mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
silo floors, railings, stairs + blue room beginnings
This commit is contained in:
parent
0bbc9a09ed
commit
ebe3dea091
@ -46,7 +46,9 @@ public class ItemStructurePattern extends ItemStructureTool {
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for(int iy = minY; iy <= maxY; iy++) {
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for(int iz = minZ; iz <= maxZ; iz++) {
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Block b = world.getBlock(ix + pos.getX(), iy + pos.getY(), iz + pos.getZ());
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Block b = world.getBlock(ix + pos.getX(), iy + pos.getY(), iz + pos.getZ());
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if(b.isAir(world, ix + pos.getX(), iy + pos.getY(), iz + pos.getZ())) continue;
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int meta = world.getBlockMetadata(ix + pos.getX(), iy + pos.getY(), iz + pos.getZ());
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message += "placeBlockAtCurrentPosition(world, " + b.getUnlocalizedName() + ", " + meta + ", " + ix + ", " + iy + ", " + iz + ", box);\n";
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@ -34,6 +34,8 @@ public class SiloComponent extends Component {
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//from checking a lot of small switches and if statements in some for loops i hope...
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/* SURFACE */
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fillWithAir(world, box, 36, 26, 6, 38, 28, 8);
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//Floor
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fillWithBlocks(world, box, 13, 25, 2, 42, 25, 4, ModBlocks.asphalt); //it's okay to cut corners (vanilla does it all the time!), but
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fillWithBlocks(world, box, 13, 25, 5, 34, 25, 9, ModBlocks.asphalt); //being pretty careful trades unnecessary setBlocks for some extra lines.
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@ -164,7 +166,7 @@ public class SiloComponent extends Component {
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fillWithRandomizedBlocks(world, box, 35, 26, 5, 39, 28, 5, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 35, 26, 6, 35, 28, 9, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 39, 26, 6, 39, 28, 9, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 36, 26, 10, 38, 28, 10, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 36, 26, 9, 38, 28, 10, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 36, 27, 11, 38, 27, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 36, 26, 12, 38, 26, 12, rand, ConcreteBricks);
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ConcreteStairs.setMetadata(stairS);
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@ -193,14 +195,372 @@ public class SiloComponent extends Component {
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fillWithMetadataBlocks(world, box, 18, 27, 6, 19, 27, 6, ModBlocks.brick_slab, 13);
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placeBlockAtCurrentPosition(world, ModBlocks.brick_slab, 5, 20, 27, 6, box);
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//Supplies
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//TODO make another block selector for this so it's randomized n shit
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SiloSupplies Supplies = new SiloSupplies();
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fillWithRandomizedBlocks(world, box, 27, 26, 7, 29, 26, 9, rand, Supplies);
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fillWithRandomizedBlocks(world, box, 17, 26, 4, 19, 26, 8, rand, Supplies);
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//Wreckage
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//TODO ditto
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//not really worth the effort to make yet another selector
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placeBlockAtCurrentPosition(world, ModBlocks.barrel_corroded, 0, 32, 26, 5, box);
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fillWithRandomizedBlocks(world, box, 32, 26, 7, 32, 26, 7, rand, DestroyedBricks);
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placeBlockAtCurrentPosition(world, ModBlocks.barrel_corroded, 0, 31, 26, 9, box);
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fillWithRandomizedBlocks(world, box, 31, 26, 11, 32, 26, 11, rand, DestroyedBricks);
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fillWithRandomizedBlocks(world, box, 34, 26, 11, 34, 26, 11, rand, DestroyedBricks);
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fillWithRandomizedBlocks(world, box, 41, 26, 17, 41, 26, 17, rand, DestroyedBricks);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_slab, 1, 37, 26, 19, box);
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//Large Silo Hatch
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placeBlockAtCurrentPosition(world, ModBlocks.silo_hatch_large, 12, 19, 26, 14, box);
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fillSpace(world, box, 19, 26, 14, new int[] { 0, 0, 3, 3, 3, 3 }, ModBlocks.silo_hatch_large, ForgeDirection.SOUTH);
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/* Stairway */
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fillWithAir(world, box, 37, 26, 9, 37, 27, 10);
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placeBlockAtCurrentPosition(world, Blocks.air, 11, 37, 25, 10, box);
