayer(int x, int y) { + String name = I18nUtil.resolveKey("container.rbmkGauge"); + this.fontRendererObj.drawString(name, this.guiLeft + this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, this.guiTop + 6, 4210752); + } + + private void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) { + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + Minecraft.getMinecraft().getTextureManager().bindTexture(texture); + drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); + + for(int i = 0; i < 4; i++) { + if(this.active[i]) drawTexturedModalRect(guiLeft + 111, guiTop + i * 36 + 54, 18, 204, 16, 16); + if(this.polling[i]) drawTexturedModalRect(guiLeft + 128, guiTop + i * 36 + 53, 0, 204, 18, 18); + } + + for(int i = 0; i < 4; i++) { + this.color[i].drawTextBox(); + this.label[i].drawTextBox(); + this.rtty[i].drawTextBox(); + this.min[i].drawTextBox(); + this.max[i].drawTextBox(); + } + } + + @Override + protected void mouseClicked(int x, int y, int b) { + super.mouseClicked(x, y, b); + + for(int i = 0; i < 4; i++) { + if(guiLeft + 111 <= x && guiLeft + 111 + 16 > x && guiTop + i * 36 + 54 < y && guiTop + i * 36 + 54 + 16 >= y) { + this.active[i] = !this.active[i]; + mc.getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("gui.button.press"), 0.5F + (this.active[i] ? 0.25F : 0F))); + return; + } + + if(guiLeft + 128 <= x && guiLeft + 128 + 18 > x && guiTop + i * 36 + 53 < y && guiTop + i * 36 + 53 + 18 >= y) { + this.polling[i] = !this.polling[i]; + mc.getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("gui.button.press"), 0.5F + (this.polling[i] ? 0.25F : 0F))); + return; + } + } + + if(guiLeft + 209 <= x && guiLeft + 209 + 18 > x && guiTop + 17 < y && guiTop + 17 + 18 >= y) { + mc.getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("gui.button.press"), 1.0F)); + NBTTagCompound data = new NBTTagCompound(); + byte active = 0; + byte polling = 0; + for(int i = 0; i < 4; i++) { + if(this.active[i]) active |= 1 << i; + if(this.polling[i]) polling |= 1 << i; + } + data.setByte("active", active); + data.setByte("polling", polling); + + for(int i = 0; i < 4; i++) { + try { data.setInteger("color" + i, Integer.parseInt(this.color[i].getText(), 16)); } catch(Exception ex) { } + data.setString("label" + i, this.label[i].getText()); + data.setString("rtty" + i, this.rtty[i].getText()); + try { data.setInteger("min" + i, Integer.parseInt(this.min[i].getText())); } catch(Exception ex) { } + try { data.setInteger("max" + i, Integer.parseInt(this.max[i].getText())); } catch(Exception ex) { } + } + PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(data, keypad.xCoord, keypad.yCoord, keypad.zCoord)); + return; + } + + for(int i = 0; i < 4; i++) { + this.color[i].mouseClicked(x, y, b); + this.label[i].mouseClicked(x, y, b); + this.rtty[i].mouseClicked(x, y, b); + this.min[i].mouseClicked(x, y, b); + this.max[i].mouseClicked(x, y, b); + } + } + + @Override + protected void keyTyped(char c, int b) { + + for(int i = 0; i < 4; i++) { + if(this.color[i].textboxKeyTyped(c, b)) return; + if(this.label[i].textboxKeyTyped(c, b)) return; + if(this.rtty[i].textboxKeyTyped(c, b)) return; + if(this.min[i].textboxKeyTyped(c, b)) return; + if(this.max[i].textboxKeyTyped(c, b)) return; + } + + if(b == 1 || b == this.mc.gameSettings.keyBindInventory.getKeyCode()) { + this.mc.thePlayer.closeScreen(); + this.mc.setIngameFocus(); + } + } + + @Override public void onGuiClosed() { Keyboard.enableRepeatEvents(false); } + @Override public boolean doesGuiPauseGame() { return false; } +} diff --git a/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKKeyPad.java b/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKKeyPad.java index 2ace94dcb..204061617 100644 --- a/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKKeyPad.java +++ b/src/main/java/com/hbm/inventory/gui/GUIScreenRBMKKeyPad.java @@ -114,11 +114,13 @@ public class GUIScreenRBMKKeyPad extends GuiScreen { for(int i = 0; i < 4; i++) { if(guiLeft + 111 <= x && guiLeft + 111 + 16 > x && guiTop + i * 36 + 54 < y && guiTop + i * 36 + 54 + 16 >= y) { this.active[i] = !this.active[i]; + mc.getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("gui.button.press"), 0.5F + (this.active[i] ? 0.25F : 0F))); return; } if(guiLeft + 128 <= x && guiLeft + 128 + 18 > x && guiTop + i * 36 + 53 < y && guiTop + i * 36 + 53 + 18 >= y) { this.polling[i] = !this.polling[i]; + mc.getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("gui.button.press"), 0.5F + (this.polling[i] ? 0.25F : 0F))); return; } } diff --git a/src/main/java/com/hbm/lib/HbmWorldGen.java b/src/main/java/com/hbm/lib/HbmWorldGen.java index 6bfebdbb4..912e63c6e 100644 --- a/src/main/java/com/hbm/lib/HbmWorldGen.java +++ b/src/main/java/com/hbm/lib/HbmWorldGen.java @@ -247,18 +247,6 @@ public class HbmWorldGen implements IWorldGenerator { new LibraryDungeon().generate(world, rand, x, y, z); } - if(biome.temperature == 0.5F || biome.temperature == 2.0F) { - if(WorldConfig.relayStructure > 0 && rand.nextInt(WorldConfig.relayStructure) == 0) { - for(int a = 0; a < 1; a++) { - int x = i + rand.nextInt(16); - int z = j + rand.nextInt(16); - int y = world.getHeightValue(x, z); - - new Relay().generate(world, rand, x, y, z); - } - } - } - if(WorldConfig.dudStructure > 0 && rand.nextInt(WorldConfig.dudStructure) == 0) { int x = i + 8 + rand.nextInt(16); int z = j + 8 + rand.nextInt(16); @@ -398,11 +386,14 @@ public class HbmWorldGen implements IWorldGenerator { int x = i + rand.nextInt(16); int z = j + rand.nextInt(16); int y = world.getHeightValue(x, z); - - if(world.getBlock(x, y, z) == Blocks.stone) - world.setBlock(x, y, z, ModBlocks.geysir_vapor); - else if(world.getBlock(x, y - 1, z) == Blocks.stone) - world.setBlock(x, y - 1, z, ModBlocks.geysir_vapor); + + for(int k = 1; k >= -1; k--) { + if(world.getBlock(x, y + k, z) == Blocks.stone) { + world.setBlock(x, y + k, z, ModBlocks.geysir_vapor); + MainRegistry.logger.info("[Debug] Successfully spawned vapor geyser at " + x + " " + z); + break; + } + } } if (rand.nextInt(1000) == 0) { diff --git a/src/main/java/com/hbm/main/ClientProxy.java b/src/main/java/com/hbm/main/ClientProxy.java index 4edc9909e..c07020291 100644 --- a/src/main/java/com/hbm/main/ClientProxy.java +++ b/src/main/java/com/hbm/main/ClientProxy.java @@ -412,6 +412,7 @@ public class ClientProxy extends ServerProxy { ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKConsole.class, new RenderRBMKConsole()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKDisplay.class, new RenderRBMKDisplay()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKKeyPad.class, new RenderRBMKKeyPad()); + ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKGauge.class, new RenderRBMKGauge()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKRod.class, new RenderRBMKFuelChannel()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKRodReaSim.class, new RenderRBMKFuelChannel()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRBMKAutoloader.class, new RenderRBMKAutoloader()); diff --git a/src/main/java/com/hbm/main/CraftingManager.java b/src/main/java/com/hbm/main/CraftingManager.java index 559bcb6ad..90ab0e3a9 100644 --- a/src/main/java/com/hbm/main/CraftingManager.java +++ b/src/main/java/com/hbm/main/CraftingManager.java @@ -793,6 +793,7 @@ public class CraftingManager { addRecipeAuto(new ItemStack(ModBlocks.rbmk_steam_outlet, 1), new Object[] { "SCS", "CBC", "SCS", 'S', STEEL.ingot(), 'C', CU.plate(), 'B', ModItems.tank_steel }); addRecipeAuto(new ItemStack(ModBlocks.rbmk_display, 1), new Object[] { "B", "C", "D", 'B', B.ingot(), 'D', ModBlocks.deco_rbmk, 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.VACUUM_TUBE) }); addRecipeAuto(new ItemStack(ModBlocks.rbmk_key_pad, 1), new Object[] { "B", "C", "D", 'B', ModBlocks.radio_torch_sender, 'D', ModBlocks.deco_rbmk, 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.ANALOG) }); + addRecipeAuto(new ItemStack(ModBlocks.rbmk_gauge, 1), new Object[] { "B", "C", "D", 'B', ModBlocks.radio_torch_receiver, 'D', ModBlocks.deco_rbmk, 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.VACUUM_TUBE) }); addRecipeAuto(new ItemStack(ModBlocks.deco_rbmk, 8), new Object[] { "R", 'R', ModBlocks.rbmk_blank }); addRecipeAuto(new ItemStack(ModBlocks.deco_rbmk_smooth, 1), new Object[] { "R", 'R', ModBlocks.deco_rbmk }); diff --git a/src/main/java/com/hbm/main/ResourceManager.java b/src/main/java/com/hbm/main/ResourceManager.java index 56331b9d7..89c233042 100644 --- a/src/main/java/com/hbm/main/ResourceManager.java +++ b/src/main/java/com/hbm/main/ResourceManager.java @@ -1619,12 +1619,14 @@ public class ResourceManager { public static final HFRWavefrontObjectVBO rbmk_autoloader = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/rbmk/autoloader.obj")).asVBO(); public static final HFRWavefrontObjectVBO rbmk_console = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/rbmk/rbmk_console.obj")).asVBO(); public static final HFRWavefrontObjectVBO rbmk_button = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/rbmk/button.obj")).asVBO(); + public static final HFRWavefrontObjectVBO rbmk_gauge = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/rbmk/gauge.obj")).asVBO(); public static final HFRWavefrontObject rbmk_debris = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/rbmk/debris.obj")).noSmooth(); public static final ResourceLocation rbmk_crane_console_tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/crane_console.png"); public static final ResourceLocation rbmk_crane_tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/rbmk_crane.png"); public static final ResourceLocation rbmk_autoloader_tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/rbmk_autoloader.png"); public static final ResourceLocation rbmk_console_tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/rbmk_control.png"); public static final ResourceLocation rbmk_keypad_tex = new ResourceLocation(RefStrings.MODID, "textures/models/network/keypad.png"); + public static final ResourceLocation rbmk_gauge_tex = new ResourceLocation(RefStrings.MODID, "textures/models/network/gauge.png"); public static final HFRWavefrontObject hev_battery = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/battery.obj")).noSmooth(); public static final HFRWavefrontObject anvil = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/anvil.obj")).noSmooth(); public static final HFRWavefrontObject crystal_power = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/crystals_power.obj")).noSmooth(); diff --git a/src/main/java/com/hbm/render/tileentity/RenderRBMKGauge.java b/src/main/java/com/hbm/render/tileentity/RenderRBMKGauge.java new file mode 100644 index 000000000..5f70f03a6 --- /dev/null +++ b/src/main/java/com/hbm/render/tileentity/RenderRBMKGauge.java @@ -0,0 +1,92 @@ +package com.hbm.render.tileentity; + +import org.lwjgl.opengl.GL11; + +import com.hbm.main.ResourceManager; +import com.hbm.tileentity.machine.rbmk.TileEntityRBMKGauge; +import com.hbm.tileentity.machine.rbmk.TileEntityRBMKGauge.GaugeUnit; +import com.hbm.util.ColorUtil; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.gui.FontRenderer; +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.MathHelper; + +public class RenderRBMKGauge extends TileEntitySpecialRenderer { + + @Override + public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { + + GL11.glPushMatrix(); + GL11.glTranslated(x + 0.5, y, z + 0.5); + GL11.glEnable(GL11.GL_CULL_FACE); + GL11.glEnable(GL11.GL_LIGHTING); + + switch(te.getBlockMetadata()) { + case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; + case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; + case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; + case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; + } + + TileEntityRBMKGauge gauge = (TileEntityRBMKGauge) te; + + for(int i = 0; i < 