More NBT consistency

Normalize empty NBT to null NBT. Fixes stackability for empty inventories, as usual.
This commit is contained in:
abel1502 2025-06-07 00:26:59 +03:00
parent 51ad12d51a
commit e9888a8634
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GPG Key ID: 076926596A536338

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@ -38,49 +38,52 @@ public abstract class ItemInventory implements IInventory {
} }
public NBTTagCompound checkNBT(NBTTagCompound nbt) { public NBTTagCompound checkNBT(NBTTagCompound nbt) {
if(nbt != null && !nbt.hasNoTags()) {
Random random = new Random(); if(nbt == null || nbt.hasNoTags())
return null;
try { Random random = new Random();
byte[] abyte = CompressedStreamTools.compress(nbt);
if (abyte.length > 6000) { try {
player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.RED + "Warning: Container NBT exceeds 6kB, contents will be ejected!")); byte[] abyte = CompressedStreamTools.compress(nbt);
for (int i1 = 0; i1 < this.getSizeInventory(); ++i1) {
ItemStack itemstack = this.getStackInSlot(i1);
if (itemstack != null) { if (abyte.length > 6000) {
float f = random.nextFloat() * 0.8F + 0.1F; player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.RED + "Warning: Container NBT exceeds 6kB, contents will be ejected!"));
float f1 = random.nextFloat() * 0.8F + 0.1F; for (int i1 = 0; i1 < this.getSizeInventory(); ++i1) {
float f2 = random.nextFloat() * 0.8F + 0.1F; ItemStack itemstack = this.getStackInSlot(i1);
while (itemstack.stackSize > 0) { if (itemstack != null) {
int j1 = random.nextInt(21) + 10; float f = random.nextFloat() * 0.8F + 0.1F;
float f1 = random.nextFloat() * 0.8F + 0.1F;
float f2 = random.nextFloat() * 0.8F + 0.1F;
if (j1 > itemstack.stackSize) { while (itemstack.stackSize > 0) {
j1 = itemstack.stackSize; int j1 = random.nextInt(21) + 10;
}
itemstack.stackSize -= j1; if (j1 > itemstack.stackSize) {
EntityItem entityitem = new EntityItem(player.worldObj, player.posX + f, player.posY + f1, player.posZ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); j1 = itemstack.stackSize;
if (itemstack.hasTagCompound()) {
entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (float) random.nextGaussian() * f3 + player.motionX;
entityitem.motionY = (float) random.nextGaussian() * f3 + 0.2F + player.motionY;
entityitem.motionZ = (float) random.nextGaussian() * f3 + player.motionZ;
player.worldObj.spawnEntityInWorld(entityitem);
} }
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(player.worldObj, player.posX + f, player.posY + f1, player.posZ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound()) {
entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (float) random.nextGaussian() * f3 + player.motionX;
entityitem.motionY = (float) random.nextGaussian() * f3 + 0.2F + player.motionY;
entityitem.motionZ = (float) random.nextGaussian() * f3 + player.motionZ;
player.worldObj.spawnEntityInWorld(entityitem);
} }
} }
return new NBTTagCompound(); // Reset.
} }
} catch (IOException ignored) {}
} return null; // Reset.
}
} catch (IOException ignored) {}
return nbt; return nbt;
} }