From e94b911a5f7197b2e233c81512609cc697211c50 Mon Sep 17 00:00:00 2001 From: George Paton Date: Thu, 24 Oct 2024 16:36:13 +1100 Subject: [PATCH] shoot a _little_ more frequently --- src/main/java/com/hbm/entity/mob/ai/EntityAIFireGun.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/hbm/entity/mob/ai/EntityAIFireGun.java b/src/main/java/com/hbm/entity/mob/ai/EntityAIFireGun.java index ba86c2b3a..9670d65a7 100644 --- a/src/main/java/com/hbm/entity/mob/ai/EntityAIFireGun.java +++ b/src/main/java/com/hbm/entity/mob/ai/EntityAIFireGun.java @@ -17,9 +17,9 @@ public class EntityAIFireGun extends EntityAIBase { private double attackMoveSpeed = 1.0D; // how fast we move while in this state private double maxRange = 20; // how far our target can be before we stop shooting - private int burstTime = 6; // maximum number of ticks in a burst (for automatic weapons) + private int burstTime = 10; // maximum number of ticks in a burst (for automatic weapons) private int minWait = 10; // minimum number of ticks to wait between bursts/shots - private int maxWait = 60; // maximum number of ticks to wait between bursts/shots + private int maxWait = 40; // maximum number of ticks to wait between bursts/shots private float inaccuracy = 30; // how many degrees of inaccuracy does the AI have // state timers