4; i++) { + GaugeUnit unit = gauge.gauges[i]; + if(!unit.active) continue; + + GL11.glPushMatrix(); + GL11.glTranslated(0.25, (i / 2) * -0.5 + 0.25, (i % 2) * -0.5 + 0.25); + + GL11.glColor3f(1F, 1F, 1F); + this.bindTexture(ResourceManager.rbmk_gauge_tex); + ResourceManager.rbmk_gauge.renderPart("Gauge"); + + GL11.glPushMatrix(); + GL11.glColor3f(ColorUtil.fr(unit.color), ColorUtil.fg(unit.color), ColorUtil.fb(unit.color)); + + int lower = Math.min(unit.min, unit.max); + int upper = Math.max(unit.min, unit.max); + if(lower == upper) upper += 1; + int range = upper - lower; + double angle = (double) (unit.value - lower) / (double) range * 50D; + if(unit.min > unit.max) angle = 50 - angle; + + angle = MathHelper.clamp_double(angle, 0, 80); + + GL11.glTranslated(0, 0.4375, -0.125); + GL11.glRotated(angle - 85, -1, 0, 0); + GL11.glTranslated(0, -0.4375, 0.125); + + GL11.glDisable(GL11.GL_TEXTURE_2D); + RenderArcFurnace.fullbright(true); + GL11.glEnable(GL11.GL_LIGHTING); + ResourceManager.rbmk_gauge.renderPart("Needle"); + RenderArcFurnace.fullbright(false); + GL11.glEnable(GL11.GL_TEXTURE_2D); + + GL11.glPopMatrix(); + + FontRenderer font = Minecraft.getMinecraft().fontRenderer; + int height = font.FONT_HEIGHT; + if(unit.label != null && !unit.label.isEmpty()) { + + GL11.glTranslated(0.01, 0.3125, 0); + int width = font.getStringWidth(unit.label); + float f3 = Math.min(0.0125F, 0.4F / Math.max(width, 1)); + GL11.glScalef(f3, -f3, f3); + GL11.glNormal3f(0.0F, 0.0F, -1.0F); + GL11.glRotatef(90, 0, 1, 0); + + RenderArcFurnace.fullbright(true); + font.drawString(unit.label, - width / 2, - height / 2, 0x00ff00); + RenderArcFurnace.fullbright(false); + } + GL11.glPopMatrix(); + } + + GL11.glPopMatrix(); + } + +} diff --git a/src/main/java/com/hbm/tileentity/TileMappings.java b/src/main/java/com/hbm/tileentity/TileMappings.java index d0d024b3b..68d4604ae 100644 --- a/src/main/java/com/hbm/tileentity/TileMappings.java +++ b/src/main/java/com/hbm/tileentity/TileMappings.java @@ -404,6 +404,7 @@ public class TileMappings { put(TileEntityRBMKConsole.class, "tileentity_rbmk_console"); put(TileEntityRBMKDisplay.class, "tileentity_rbmk_display"); put(TileEntityRBMKKeyPad.class, "tileentity_rbmk_keypad"); + put(TileEntityRBMKGauge.class, "tileentity_rbmk_gauge"); put(TileEntityRBMKInlet.class, "tileentity_rbmk_inlet"); put(TileEntityRBMKOutlet.class, "tileentity_rbmk_outlet"); put(TileEntityRBMKAutoloader.class, "tileentity_rbmk_autoloader"); diff --git a/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKGauge.java b/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKGauge.java new file mode 100644 index 000000000..96ce98b75 --- /dev/null +++ b/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKGauge.java @@ -0,0 +1,191 @@ +package com.hbm.tileentity.machine.rbmk; + +import com.hbm.interfaces.IControlReceiver; +import com.hbm.inventory.gui.GUIScreenRBMKGauge; +import com.hbm.tileentity.IGUIProvider; +import com.hbm.tileentity.TileEntityLoadedBase; +import com.hbm.tileentity.network.RTTYSystem; +import com.hbm.tileentity.network.RTTYSystem.RTTYChannel; +import com.hbm.util.BufferUtil; + +import io.netty.buffer.ByteBuf; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.MathHelper; +import net.minecraft.world.World; + +public class TileEntityRBMKGauge extends TileEntityLoadedBase implements IGUIProvider, IControlReceiver { + + /* __________ + * / /| + * /________ / | + * | __ __ | | + * |(_\) (_\)| | + * | __ __ | | + * |(_\) (_\)| / + * |_________|/ + */ + + public GaugeUnit[] gauges = new GaugeUnit[4]; + + public TileEntityRBMKGauge() { + for(int i = 0; i < 4; i++) this.gauges[i] = new GaugeUnit(i); + } + + @Override + public void updateEntity() { + + if(!worldObj.isRemote) { + + for(int i = 0; i < 4; i++) this.gauges[i].update(); + + this.networkPackNT(50); + } + } + + @Override + public void serialize(ByteBuf buf) { + super.serialize(buf); + for(int i = 0; i < 4; i++) this.gauges[i].serialize(buf); + } + + @Override + public void deserialize(ByteBuf buf) { + super.deserialize(buf); + for(int i = 0; i < 4; i++) this.gauges[i].deserialize(buf); + } + + @Override + public void readFromNBT(NBTTagCompound nbt) { + super.readFromNBT(nbt); + + for(int i = 0; i < 4; i++) this.gauges[i].readFromNBT(nbt, i); + } + + @Override + public void writeToNBT(NBTTagCompound nbt) { + super.writeToNBT(nbt); + + for(int i = 0; i < 4; i++) this.gauges[i].writeToNBT(nbt, i); + } + + public class GaugeUnit { + + /** If the value should be pulled from the RTTY system every tick, otherwise only on state change */ + public boolean polling; + /** Color of the gauge needle */ + public int color; + /** Label on the gauge as rendered on the panel */ + public String label = ""; + /** What channel to read values from */ + public String rtty = ""; + /** The minium value handled by the gauge */ + public int min = 0; + /** The maximum value of the gauge, i.e. where the red area begins */ + public int max = 100; + /** The current read value of the gauge, i.e. the needle position */ + public int value; + /** Whether this gauge is visible on the panel */ + public boolean active; + + public GaugeUnit(int initialIndex) { + if(initialIndex == 0) color = 0x800000; + if(initialIndex == 1) color = 0x804000; + if(initialIndex == 2) color = 0x808000; + if(initialIndex == 3) color = 0x000080; + label = "Gauge " + (initialIndex + 1); + } + + public void update() { + if(!active) return; + if(rtty == null || rtty.isEmpty()) return; + + RTTYChannel chan = RTTYSystem.listen(worldObj, rtty); + int sigVal = 0; + + if(chan != null && chan.timeStamp < worldObj.getTotalWorldTime() - 1) chan = null; + + // always accept new signals + if(chan != null && chan.signal != null) { + try { sigVal = Integer.parseInt(chan.signal.toString()); } catch(Exception ex) { } + this.value = sigVal; + } else { + // if there's no new signal and we're polling, set to 0 + if(polling) this.value = 0; + } + } + + public void serialize(ByteBuf buf) { + buf.writeBoolean(active); + buf.writeBoolean(polling); + buf.writeInt(color); + BufferUtil.writeString(buf, label); + BufferUtil.writeString(buf, rtty); + buf.writeInt(min); + buf.writeInt(max); + buf.writeInt(value); + } + + public void deserialize(ByteBuf buf) { + active = buf.readBoolean(); + polling = buf.readBoolean(); + color = buf.readInt(); + label = BufferUtil.readString(buf); + rtty = BufferUtil.readString(buf); + min = buf.readInt(); + max = buf.readInt(); + value = buf.readInt(); + } + + public void readFromNBT(NBTTagCompound nbt, int index) { + this.active = nbt.getBoolean("active" + index); + this.polling = nbt.getBoolean("polling" + index); + this.color = nbt.getInteger("color" + index); + this.label = nbt.getString("label" + index); + this.rtty = nbt.getString("rtty" + index); + this.min = nbt.getInteger("min" + index); + this.max = nbt.getInteger("max" + index); + this.value = nbt.getInteger("value" + index); + } + + public void writeToNBT(NBTTagCompound nbt, int index) { + nbt.setBoolean("active" + index, active); + nbt.setBoolean("polling" + index, polling); + nbt.setInteger("color" + index, color); + nbt.setString("label" + index, label); + nbt.setString("rtty" + index, rtty); + nbt.setInteger("min" + index, min); + nbt.setInteger("max" + index, max); + nbt.setInteger("value" + index, value); + } + } + + @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } + @Override public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIScreenRBMKGauge(this); } + + @Override + public boolean hasPermission(EntityPlayer player) { + return player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 15 * 15; + } + + @Override + public void receiveControl(NBTTagCompound data) { + + int active = data.getByte("active"); + int polling = data.getByte("polling"); + for(int i = 0; i < 4; i++) { + this.gauges[i].active = (active & (1 << i)) != 0; + this.gauges[i].polling = (polling & (1 << i)) != 0; + } + + for(int i = 0; i < 4; i++) { + GaugeUnit gauge = this.gauges[i]; + gauge.color = MathHelper.clamp_int(data.getInteger("color" + i), 0, 0xffffff); + gauge.label = data.getString("label" + i); + gauge.rtty = data.getString("rtty" + i); + gauge.min = data.getInteger("min" + i); + gauge.max = data.getInteger("max" + i); + } + } +} diff --git a/src/main/java/com/hbm/world/dungeon/Relay.java b/src/main/java/com/hbm/world/dungeon/Relay.java deleted file mode 100644 index cb7347f28..000000000 --- a/src/main/java/com/hbm/world/dungeon/Relay.java +++ /dev/null @@ -1,1695 +0,0 @@ -//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" - -package com.hbm.world.dungeon; - -import java.util.Random; - -import com.hbm.blocks.ModBlocks; -import com.hbm.blocks.generic.BlockBobble.BobbleType; -import com.hbm.blocks.generic.BlockBobble.TileEntityBobble; -import com.hbm.config.GeneralConfig; -import com.hbm.itempool.ItemPool; -import com.hbm.itempool.ItemPoolsLegacy; -import com.hbm.items.ModItems; -import com.hbm.lib.Library; -import com.hbm.tileentity.machine.storage.TileEntityCrateIron; -import com.hbm.util.LootGenerator; - -import net.minecraft.block.Block; -import net.minecraft.block.material.Material; -import net.minecraft.init.Blocks; -import net.minecraft.item.ItemDoor; -import net.minecraft.item.ItemStack; -import net.minecraft.util.WeightedRandomChestContent; -import net.minecraft.world.World; -import net.minecraft.world.gen.feature.WorldGenerator; - -public class Relay extends WorldGenerator -{ - Block Block1 = ModBlocks.reinforced_brick; - Block Block2 = ModBlocks.deco_steel; - Block Block4 = ModBlocks.steel_scaffold; - Block Block5 = ModBlocks.reinforced_glass; - Block Block6 = ModBlocks.deco_beryllium; - Block Block7 = ModBlocks.deco_red_copper; - Block Block8 = ModBlocks.deco_tungsten; - Block Block9 = ModBlocks.pole_top; - - int s2 = 0; - int s3 = 0; - int s4 = 8; - int s5 = 8; - - protected Block[] GetValidSpawnBlocks() - { - return new Block[] - { - Blocks.stone, - Blocks.grass, - Blocks.dirt, - Blocks.sand, - Blocks.sandstone, - }; - } - - public boolean LocationIsValidSpawn(World world, int x, int y, int z) - { - - Block checkBlock = world.getBlock(x, y - 1, z); - Block blockAbove = world.getBlock(x, y , z); - Block blockBelow = world.getBlock(x, y - 2, z); - - for (Block i : GetValidSpawnBlocks()) - { - if (blockAbove != Blocks.air) - { - return false; - } - if (checkBlock == i) - { - return true; - } - else if (checkBlock == Blocks.snow_layer && blockBelow == i) - { - return true; - } - else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) - { - return true; - } - } - return false; - } - - @Override - public boolean generate(World world, Random rand, int x, int y, int z) - { - int i = rand.nextInt(1); - - if(i == 0) - { - generate_r0(world, rand, x, y, z); - } - - return true; - - } - - public boolean generate_r0(World world, Random rand, int x, int y, int z) - { - if(!LocationIsValidSpawn(world, x + 5, y, z + 8)) - { - return false; - } - - world.setBlock(x + 2, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 0, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 1, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 2, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 3, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 4, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 5, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 6, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 7, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 8, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 9, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 10, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 11, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 12, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 13, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 14, Block1, 0, 3); - world.setBlock(x + 0, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 1, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 2, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 3, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 4, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 5, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 6, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 7, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 8, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 9, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 10, y + -3, z + 15, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 0, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 1, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 2, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 2, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 2, Block2, 0, 3); - world.setBlock(x + 5, y + -2, z + 2, Block2, 0, 3); - world.setBlock(x + 6, y + -2, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + -2, z + 2, Block2, 0, 3); - world.setBlock(x + 8, y + -2, z + 2, Block2, 0, 3); - world.setBlock(x + 9, y + -2, z + 2, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 2, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 3, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 3, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 3, Block2, 0, 3); - world.setBlock(x + 5, y + -2, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + -2, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + -2, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + -2, z + 3, Block2, 0, 3); - world.setBlock(x + 9, y + -2, z + 3, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 3, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 4, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 4, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + -2, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + -2, z + 4, Block2, 0, 3); - world.setBlock(x + 7, y + -2, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + -2, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + -2, z + 4, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 4, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 5, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 5, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 5, Block2, 0, 3); - world.setBlock(x + 5, y + -2, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + -2, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + -2, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + -2, z + 5, Block2, 0, 3); - world.setBlock(x + 9, y + -2, z + 5, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 5, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 6, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 6, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 6, Block2, 0, 3); - world.setBlock(x + 5, y + -2, z + 6, Block2, 0, 3); - world.setBlock(x + 6, y + -2, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + -2, z + 6, Block2, 0, 3); - world.setBlock(x + 8, y + -2, z + 6, Block2, 0, 3); - world.setBlock(x + 9, y + -2, z + 6, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 6, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 7, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 8, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 9, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 10, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 11, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 12, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 13, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 14, Block1, 0, 3); - world.setBlock(x + 0, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 1, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 2, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 3, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 4, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 5, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 6, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 7, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 8, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 9, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 10, y + -2, z + 15, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 0, Block1, 0, 3); - world.setBlock(x + 5, y + -1, z + 0, Block1, 0, 3); - world.setBlock(x + 6, y + -1, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + -1, z + 0, Block1, 0, 3); - world.setBlock(x + 8, y + -1, z + 0, Block1, 0, 3); - world.setBlock(x + 9, y + -1, z + 0, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 5, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 6, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 7, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 8, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 9, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 1, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 2, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 2, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 2, Block2, 0, 3); - world.setBlock(x + 5, y + -1, z + 2, Block2, 0, 3); - world.setBlock(x + 6, y + -1, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + -1, z + 2, Block2, 0, 3); - world.setBlock(x + 8, y + -1, z + 2, Block2, 0, 3); - world.setBlock(x + 9, y + -1, z + 2, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 2, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 3, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 3, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 3, Block2, 0, 3); - world.setBlock(x + 5, y + -1, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + -1, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + -1, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + -1, z + 3, Block2, 0, 3); - world.setBlock(x + 9, y + -1, z + 3, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 3, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 4, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 4, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + -1, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + -1, z + 4, Block2, 0, 3); - world.setBlock(x + 7, y + -1, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + -1, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + -1, z + 4, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 4, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 5, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 5, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 5, Block2, 0, 3); - world.setBlock(x + 5, y + -1, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + -1, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + -1, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + -1, z + 5, Block2, 0, 3); - world.setBlock(x + 9, y + -1, z + 5, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 5, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 6, Block2, 0, 3); - world.setBlock(x + 5, y + -1, z + 6, Block2, 0, 3); - world.setBlock(x + 6, y + -1, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + -1, z + 6, Block2, 0, 3); - world.setBlock(x + 8, y + -1, z + 6, Block2, 0, 3); - world.setBlock(x + 9, y + -1, z + 6, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 6, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 5, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 6, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 7, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 8, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 9, y + -1, z + 7, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 0, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 1, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 5, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 6, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 7, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 8, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 9, y + -1, z + 8, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 8, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 0, y + -1, z + 9, Block1, 0, 3); - world.setBlock(x + 1, y + -1, z + 9, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 9, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 9, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 9, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 5, y + -1, z + 9, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + -1, z + 9, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + -1, z + 9, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 8, y + -1, z + 9, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 9, y + -1, z + 9, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 9, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + -1, z + 10, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 10, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 10, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 5, y + -1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + -1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + -1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 8, y + -1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 9, y + -1, z + 10, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 10, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 11, Block1, 0, 3); - world.setBlock(x + 1, y + -1, z + 11, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 11, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 11, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 11, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 5, y + -1, z + 11, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + -1, z + 11, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + -1, z + 11, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 8, y + -1, z + 11, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 9, y + -1, z + 11, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 11, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + -1, z + 12, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 12, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 12, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 5, y + -1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + -1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + -1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 8, y + -1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 9, y + -1, z + 12, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 12, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 13, Block1, 0, 3); - world.setBlock(x + 1, y + -1, z + 13, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 13, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 13, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 13, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 5, y + -1, z + 13, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + -1, z + 13, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + -1, z + 13, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 8, y + -1, z + 13, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 9, y + -1, z + 13, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 13, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 1, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 5, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 6, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 7, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 8, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 9, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 14, Block1, 0, 3); - world.setBlock(x + 0, y + -1, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 2, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 3, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 4, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 5, y + -1, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 7, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 8, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 9, y + -1, z + 15, Block1, 0, 3); - world.setBlock(x + 10, y + -1, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + 0, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 0, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 0, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + 0, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 0, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 0, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 0, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + 0, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 0, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 0, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 0, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 0, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 0, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 0, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 0, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 0, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 0, z + 3, Block4, s4, 3); - world.setBlock(x + 10, y + 0, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 0, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 0, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 0, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 0, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 0, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 0, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 0, z + 5, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 0, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 0, z + 5, Block4, s4, 3); - world.setBlock(x + 10, y + 0, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 0, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 0, z + 6, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 0, z + 6, Block4, s2, 3); - world.setBlock(x + 10, y + 0, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 0, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + 0, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + 0, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3); - world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3); - world.setBlock(x + 6, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 8, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 0, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 0, y + 0, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 0, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3); - world.setBlock(x + 5, y + 0, z + 8, Block2, 0, 3); - world.setBlock(x + 6, y + 0, z + 8, Block2, 0, 3); - world.setBlock(x + 7, y + 0, z + 8, Block2, 0, 3); - world.setBlock(x + 8, y + 0, z + 8, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 0, z + 8, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 0, y + 0, z + 9, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 0, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 0, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 0, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 0, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 0, z + 9, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 0, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 4, y + 0, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 0, z + 10, ModBlocks.crate_iron, 0, 3); - world.setBlockMetadataWithNotify(x + 6, y + 0, z + 10, 3, 3); - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_GENERIC), (TileEntityCrateIron)world.getTileEntity(x + 6, y + 0, z + 10), 8); - - if(world.rand.nextInt(5) == 0) { - ((TileEntityCrateIron)world.getTileEntity(x + 6, y + 0, z + 10)).setInventorySlotContents(11, new ItemStack(ModItems.morning_glory)); - } - - if(world.rand.nextInt(10) > 0) { - LootGenerator.setBlock(world, x + 6, y + 1, z + 10); - LootGenerator.lootCapNuke(world, x + 6, y + 1, z + 10); - } else { - world.setBlock(x + 6, y + 1, z + 10, ModBlocks.bobblehead, 2, 3); - TileEntityBobble bobble = (TileEntityBobble) world.getTileEntity(x + 6, y + 1, z + 10); - - if(bobble != null) { - bobble.type = BobbleType.values()[world.rand.nextInt(BobbleType.values().length - 1) + 1]; - bobble.markDirty(); - } - } - - world.setBlock(x + 7, y + 0, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 0, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 0, z + 10, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 0, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 0, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 0, z + 11, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 0, z + 12, Library.getRandomConcrete(), 0, 3); - //world.setBlock(x + 4, y + 0, z + 12, Blocks.iron_door, 0, 3); - ItemDoor.placeDoorBlock(world, x + 4, y + 0, z + 12, 0, Blocks.iron_door); - world.setBlock(x + 7, y + 0, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 0, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 0, z + 12, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 0, z + 13, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 0, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 0, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 0, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 0, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 0, z + 13, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 0, z + 14, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 0, z + 14, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 0, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 0, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 7, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 0, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 0, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + 1, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 1, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 1, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + 1, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 1, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 1, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 1, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + 1, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 1, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 1, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 1, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 1, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 1, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 1, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 1, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 1, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 1, z + 3, Block4, s4, 3); - world.setBlock(x + 10, y + 1, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 1, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 1, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 1, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 1, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 1, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 1, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 1, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 1, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 1, z + 5, Block4, s4, 3); - world.setBlock(x + 10, y + 1, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 1, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 1, z + 6, Block4, s2, 3); - world.setBlock(x + 10, y + 1, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 1, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + 1, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + 1, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3); - world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3); - world.setBlock(x + 7, y + 1, z + 7, Block2, 0, 3); - world.setBlock(x + 8, y + 1, z + 7, Block2, 0, 3); - world.setBlock(x + 10, y + 1, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 0, y + 1, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 1, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 1, z + 8, Block2, 0, 3); - world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3); - world.setBlock(x + 7, y + 1, z + 8, Block2, 0, 3); - world.setBlock(x + 8, y + 1, z + 8, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 1, z + 8, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 0, y + 1, z + 9, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 1, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 1, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 1, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 1, z + 9, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 1, z + 9, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 1, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3); - world.setBlock(x + 7, y + 1, z + 10, ModBlocks.capacitor_copper, 0, 3); - world.setBlock(x + 8, y + 1, z + 10, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 1, z + 10, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 1, z + 11, ModBlocks.capacitor_copper, 0, 3); - world.setBlock(x + 8, y + 1, z + 11, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 1, z + 11, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 1, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 7, y + 1, z + 12, ModBlocks.capacitor_copper, 0, 3); - world.setBlock(x + 8, y + 1, z + 12, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 10, y + 1, z + 12, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 1, z + 13, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 1, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 1, z + 13, Block5, 0, 3); - world.setBlock(x + 7, y + 1, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 1, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 1, z + 13, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 1, z + 14, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 1, z + 14, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 0, y + 1, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 1, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 6, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 7, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 1, z + 15, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 1, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + 2, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 5, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 6, y + 2, z + 0, ModBlocks.deco_steel, 3, 3); - world.setBlock(x + 7, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 8, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 9, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 10, y + 2, z + 0, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 2, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 10, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 5, y + 2, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 2, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 2, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 3, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 2, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 2, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 2, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 2, z + 3, Block4, s4, 3); - world.setBlock(x + 10, y + 2, z + 3, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 4, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 2, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 2, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 2, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 2, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 2, z + 4, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 5, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 2, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 2, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 2, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 2, z + 5, Block4, s4, 3); - world.setBlock(x + 10, y + 2, z + 5, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 5, y + 2, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 2, z + 6, Block4, s2, 3); - world.setBlock(x + 10, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 0, y + 2, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + 2, z + 7, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 7, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 3, y + 2, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3); - world.setBlock(x + 7, y + 2, z + 7, Block2, 0, 3); - world.setBlock(x + 8, y + 2, z + 7, Block2, 0, 3); - world.setBlock(x + 10, y + 2, z + 7, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 0, y + 2, z + 8, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 3, y + 2, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 2, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 2, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 2, z + 8, Block2, 0, 3); - world.setBlock(x + 7, y + 2, z + 8, Block2, 0, 3); - world.setBlock(x + 8, y + 2, z + 8, Block2, 0, 3); - world.setBlock(x + 10, y + 2, z + 8, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 0, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 0, y + 2, z + 10, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 4, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 2, z + 10, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 2, z + 11, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 0, y + 2, z + 12, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 4, y + 2, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 2, z + 12, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 0, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 0, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 10, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 0, y + 2, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 1, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 2, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 3, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 4, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 5, y + 2, z + 15, ModBlocks.deco_steel, 1, 3); - world.setBlock(x + 6, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 7, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 8, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 9, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3); - world.setBlock(x + 10, y + 2, z + 15, Library.getRandomConcrete(), 0, 3); - world.setBlock(x + 5, y + 3, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 3, z + 2, Block4, s3, 3); - world.setBlock(x + 4, y + 3, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 3, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 3, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 3, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 3, z + 3, Block4, s4, 3); - world.setBlock(x + 4, y + 3, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 3, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 3, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 3, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 3, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 3, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 3, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 3, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 3, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 3, z + 5, Block4, s4, 3); - world.setBlock(x + 9, y + 3, z + 5, Block2, 0, 3); - world.setBlock(x + 5, y + 3, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 3, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 3, z + 6, Block4, s2, 3); - world.setBlock(x + 8, y + 3, z + 6, Block2, 0, 3); - world.setBlock(x + 9, y + 3, z + 6, Block2, 0, 3); - world.setBlock(x + 10, y + 3, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 3, z + 7, Block2, 0, 3); - world.setBlock(x + 8, y + 3, z + 7, Block2, 0, 3); - world.setBlock(x + 9, y + 3, z + 7, Block2, 0, 3); - world.setBlock(x + 5, y + 3, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 3, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 7, y + 3, z + 8, Block2, 0, 3); - world.setBlock(x + 8, y + 3, z + 8, Block2, 0, 3); - world.setBlock(x + 5, y + 4, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 4, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 4, z + 2, Block4, s3, 3); - world.setBlock(x + 4, y + 4, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 4, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 4, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 4, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 4, z + 3, Block4, s4, 3); - world.setBlock(x + 4, y + 4, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 4, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 4, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 4, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 4, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + 4, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 4, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 4, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 4, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 4, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 4, z + 5, Block4, s4, 3); - world.setBlock(x + 9, y + 4, z + 5, Block2, 0, 3); - world.setBlock(x + 10, y + 4, z + 5, Block2, 0, 3); - world.setBlock(x + 5, y + 4, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 4, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 4, z + 6, Block4, s2, 3); - world.setBlock(x + 10, y + 4, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 4, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 4, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 4, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 7, y + 4, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 4, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 4, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 5, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 5, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 5, z + 2, Block4, s3, 3); - world.setBlock(x + 4, y + 5, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 5, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 5, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 5, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 5, z + 3, Block4, s4, 3); - world.setBlock(x + 9, y + 5, z + 3, Block2, 0, 3); - world.setBlock(x + 4, y + 5, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 5, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 5, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 5, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 5, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + 5, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 5, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 5, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 5, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 5, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 5, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 5, z + 5, Block4, s4, 3); - world.setBlock(x + 10, y + 5, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 5, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 5, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 5, z + 6, Block4, s2, 3); - world.setBlock(x + 10, y + 5, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 6, z + 0, Block2, 0, 3); - world.setBlock(x + 7, y + 6, z + 1, Block2, 0, 3); - world.setBlock(x + 8, y + 6, z + 1, Block2, 0, 3); - world.setBlock(x + 9, y + 6, z + 1, Block2, 0, 3); - world.setBlock(x + 5, y + 6, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 6, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 6, z + 2, Block4, s3, 3); - world.setBlock(x + 8, y + 6, z + 2, Block2, 0, 3); - world.setBlock(x + 9, y + 6, z + 2, Block2, 0, 3); - world.setBlock(x + 10, y + 6, z + 2, Block2, 0, 3); - world.setBlock(x + 4, y + 6, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 6, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 6, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 6, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 6, z + 3, Block4, s4, 3); - world.setBlock(x + 9, y + 6, z + 3, Block2, 0, 3); - world.setBlock(x + 10, y + 6, z + 3, Block2, 0, 3); - world.setBlock(x + 4, y + 6, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 6, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 6, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 6, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 6, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 6, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 6, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 6, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 6, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 6, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 6, z + 5, Block4, s4, 3); - world.setBlock(x + 10, y + 6, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 6, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 6, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 6, z + 6, Block4, s2, 3); - world.setBlock(x + 7, y + 7, z + 0, Block2, 0, 3); - world.setBlock(x + 8, y + 7, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 7, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 7, z + 1, Block2, 0, 3); - world.setBlock(x + 7, y + 7, z + 1, Block2, 0, 3); - world.setBlock(x + 9, y + 7, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 7, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 7, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 7, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 7, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 7, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 7, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 7, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 7, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 7, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 7, z + 3, Block4, s4, 3); - world.setBlock(x + 10, y + 7, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 7, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 7, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 7, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 7, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 7, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 7, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 7, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 7, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 7, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 7, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 7, z + 5, Block4, s4, 3); - world.setBlock(x + 5, y + 7, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 7, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 7, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 8, z + 0, Block2, 0, 3); - world.setBlock(x + 7, y + 8, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 8, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 8, z + 1, Block2, 0, 3); - world.setBlock(x + 6, y + 8, z + 1, Block2, 0, 3); - world.setBlock(x + 5, y + 8, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 8, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 8, z + 2, Block4, s3, 3); - world.setBlock(x + 4, y + 8, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 8, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 8, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 8, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 8, z + 3, Block4, s4, 3); - world.setBlock(x + 4, y + 8, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 8, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 8, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 8, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 8, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 8, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 8, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 8, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 8, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 8, z + 5, Block4, s4, 3); - world.setBlock(x + 5, y + 8, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 8, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 8, z + 6, Block4, s2, 3); - world.setBlock(x + 4, y + 9, z + 0, Block2, 0, 3); - world.setBlock(x + 5, y + 9, z + 0, Block2, 0, 3); - world.setBlock(x + 6, y + 9, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 7, y + 9, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 9, z + 1, Block2, 0, 3); - world.setBlock(x + 4, y + 9, z + 1, Block2, 0, 3); - world.setBlock(x + 5, y + 9, z + 1, Block2, 0, 3); - world.setBlock(x + 2, y + 9, z + 2, Block2, 0, 3); - world.setBlock(x + 3, y + 9, z + 2, Block2, 0, 3); - world.setBlock(x + 4, y + 9, z + 2, Block2, 0, 3); - world.setBlock(x + 5, y + 9, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 9, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 9, z + 2, Block4, s3, 3); - world.setBlock(x + 3, y + 9, z + 3, Block2, 0, 3); - world.setBlock(x + 4, y + 9, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 9, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 9, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 9, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 9, z + 3, Block4, s4, 3); - world.setBlock(x + 4, y + 9, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 9, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 9, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 9, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 9, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 9, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 9, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 9, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 9, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 9, z + 5, Block4, s4, 3); - world.setBlock(x + 5, y + 9, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 9, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 9, z + 6, Block4, s2, 3); - world.setBlock(x + 3, y + 10, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 10, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 10, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 10, z + 0, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 10, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 10, z + 1, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 2, y + 10, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 10, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 10, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 10, z + 2, Block4, s3, 3); - world.setBlock(x + 2, y + 10, z + 3, Block2, 0, 3); - world.setBlock(x + 3, y + 10, z + 3, Block2, 0, 3); - world.setBlock(x + 4, y + 10, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 10, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 10, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 10, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 10, z + 3, Block4, s4, 3); - world.setBlock(x + 3, y + 10, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 10, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 10, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 10, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 10, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 10, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 10, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 10, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 10, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 10, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 10, z + 5, Block4, s4, 3); - world.setBlock(x + 5, y + 10, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 10, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 10, z + 6, Block4, s2, 3); - world.setBlock(x + 2, y + 11, z + 2, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 11, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 11, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 11, z + 2, Block4, s3, 3); - world.setBlock(x + 2, y + 11, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 11, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 11, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 11, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 11, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 11, z + 3, Block4, s4, 3); - world.setBlock(x + 10, y + 11, z + 3, Block6, 0, 3); - world.setBlock(x + 2, y + 11, z + 4, Block2, 0, 3); - world.setBlock(x + 3, y + 11, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 11, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 11, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 11, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 11, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 11, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 11, z + 4, Block6, 0, 3); - world.setBlock(x + 3, y + 11, z + 5, Block2, 0, 3); - world.setBlock(x + 4, y + 11, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 11, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 11, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 11, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 11, z + 5, Block4, s4, 3); - world.setBlock(x + 10, y + 11, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 11, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 11, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 11, z + 6, Block4, s2, 3); - world.setBlock(x + 5, y + 12, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 12, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 12, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 12, z + 2, Block6, 0, 3); - world.setBlock(x + 2, y + 12, z + 3, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 12, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 12, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 12, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 12, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 12, z + 3, Block4, s4, 3); - world.setBlock(x + 9, y + 12, z + 3, Block6, 0, 3); - world.setBlock(x + 2, y + 12, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 12, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 12, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 12, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 12, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 12, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + 12, z + 4, Block6, 0, 3); - world.setBlock(x + 2, y + 12, z + 5, Block2, 0, 3); - world.setBlock(x + 3, y + 12, z + 5, Block2, 0, 3); - world.setBlock(x + 4, y + 12, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 12, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 12, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 12, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 12, z + 5, Block4, s4, 3); - world.setBlock(x + 9, y + 12, z + 5, Block6, 0, 3); - world.setBlock(x + 2, y + 12, z + 6, Block2, 0, 3); - world.setBlock(x + 3, y + 12, z + 6, Block2, 0, 3); - world.setBlock(x + 4, y + 12, z + 6, Block2, 0, 3); - world.setBlock(x + 5, y + 12, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 12, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 12, z + 6, Block4, s2, 3); - world.setBlock(x + 10, y + 12, z + 6, Block6, 0, 3); - world.setBlock(x + 3, y + 12, z + 7, Block2, 0, 3); - world.setBlock(x + 4, y + 12, z + 7, Block2, 0, 3); - world.setBlock(x + 5, y + 12, z + 7, Block2, 0, 3); - world.setBlock(x + 4, y + 12, z + 8, Block2, 0, 3); - world.setBlock(x + 5, y + 13, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 13, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 13, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 13, z + 2, Block6, 0, 3); - world.setBlock(x + 4, y + 13, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 13, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 13, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 13, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 13, z + 3, Block4, s4, 3); - world.setBlock(x + 9, y + 13, z + 3, Block6, 0, 3); - world.setBlock(x + 2, y + 13, z + 4, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 13, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 13, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 13, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 13, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 13, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + 13, z + 4, Block7, 0, 3); - world.setBlock(x + 10, y + 13, z + 4, Block7, 0, 3); - world.setBlock(x + 11, y + 13, z + 4, Block8, 0, 3); - world.setBlock(x + 2, y + 13, z + 5, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 13, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 13, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 13, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 13, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 13, z + 5, Block4, s4, 3); - world.setBlock(x + 9, y + 13, z + 5, Block6, 0, 3); - world.setBlock(x + 2, y + 13, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 13, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 13, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 13, z + 6, Block4, s2, 3); - world.setBlock(x + 8, y + 13, z + 6, Block2, 0, 3); - world.setBlock(x + 9, y + 13, z + 6, Block2, 0, 3); - world.setBlock(x + 10, y + 13, z + 6, Block6, 0, 3); - world.setBlock(x + 2, y + 13, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 3, y + 13, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 13, z + 7, Block2, 0, 3); - world.setBlock(x + 6, y + 13, z + 7, Block2, 0, 3); - world.setBlock(x + 7, y + 13, z + 7, Block2, 0, 3); - world.setBlock(x + 8, y + 13, z + 7, Block2, 0, 3); - world.setBlock(x + 9, y + 13, z + 7, Block2, 0, 3); - world.setBlock(x + 3, y + 13, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 13, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 13, z + 8, Block2, 0, 3); - world.setBlock(x + 6, y + 13, z + 8, Block2, 0, 3); - world.setBlock(x + 7, y + 13, z + 8, Block2, 0, 3); - world.setBlock(x + 8, y + 13, z + 8, Block2, 0, 3); - world.setBlock(x + 5, y + 14, z + 2, Block4, s3, 3); - world.setBlock(x + 6, y + 14, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 14, z + 2, Block4, s3, 3); - world.setBlock(x + 10, y + 14, z + 2, Block6, 0, 3); - world.setBlock(x + 4, y + 14, z + 3, Block4, s5, 3); - world.setBlock(x + 5, y + 14, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 14, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 14, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 14, z + 3, Block4, s4, 3); - world.setBlock(x + 9, y + 14, z + 3, Block6, 0, 3); - world.setBlock(x + 4, y + 14, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 14, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 14, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 14, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 14, z + 4, Block2, 0, 3); - world.setBlock(x + 9, y + 14, z + 4, Block6, 0, 3); - world.setBlock(x + 4, y + 14, z + 5, Block4, s5, 3); - world.setBlock(x + 5, y + 14, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 14, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 14, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 14, z + 5, Block4, s4, 3); - world.setBlock(x + 9, y + 14, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 14, z + 6, Block4, s2, 3); - world.setBlock(x + 6, y + 14, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 14, z + 6, Block4, s2, 3); - world.setBlock(x + 8, y + 14, z + 6, ModBlocks.crate_iron, 0, 3); - world.setBlockMetadataWithNotify(x + 8, y + 14, z + 6, 3, 3); - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_ANTENNA), (TileEntityCrateIron)world.getTileEntity(x + 8, y + 14, z + 6), 8); - world.setBlock(x + 9, y + 14, z + 6, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 10, y + 14, z + 6, Block6, 0, 3); - world.setBlock(x + 9, y + 14, z + 7, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 4, y + 14, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 14, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 6, y + 14, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 7, y + 14, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 8, y + 14, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 9, y + 14, z + 8, ModBlocks.fence_metal, 0, 3); - world.setBlock(x + 5, y + 15, z + 2, Block2, 0, 3); - world.setBlock(x + 6, y + 15, z + 2, Block2, 0, 3); - world.setBlock(x + 7, y + 15, z + 2, Block2, 0, 3); - world.setBlock(x + 4, y + 15, z + 3, Block2, 0, 3); - world.setBlock(x + 5, y + 15, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 15, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 15, z + 3, Block2, 0, 3); - world.setBlock(x + 8, y + 15, z + 3, Block2, 0, 3); - world.setBlock(x + 10, y + 15, z + 3, Block6, 0, 3); - world.setBlock(x + 4, y + 15, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 15, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 15, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 15, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 15, z + 4, Block2, 0, 3); - world.setBlock(x + 10, y + 15, z + 4, Block6, 0, 3); - world.setBlock(x + 4, y + 15, z + 5, Block2, 0, 3); - world.setBlock(x + 5, y + 15, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 15, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 15, z + 5, Block2, 0, 3); - world.setBlock(x + 8, y + 15, z + 5, Block2, 0, 3); - world.setBlock(x + 10, y + 15, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 15, z + 6, Block2, 0, 3); - world.setBlock(x + 6, y + 15, z + 6, Block2, 0, 3); - world.setBlock(x + 7, y + 15, z + 6, Block2, 0, 3); - world.setBlock(x + 6, y + 16, z + 2, Block2, 0, 3); - world.setBlock(x + 5, y + 16, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 16, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 16, z + 3, Block2, 0, 3); - world.setBlock(x + 4, y + 16, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 16, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 16, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 16, z + 4, Block2, 0, 3); - world.setBlock(x + 8, y + 16, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 16, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 16, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 16, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 16, z + 6, Block2, 0, 3); - world.setBlock(x + 5, y + 17, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 17, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 17, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 17, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 17, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 17, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 17, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 17, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 17, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 18, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 18, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 18, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 18, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 18, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 18, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 18, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 18, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 18, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 19, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 19, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 19, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 19, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 19, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 19, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 19, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 19, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 19, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 20, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 20, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 20, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 20, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 20, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 20, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 20, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 20, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 20, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 21, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 21, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 21, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 21, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 21, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 21, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 21, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 21, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 21, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 22, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 22, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 22, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 22, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 22, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 22, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 22, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 22, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 22, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 23, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 23, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 23, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 23, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 23, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 23, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 23, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 23, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 23, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 24, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 24, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 24, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 24, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 24, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 24, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 24, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 24, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 24, z + 5, Block4, s2, 3); - world.setBlock(x + 3, y + 25, z + 3, Block6, 0, 3); - world.setBlock(x + 5, y + 25, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 25, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 25, z + 3, Block4, s3, 3); - world.setBlock(x + 3, y + 25, z + 4, Block6, 0, 3); - world.setBlock(x + 5, y + 25, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 25, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 25, z + 4, Block2, 0, 3); - world.setBlock(x + 3, y + 25, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 25, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 25, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 25, z + 5, Block4, s2, 3); - world.setBlock(x + 3, y + 26, z + 2, Block6, 0, 3); - world.setBlock(x + 4, y + 26, z + 3, Block6, 0, 3); - world.setBlock(x + 5, y + 26, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 26, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 26, z + 3, Block4, s3, 3); - world.setBlock(x + 4, y + 26, z + 4, Block6, 0, 3); - world.setBlock(x + 5, y + 26, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 26, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 26, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 26, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 26, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 26, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 26, z + 5, Block4, s2, 3); - world.setBlock(x + 3, y + 26, z + 6, Block6, 0, 3); - world.setBlock(x + 3, y + 27, z + 2, Block6, 0, 3); - world.setBlock(x + 4, y + 27, z + 3, Block6, 0, 3); - world.setBlock(x + 5, y + 27, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 27, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 27, z + 3, Block4, s3, 3); - world.setBlock(x + 2, y + 27, z + 4, Block8, 0, 3); - world.setBlock(x + 3, y + 27, z + 4, Block7, 0, 3); - world.setBlock(x + 4, y + 27, z + 4, Block7, 0, 3); - world.setBlock(x + 5, y + 27, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 27, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 27, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 27, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 27, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 27, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 27, z + 5, Block4, s2, 3); - world.setBlock(x + 3, y + 27, z + 6, Block6, 0, 3); - world.setBlock(x + 3, y + 28, z + 2, Block6, 0, 3); - world.setBlock(x + 4, y + 28, z + 3, Block6, 0, 3); - world.setBlock(x + 5, y + 28, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 28, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 28, z + 3, Block4, s3, 3); - world.setBlock(x + 4, y + 28, z + 4, Block6, 0, 3); - world.setBlock(x + 5, y + 28, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 28, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 28, z + 4, Block2, 0, 3); - world.setBlock(x + 4, y + 28, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 28, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 28, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 28, z + 5, Block4, s2, 3); - world.setBlock(x + 3, y + 28, z + 6, Block6, 0, 3); - world.setBlock(x + 3, y + 29, z + 3, Block6, 0, 3); - world.setBlock(x + 5, y + 29, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 29, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 29, z + 3, Block4, s3, 3); - world.setBlock(x + 3, y + 29, z + 4, Block6, 0, 3); - world.setBlock(x + 5, y + 29, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 29, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 29, z + 4, Block2, 0, 3); - world.setBlock(x + 3, y + 29, z + 5, Block6, 0, 3); - world.setBlock(x + 5, y + 29, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 29, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 29, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 30, z + 1, Block6, 0, 3); - world.setBlock(x + 6, y + 30, z + 1, Block6, 0, 3); - world.setBlock(x + 7, y + 30, z + 1, Block6, 0, 3); - world.setBlock(x + 5, y + 30, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 30, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 30, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 30, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 30, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 30, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 30, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 30, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 30, z + 5, Block4, s2, 3); - world.setBlock(x + 4, y + 31, z + 1, Block6, 0, 3); - world.setBlock(x + 8, y + 31, z + 1, Block6, 0, 3); - world.setBlock(x + 5, y + 31, z + 2, Block6, 0, 3); - world.setBlock(x + 6, y + 31, z + 2, Block6, 0, 3); - world.setBlock(x + 7, y + 31, z + 2, Block6, 0, 3); - world.setBlock(x + 5, y + 31, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 31, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 31, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 31, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 31, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 31, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 31, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 31, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 31, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 32, z + 0, Block8, 0, 3); - world.setBlock(x + 4, y + 32, z + 1, Block6, 0, 3); - world.setBlock(x + 6, y + 32, z + 1, Block7, 0, 3); - world.setBlock(x + 8, y + 32, z + 1, Block6, 0, 3); - world.setBlock(x + 5, y + 32, z + 2, Block6, 0, 3); - world.setBlock(x + 6, y + 32, z + 2, ModBlocks.crate_iron, 0, 3); - world.setBlockMetadataWithNotify(x + 6, y + 32, z + 2, 2, 3); - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_EXPENSIVE), (TileEntityCrateIron)world.getTileEntity(x + 6, y + 32, z + 2), 8); - world.setBlock(x + 7, y + 32, z + 2, Block6, 0, 3); - world.setBlock(x + 5, y + 32, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 32, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 32, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 32, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 32, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 32, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 32, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 32, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 32, z + 5, Block4, s2, 3); - world.setBlock(x + 4, y + 33, z + 1, Block6, 0, 3); - world.setBlock(x + 8, y + 33, z + 1, Block6, 0, 3); - world.setBlock(x + 5, y + 33, z + 2, Block6, 0, 3); - world.setBlock(x + 6, y + 33, z + 2, Block6, 0, 3); - world.setBlock(x + 7, y + 33, z + 2, Block6, 0, 3); - world.setBlock(x + 5, y + 33, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 33, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 33, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 33, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 33, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 33, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 33, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 33, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 33, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 34, z + 1, Block6, 0, 3); - world.setBlock(x + 6, y + 34, z + 1, Block6, 0, 3); - world.setBlock(x + 7, y + 34, z + 1, Block6, 0, 3); - world.setBlock(x + 5, y + 34, z + 3, Block4, s3, 3); - world.setBlock(x + 6, y + 34, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 34, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 34, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 34, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 34, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 34, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 34, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 34, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 35, z + 3, Block2, 0, 3); - world.setBlock(x + 6, y + 35, z + 3, Block2, 0, 3); - world.setBlock(x + 7, y + 35, z + 3, Block2, 0, 3); - world.setBlock(x + 5, y + 35, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 35, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 35, z + 4, Block2, 0, 3); - world.setBlock(x + 5, y + 35, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 35, z + 5, Block2, 0, 3); - world.setBlock(x + 7, y + 35, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 36, z + 3, Block2, 0, 3); - world.setBlock(x + 5, y + 36, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 36, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 36, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 36, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 37, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 37, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 37, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 37, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 37, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 38, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 38, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 38, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 38, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 38, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 39, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 39, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 39, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 39, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 39, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 40, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 40, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 40, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 40, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 40, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 41, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 41, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 41, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 41, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 41, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 41, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 41, z + 6, Block6, 0, 3); - world.setBlock(x + 7, y + 41, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 42, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 42, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 42, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 42, z + 4, Block4, s4, 3); - world.setBlock(x + 5, y + 42, z + 5, Block6, 0, 3); - world.setBlock(x + 6, y + 42, z + 5, Block6, 0, 3); - world.setBlock(x + 7, y + 42, z + 5, Block6, 0, 3); - world.setBlock(x + 4, y + 42, z + 6, Block6, 0, 3); - world.setBlock(x + 8, y + 42, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 43, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 43, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 43, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 43, z + 4, Block4, s4, 3); - world.setBlock(x + 5, y + 43, z + 5, Block6, 0, 3); - world.setBlock(x + 6, y + 43, z + 5, Block7, 0, 3); - world.setBlock(x + 7, y + 43, z + 5, Block6, 0, 3); - world.setBlock(x + 4, y + 43, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 43, z + 6, Block7, 0, 3); - world.setBlock(x + 8, y + 43, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 43, z + 7, Block8, 0, 3); - world.setBlock(x + 6, y + 44, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 44, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 44, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 44, z + 4, Block4, s4, 3); - world.setBlock(x + 5, y + 44, z + 5, Block6, 0, 3); - world.setBlock(x + 6, y + 44, z + 5, Block6, 0, 3); - world.setBlock(x + 7, y + 44, z + 5, Block6, 0, 3); - world.setBlock(x + 4, y + 44, z + 6, Block6, 0, 3); - world.setBlock(x + 8, y + 44, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 45, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 45, z + 4, Block4, s5, 3); - - generate_r02(world, rand, x, y, z); - return true; - - } - public boolean generate_r02(World world, Random rand, int x, int y, int z) - { - - world.setBlock(x + 6, y + 45, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 45, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 45, z + 5, Block4, s2, 3); - world.setBlock(x + 5, y + 45, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 45, z + 6, Block6, 0, 3); - world.setBlock(x + 7, y + 45, z + 6, Block6, 0, 3); - world.setBlock(x + 6, y + 46, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 46, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 46, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 46, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 46, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 47, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 47, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 47, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 47, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 47, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 48, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 48, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 48, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 48, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 48, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 49, z + 3, Block4, s3, 3); - world.setBlock(x + 5, y + 49, z + 4, Block4, s5, 3); - world.setBlock(x + 6, y + 49, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 49, z + 4, Block4, s4, 3); - world.setBlock(x + 6, y + 49, z + 5, Block4, s2, 3); - world.setBlock(x + 6, y + 50, z + 3, Block2, 0, 3); - world.setBlock(x + 5, y + 50, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 50, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 7, y + 50, z + 4, Block2, 0, 3); - world.setBlock(x + 6, y + 50, z + 5, Block2, 0, 3); - world.setBlock(x + 6, y + 51, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 52, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 53, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 54, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 55, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 56, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 57, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 58, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 59, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 60, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 61, z + 4, ModBlocks.red_wire_coated, 0, 3); - world.setBlock(x + 6, y + 62, z + 4, Block9, 2, 3); - - generate_r03_last(world, rand, x, y, z); - return true; - - } - public boolean generate_r03_last(World world, Random rand, int x, int y, int z) - { - - world.setBlock(x + 5, y + 1, z + 11, Blocks.torch, 1, 3); - world.setBlock(x + 3, y + 1, z + 12, Blocks.wall_sign, 4, 3); - if(GeneralConfig.enableDebugMode) - System.out.print("[Debug] Successfully spawned relay tower at " + x + " " + y +" " + z + "\n"); - return true; - - } - -} \ No newline at end of file diff --git a/src/main/resources/assets/hbm/lang/de_DE.lang b/src/main/resources/assets/hbm/lang/de_DE.lang index 8c79feb45..64207dbcb 100644 --- a/src/main/resources/assets/hbm/lang/de_DE.lang +++ b/src/main/resources/assets/hbm/lang/de_DE.lang @@ -4889,6 +4889,7 @@ tile.rbmk_control_reasim.name=RBMK Steuerstäbe (ReaSim) tile.rbmk_control_reasim_auto.name=RBMK Automatische Steuerstäbe (ReaSim) tile.rbmk_crane_console.name=RBMK Kransteuerung tile.rbmk_display.name=RBMK Anzeigepanel +tile.rbmk_gauge.name=Redstone-over-Radio Meter tile.rbmk_heater.name=RBMK-Heizer tile.rbmk_key_pad.name=Redstone-over-Radio Tastenfeld tile.rbmk_loader.name=RBMK-Dampfadapter diff --git a/src/main/resources/assets/hbm/lang/en_US.lang b/src/main/resources/assets/hbm/lang/en_US.lang index da7b112f8..e99a22ec1 100644 --- a/src/main/resources/assets/hbm/lang/en_US.lang +++ b/src/main/resources/assets/hbm/lang/en_US.lang @@ -6168,6 +6168,7 @@ tile.rbmk_control_reasim.name=RBMK Control Rods (ReaSim) tile.rbmk_control_reasim_auto.name=RBMK Automatic Control Rods (ReaSim) tile.rbmk_crane_console.name=RBMK Crane Console tile.rbmk_display.name=RBMK Display Panel +tile.rbmk_gauge.name=Redstone-over-Radio Gauge tile.rbmk_heater.name=RBMK Fluid Heater tile.rbmk_key_pad.name=Redstone-over-Radio Keypad tile.rbmk_loader.name=RBMK Steam Connector diff --git a/src/main/resources/assets/hbm/models/rbmk/gauge.obj b/src/main/resources/assets/hbm/models/rbmk/gauge.obj new file mode 100644 index 000000000..4dbfa2be0 --- /dev/null +++ b/src/main/resources/assets/hbm/models/rbmk/gauge.obj @@ -0,0 +1,440 @@ +# Blender v2.79 (sub 0) OBJ File: '' +# www.blender.org +o Needle +v 0.031250 0.562500 -0.109375 +v 0.031250 0.437500 -0.109375 +v 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