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fillWithAir(world, box, 37, 24, 11, 37, 26, 11);
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fillWithAir(world, box, 37, 23, 12, 37, 25, 12);
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fillWithAir(world, box, 37, 21, 13, 37, 24, 14);
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//bottoms
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for(int i = 0; i < 5; i++) {
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fillWithRandomizedBlocks(world, box, 36, 24 - i, 9 + i, 38, 24 - i, 9 + i, rand, ConcreteBricks);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth_stairs, 3, 37, 25 - i, 9 + i, box);
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}
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//walls
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for(int i = 36; i <= 38; i += 2) {
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fillWithRandomizedBlocks(world, box, i, 26, 11, i, 26, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, i, 25, 10, i, 25, 12, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, i, 24, 10, i, 24, 15, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, i, 23, 11, i, 23, 15, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, i, 22, 12, i, 22, 15, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, i, 21, 13, i, 21, 15, rand, ConcreteBricks);
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}
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fillWithBlocks(world, box, 36, 20, 14, 38, 20, 15, ModBlocks.concrete_smooth);
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fillWithAir(world, box, 36, 21, 14, 36, 22, 14);
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/* Blue Control Room */
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//Floor and Ceiling
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for(int i = 20; i <= 24; i += 4) {
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fillWithBlocks(world, box, 15, i, 0, 23, i, 5, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 24, i, 1, 26, i, 6, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 25, i, 7, 26, i, 7, ModBlocks.concrete_smooth);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 26, i, 8, box);
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fillWithBlocks(world, box, 27, i, 2, 28, i, 6, ModBlocks.concrete_smooth);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 29, i, 3, box);
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fillWithBlocks(world, box, 29, i, 4, 30, i, 4, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 29, i, 5, 31, i, 6, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 27, i, 7, 32, i, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 28, i, 10, 33, i, 20, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 34, i, 12, 35, i, 15, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 34, i, 16, 37, i, 20, ModBlocks.concrete_smooth);
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}
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//Walls
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//Curve (N-facing)
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for(int i = 21; i <= 23; i += 2) {
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fillWithRandomizedBlocks(world, box, 15, i, 0, 23, i, 0, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 24, i, 1, 26, i, 1, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 27, i, 2, 28, i, 2, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 29, i, 3, 29, i, 3, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 30, i, 4, 30, i, 4, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 31, i, 5, 31, i, 6, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 32, i, 7, 32, i, 9, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 33, i, 10, 33, i, 12, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 34, i, 12, 35, i, 12, rand, ConcreteBricks);
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}
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fillWithMetadataBlocks(world, box, 15, 22, 0, 23, 22, 0, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 24, 22, 1, 26, 22, 1, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 27, 22, 2, 28, 22, 2, ModBlocks.concrete_colored, 11);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_colored, 11, 29, 22, 3, box);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_colored, 11, 30, 22, 4, box);
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fillWithMetadataBlocks(world, box, 31, 22, 5, 31, 22, 6, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 32, 22, 7, 32, 22, 9, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 33, 22, 10, 33, 22, 12, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 34, 22, 12, 35, 22, 12, ModBlocks.concrete_colored, 11);
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//W-facing side
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fillWithRandomizedBlocks(world, box, 15, 21, 1, 15, 21, 4, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 15, 22, 1, 15, 22, 4, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 15, 23, 1, 15, 23, 4, rand, ConcreteBricks);
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//Inner Curve (S-facing)
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for(int i = 20; i <= 23; i += 3) {
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fillWithRandomizedBlocks(world, box, 15, i, 6, 16, i + 1, 6, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 22, i, 6, 23, i + 1, 6, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 24, i, 7, 24, i + 1, 7, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 25, i, 8, 25, i + 1, 8, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 26, i, 9, 26, i + 1, 9, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 27, i, 10, 27, i + 1, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 27, i, 17, 27, i + 1, 18, rand, ConcreteBricks);
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}
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fillWithRandomizedBlocks(world, box, 15, 21, 5, 18, 21, 5, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 20, 21, 5, 21, 21, 5, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 15, 23, 5, 21, 23, 5, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 28, 21, 12, 28, 21, 13, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 28, 21, 15, 28, 21, 20, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 28, 23, 12, 28, 23, 20, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 15, 22, 6, 16, 22, 6, ModBlocks.concrete_colored, 11);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_colored, 11, 22, 22, 6, box);
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placeBlockAtCurrentPosition(world, ModBlocks.reinforced_glass, 0, 23, 22, 6, box);
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placeBlockAtCurrentPosition(world, ModBlocks.reinforced_glass, 0, 24, 22, 7, box);
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placeBlockAtCurrentPosition(world, ModBlocks.reinforced_glass, 0, 25, 22, 8, box);
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placeBlockAtCurrentPosition(world, ModBlocks.reinforced_glass, 0, 26, 22, 9, box);
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placeBlockAtCurrentPosition(world, ModBlocks.reinforced_glass, 0, 27, 22, 10, box);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_colored, 11, 27, 22, 11, box);
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fillWithMetadataBlocks(world, box, 27, 22, 17, 27, 22, 18, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 15, 22, 5, 18, 22, 5, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 20, 22, 5, 21, 22, 5, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 28, 22, 12, 28, 22, 13, ModBlocks.concrete_colored, 11);
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fillWithMetadataBlocks(world, box, 28, 22, 15, 28, 22, 20, ModBlocks.concrete_colored, 11);
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//S-facing side
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fillWithRandomizedBlocks(world, box, 29, 21, 20, 36, 21, 20, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 29, 22, 20, 36, 22, 20, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 29, 23, 20, 36, 23, 20, rand, ConcreteBricks);
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//E-facing side
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fillWithRandomizedBlocks(world, box, 37, 21, 15, 37, 21, 19, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 37, 22, 15, 37, 22, 19, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 37, 23, 15, 37, 23, 19, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 37, 24, 15, 37, 24, 15, rand, ConcreteBricks);
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//Internal walls
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fillWithRandomizedBlocks(world, box, 32, 21, 16, 32, 21, 19, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 32, 22, 16, 32, 22, 19, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 32, 23, 16, 32, 23, 19, rand, ConcreteBricks);
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ConcreteStairs.setMetadata(stairS | 4);
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fillWithRandomizedBlocks(world, box, 24, 23, 2, 26, 23, 2, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 27, 23, 3, 28, 23, 3, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairW | 4);
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fillWithRandomizedBlocks(world, box, 30, 23, 5, 30, 23, 6, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 31, 23, 7, 31, 23, 9, rand, ConcreteStairs);
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/* Silo */
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// CENTER
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//Supports
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fillWithRandomizedBlocks(world, box, 22, 24, 17, 22, 24, 17, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 17, 24, 17, 21, 25, 17, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 16, 24, 17, 16, 24, 17, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 16, 24, 12, 16, 25, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 16, 24, 11, 16, 24, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 17, 24, 11, 21, 25, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 22, 24, 11, 22, 24, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 22, 24, 12, 22, 25, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 19, 5, 11, 19, 23, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 22, 5, 14, 22, 23, 14, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 19, 5, 17, 19, 23, 17, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 16, 5, 14, 16, 23, 14, rand, ConcreteBricks);
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//Grates + Railing
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for(int j = 8; j <= 20; j += 4) {
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for(int i = 16; i <= 22; i += 6) {
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fillWithMetadataBlocks(world, box, i, j, 15, i, j, 16, ModBlocks.steel_grate, 7);
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fillWithMetadataBlocks(world, box, i, j, 12, i, j, 13, ModBlocks.steel_grate, 7);
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fillWithBlocks(world, box, i, j + 1, 15, i, j + 1, 16, ModBlocks.fence_metal);
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fillWithBlocks(world, box, i, j + 1, 12, i, j + 1, 13, ModBlocks.fence_metal);
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}
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for(int k = 11; k <= 17; k += 6) {
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fillWithMetadataBlocks(world, box, 16, j, k, 18, j, k, ModBlocks.steel_grate, 7);
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fillWithMetadataBlocks(world, box, 20, j, k, 22, j, k, ModBlocks.steel_grate, 7);
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fillWithBlocks(world, box, 16, j + 1, k, 18, j + 1, k, ModBlocks.fence_metal);
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fillWithBlocks(world, box, 20, j + 1, k, 22, j + 1, k, ModBlocks.fence_metal);
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}
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}
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//Floor
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for(int j = 8; j <= 16; j += 4) {
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fillWithBlocks(world, box, 15, j, 11, 15, j, 17, ModBlocks.concrete);
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fillWithBlocks(world, box, 16, j, 10, 22, j, 10, ModBlocks.concrete);
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fillWithBlocks(world, box, 23, j, 11, 23, j, 17, ModBlocks.concrete);
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fillWithBlocks(world, box, 16, j, 18, 22, j, 18, ModBlocks.concrete);
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fillWithBlocks(world, box, 15, j, 9, 16, j, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 14, j, 10, 15, j, 10, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 14, j, 11, 14, j, 17, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 13, j, 12, 13, j, 16, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 14, j, 18, 15, j, 18, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 15, j, 19, 16, j, 19, ModBlocks.concrete_smooth);
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if((j / 4) % 2 == 0) {
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fillWithBlocks(world, box, 20, j, 19, 21, j, 20, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 19, j, 19, 19, j + 1, 20, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 18, j, 19, 18, j + 2, 20, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 17, j, 19, 17, j + 3, 20, ModBlocks.concrete_smooth);
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for(int i = 0; i < 4; i++)
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fillWithMetadataBlocks(world, box, 20 - i, j + 1 + i, 19, 20 - i, j + 1 + i, 20, ModBlocks.concrete_smooth_stairs, 1);
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} else {
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fillWithBlocks(world, box, 17, j, 8, 18, j, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 19, j, 8, 19, j + 1, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 20, j, 8, 20, j + 2, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 21, j, 8, 21, j + 3, 9, ModBlocks.concrete_smooth);
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for(int i = 0; i < 4; i++)
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fillWithMetadataBlocks(world, box, 18 + i, j + 1 + i, 8, 18 + i, j + 1 + i, 9, ModBlocks.concrete_smooth_stairs, 0);
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}
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fillWithBlocks(world, box, 22, j, 9, 23, j, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 23, j, 10, 24, j, 10, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 24, j, 11, 24, j, 17, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 25, j, 12, 25, j, 16, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 23, j, 18, 24, j, 18, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 22, j, 19, 23, j, 19, ModBlocks.concrete_smooth);
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}
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// TOP
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//Floor
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fillWithBlocks(world, box, 13, 20, 9, 13, 20, 11, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 14, 20, 8, 14, 20, 9, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 15, 20, 7, 16, 20, 8, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 17, 20, 6, 21, 20, 7, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 22, 20, 7, 23, 20, 8, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 24, 20, 8, 24, 20, 9, ModBlocks.concrete_smooth);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 25, 20, 9, box);
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fillWithBlocks(world, box, 25, 20, 10, 26, 20, 11, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 26, 20, 12, 27, 20, 16, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 25, 20, 17, 26, 20, 18, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 24, 20, 19, 25, 20, 19, ModBlocks.concrete_smooth);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 24, 20, 20, box);
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fillWithBlocks(world, box, 22, 20, 20, 23, 20, 21, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 17, 20, 21, 21, 20, 22, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 15, 20, 20, 16, 20, 21, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 14, 20, 19, 14, 20, 20, ModBlocks.concrete_smooth);
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//grates
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fillWithMetadataBlocks(world, box, 14, 20, 10, 15, 20, 18, ModBlocks.steel_grate, 7);
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fillWithMetadataBlocks(world, box, 13, 20, 12, 13, 20, 16, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 17, 20, 8, 21, 20, 8, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 15, 20, 9, 23, 20, 9, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 16, 20, 10, 22, 20, 10, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 23, 20, 10, 24, 20, 18, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 25, 20, 12, 25, 20, 16, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 22, 20, 19, 23, 20, 19, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 15, 20, 19, 16, 20, 19, ModBlocks.steel_grate, 7);
|
||||
fillWithMetadataBlocks(world, box, 16, 20, 18, 22, 20, 18, ModBlocks.steel_grate, 7);
|
||||
//Ceiling
|
||||
fillWithBlocks(world, box, 11, 24, 12, 11, 24, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 24, 10, 15, 24, 18, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 13, 24, 9, 15, 24, 9, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 14, 24, 8, 15, 24, 8, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 13, 24, 19, 15, 24, 19, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 14, 24, 20, 15, 24, 20, ModBlocks.concrete_smooth);
|
||||
|
||||
fillWithBlocks(world, box, 17, 24, 6, 21, 24, 6, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 15, 24, 7, 23, 24, 7, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 16, 24, 8, 22, 24, 10, ModBlocks.concrete_smooth);
|
||||
|
||||
fillWithBlocks(world, box, 27, 24, 12, 27, 24, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 23, 24, 10, 26, 24, 18, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 23, 24, 9, 25, 24, 9, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 23, 24, 8, 24, 24, 8, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 23, 24, 19, 25, 24, 19, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 23, 24, 20, 24, 24, 20, ModBlocks.concrete_smooth);
|
||||
|
||||
fillWithBlocks(world, box, 17, 24, 22, 21, 24, 22, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 15, 24, 21, 23, 24, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 16, 24, 18, 22, 24, 20, ModBlocks.concrete_smooth);
|
||||
//Walls
|
||||
fillWithRandomizedBlocks(world, box, 14, 20, 7, 14, 24, 7, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 13, 20, 8, 13, 24, 8, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 12, 21, 9, 12, 24, 9, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 11, 21, 10, 11, 24, 11, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 10, 21, 12, 10, 24, 16, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 11, 21, 17, 11, 24, 18, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 12, 21, 19, 12, 24, 19, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 13, 21, 20, 13, 24, 20, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 14, 20, 21, 14, 24, 21, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 15, 20, 22, 16, 24, 22, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 17, 20, 23, 21, 24, 23, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 22, 20, 22, 23, 24, 22, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 24, 20, 21, 24, 24, 21, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 25, 20, 20, 25, 24, 20, rand, ConcreteBricks);
|
||||
fillWithRandomizedBlocks(world, box, 26, 20, 19, 26, 24, 19, rand, ConcreteBricks);
|
||||
// T - 1
|
||||
|
||||
// T - 2
|
||||
|
||||
// T - 3
|
||||
|
||||
// T - 4
|
||||
|
||||
// EXHAUST
|
||||
//dark area N/S
|
||||
fillWithMetadataBlocks(world, box, 17, 0, 7, 21, 0, 21, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 18, 1, 7, 20, 1, 7, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 17, 1, 7, 17, 1, 12, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 21, 1, 7, 21, 1, 12, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 18, 1, 11, 18, 1, 12, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 20, 1, 11, 20, 1, 12, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 18, 1, 21, 20, 1, 21, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 17, 1, 16, 17, 1, 21, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 21, 1, 16, 21, 1, 21, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 18, 1, 16, 18, 1, 17, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 20, 1, 16, 20, 1, 17, ModBlocks.concrete_colored, 7);
|
||||
//W/E
|
||||
fillWithMetadataBlocks(world, box, 12, 0, 12, 16, 0, 16, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 22, 0, 12, 26, 0, 16, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 12, 1, 13, 12, 1, 15, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 12, 1, 16, 16, 1, 16, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 12, 1, 12, 16, 1, 12, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 16, 1, 15, 17, 1, 15, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 16, 1, 13, 17, 1, 13, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 26, 1, 13, 26, 1, 15, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 22, 1, 16, 26, 1, 16, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 22, 1, 12, 26, 1, 12, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 21, 1, 15, 22, 1, 15, ModBlocks.concrete_colored, 7);
|
||||
fillWithMetadataBlocks(world, box, 21, 1, 13, 22, 1, 13, ModBlocks.concrete_colored, 7);
|
||||
//gray area walls
|
||||
fillWithBlocks(world, box, 18, 2, 21, 20, 3, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 21, 2, 17, 21, 3, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 2, 16, 26, 3, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 26, 2, 13, 26, 3, 15, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 2, 12, 26, 3, 12, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 21, 2, 7, 21, 3, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 18, 2, 7, 20, 3, 7, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 17, 2, 7, 17, 3, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 2, 12, 16, 3, 12, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 2, 13, 12, 3, 15, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 2, 16, 16, 3, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 17, 2, 17, 17, 3, 21, ModBlocks.concrete_smooth);
|
||||
//Floor
|
||||
fillWithBlocks(world, box, 18, 2, 21, 20, 3, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 21, 2, 17, 21, 3, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 2, 16, 26, 3, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 26, 2, 13, 26, 3, 15, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 2, 12, 26, 3, 12, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 21, 2, 7, 21, 3, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 18, 2, 7, 20, 3, 7, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 17, 2, 7, 17, 3, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 2, 12, 16, 3, 12, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 2, 13, 12, 3, 15, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 2, 16, 16, 3, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 17, 2, 17, 17, 2, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 17, 4, 17, 21, 4, 21, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 4, 17, 23, 4, 19, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 24, 4, 17, 24, 4, 18, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 4, 12, 26, 4, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 24, 4, 10, 24, 4, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 22, 4, 9, 23, 4, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 17, 4, 7, 21, 4, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 15, 4, 9, 16, 4, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 14, 4, 10, 14, 4, 11, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 12, 4, 12, 16, 4, 16, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 14, 4, 17, 14, 4, 18, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 15, 4, 17, 16, 4, 19, ModBlocks.concrete_smooth);
|
||||
//Stairs
|
||||
fillWithBlocks(world, box, 19, 5, 8, 19, 5, 9, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 20, 5, 8, 20, 6, 9, ModBlocks.concrete_smooth);
|
||||
fillWithBlocks(world, box, 21, 5, 8, 21, 7, 9, ModBlocks.concrete_smooth);
|
||||
for(int i = 0; i < 4; i++)
|
||||
fillWithMetadataBlocks(world, box, 18 + i, 5 + i, 8, 18 + i, 5 + i, 9, ModBlocks.concrete_smooth_stairs, 0);
|
||||
//Railing and Deco
|
||||
placeBlockAtCurrentPosition(world, ModBlocks.fence_metal, 0, 18, 5, 11, box);
|
||||
fillWithBlocks(world, box, 20, 5, 11, 22, 5, 11, ModBlocks.fence_metal);
|
||||
fillWithBlocks(world, box, 22, 5, 12, 22, 5, 13, ModBlocks.fence_metal);
|
||||
fillWithBlocks(world, box, 22, 5, 15, 22, 5, 17, ModBlocks.fence_metal);
|
||||
placeBlockAtCurrentPosition(world, ModBlocks.fence_metal, 0, 20, 5, 17, box);
|
||||
fillWithBlocks(world, box, 16, 5, 17, 18, 5, 17, ModBlocks.fence_metal);
|
||||
fillWithBlocks(world, box, 16, 5, 15, 16, 5, 16, ModBlocks.fence_metal);
|
||||
fillWithBlocks(world, box, 16, 5, 11, 16, 5, 13, ModBlocks.fence_metal);
|
||||
|
||||
fillWithMetadataBlocks(world, box, 17, 2, 12, 17, 4, 12, ModBlocks.ladder_steel, getDecoMeta(3));
|
||||
fillWithMetadataBlocks(world, box, 21, 2, 16, 21, 4, 16, ModBlocks.ladder_steel, getDecoMeta(2));
|
||||
//Launch Pad
|
||||
placeBlockAtCurrentPosition(world, ModBlocks.launch_pad, 12, 19, 1, 14, box);
|
||||
fillSpace(world, box, 19, 1, 14, new int[] {0, 0, 1, 1, 1, 1}, ModBlocks.launch_pad, ForgeDirection.NORTH);
|
||||
for(int i = 0; i <= 2; i += 2)
|
||||
for(int k = 0; k <= 2; k += 2)
|
||||
makeExtra(world, box, ModBlocks.launch_pad, 18 + i, 1, 13 + k);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -274,4 +634,24 @@ public class SiloComponent extends Component {
|
||||
this.field_151562_a = Blocks.air;
|
||||
}
|
||||
}
|
||||
|
||||
public static class SiloSupplies extends BlockSelector {
|
||||
|
||||
@Override
|
||||
public void selectBlocks(Random rand, int posX, int posY, int posZ, boolean notInterior) {
|
||||
//TODO make better version of this shit that actually gives me a world instance
|
||||
float chance = rand.nextFloat();
|
||||
|
||||
if(chance < 0.2F)
|
||||
this.field_151562_a = ModBlocks.barrel_corroded;
|
||||
else if(chance < 0.4F)
|
||||
this.field_151562_a = ModBlocks.crate_can;
|
||||
else if(chance < 0.45F)
|
||||
this.field_151562_a = ModBlocks.red_barrel;
|
||||
else if(chance < 0.5F)
|
||||
this.field_151562_a = ModBlocks.pink_barrel;
|
||||
else
|
||||
this.field_151562_a = Blocks.air;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user