mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Merge pull request #2261 from 70000hp/the-lob-block
Dungeon Action Block, and Mob Decorator improvments
This commit is contained in:
commit
f24c244730
@ -1243,6 +1243,7 @@ public class ModBlocks {
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public static Block wand_air;
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public static Block wand_loot;
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public static Block wand_jigsaw;
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public static Block wand_spawner;
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public static Material materialGas = new MaterialGas();
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@ -2396,6 +2397,8 @@ public class ModBlocks {
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wand_air = new BlockWand(Blocks.air).setBlockName("wand_air").setBlockTextureName(RefStrings.MODID + ":wand_air");
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wand_loot = new BlockWandLoot().setBlockName("wand_loot").setBlockTextureName(RefStrings.MODID + ":wand_loot");
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wand_jigsaw = new BlockWandJigsaw().setBlockName("wand_jigsaw").setBlockTextureName(RefStrings.MODID + ":wand_jigsaw");
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wand_spawner = new BlockWandSpawner().setBlockName("wand_spawner").setBlockTextureName(RefStrings.MODID + ":wand_spawner");
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}
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private static void registerBlock() {
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@ -3542,6 +3545,7 @@ public class ModBlocks {
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register(wand_air);
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register(wand_loot);
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register(wand_jigsaw);
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register(wand_spawner);
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}
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private static void register(Block b) {
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343
src/main/java/com/hbm/blocks/generic/BlockWandSpawner.java
Normal file
343
src/main/java/com/hbm/blocks/generic/BlockWandSpawner.java
Normal file
@ -0,0 +1,343 @@
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package com.hbm.blocks.generic;
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import api.hbm.block.IToolable;
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import com.hbm.blocks.IBlockSideRotation;
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import com.hbm.blocks.ILookOverlay;
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import com.hbm.blocks.ITooltipProvider;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.StructureConfig;
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import com.hbm.interfaces.IBomb;
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import com.hbm.interfaces.ICopiable;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.TileEntityLoadedBase;
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import com.hbm.util.BufferUtil;
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import com.hbm.util.i18n.I18nUtil;
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import com.hbm.world.gen.INBTTileEntityTransformable;
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import com.hbm.world.gen.util.DungeonSpawnerActions;
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import com.hbm.world.gen.util.DungeonSpawnerConditions;
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import com.hbm.world.gen.util.DungeonSpawnerInteractions;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.common.util.ForgeDirection;
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import java.util.ArrayList;
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import java.util.List;
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public class BlockWandSpawner extends BlockContainer implements ILookOverlay, IToolable, ITooltipProvider, IBlockSideRotation, IBomb {
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@SideOnly(Side.CLIENT) protected IIcon iconTop;
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public BlockWandSpawner() {
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super(Material.iron);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister) {
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this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":wand_spawner");
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this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":wand_spawner_top");
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}
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@Override
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public IIcon getIcon(int side, int meta) {
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return (side <= 1) ? iconTop : blockIcon;
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}
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@Override
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public int getRotationFromSide(IBlockAccess world, int x, int y, int z, int side) {
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if(side == 0) return IBlockSideRotation.topToBottom(world.getBlockMetadata(x, y, z));
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if(side == 1) return world.getBlockMetadata(x, y, z);
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return 0;
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}
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@Override
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public int getRenderType() {
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return IBlockSideRotation.getRenderType();
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) {
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int i = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;
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if (i == 0) world.setBlockMetadataWithNotify(x, y, z, 3, 2);
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if (i == 1) world.setBlockMetadataWithNotify(x, y, z, 2, 2);
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if (i == 2) world.setBlockMetadataWithNotify(x, y, z, 0, 2);
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if (i == 3) world.setBlockMetadataWithNotify(x, y, z, 1, 2);
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ForgeDirection dir = ForgeDirection.UNKNOWN;
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switch(i){
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case 0: dir = ForgeDirection.SOUTH;break;
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case 1: dir = ForgeDirection.WEST; break;
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case 2: dir = ForgeDirection.NORTH;break;
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case 3: dir = ForgeDirection.EAST; break;
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}
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TileEntity te = world.getTileEntity(x, y, z);
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if(te instanceof TileEntityWandSpawner)
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((TileEntityWandSpawner)te).placedRotation = dir.ordinal();
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float fX, float fY, float fZ) {
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ItemStack stack = player.getHeldItem();
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if (stack != null && stack.getItem() instanceof ItemBlock && !player.isSneaking()) {
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ItemBlock ib = (ItemBlock) stack.getItem();
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Block block = ib.field_150939_a;
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if (block.renderAsNormalBlock() && block != this) {
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TileEntity tile = world.getTileEntity(x, y, z);
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if(tile instanceof TileEntityWandSpawner){
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TileEntityWandSpawner spawner = (TileEntityWandSpawner) tile;
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spawner.disguise = block;
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spawner.disguiseMeta = stack.getItemDamage() & 15;
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return true;
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}
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}
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}
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return super.onBlockActivated(world, x, y, z, player, side, fX, fY, fZ);
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}
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@Override
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public boolean onScrew(World world, EntityPlayer player, int x, int y, int z, int side, float fX, float fY, float fZ, ToolType tool) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandSpawner)) return false;
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TileEntityWandSpawner spawner = (TileEntityWandSpawner) te;
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switch(tool) {
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case SCREWDRIVER:
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List<String> actionNames = DungeonSpawnerActions.getActionNames();
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int indexA = actionNames.indexOf(spawner.actionID);
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indexA += player.isSneaking() ? -1 : 1;
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indexA = MathHelper.clamp_int(indexA, 0, actionNames.size() - 1);
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spawner.actionID = actionNames.get(indexA);
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return true;
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case DEFUSER:
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List<String> conditionNames = DungeonSpawnerConditions.getConditionNames();
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int indexC = conditionNames.indexOf(spawner.conditionID);
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indexC += player.isSneaking() ? -1 : 1;
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indexC = MathHelper.clamp_int(indexC, 0, conditionNames.size() - 1);
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spawner.conditionID = conditionNames.get(indexC);
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return true;
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case HAND_DRILL:
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List<String> interactionNames = DungeonSpawnerInteractions.getInteractionNames();
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int indexI = interactionNames.indexOf(spawner.interactionID);
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indexI += player.isSneaking() ? -1 : 1;
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indexI = MathHelper.clamp_int(indexI, 0, interactionNames.size() - 1);
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spawner.interactionID = interactionNames.get(indexI);
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return true;
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default: return false;
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}
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}
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@Override
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public void printHook(RenderGameOverlayEvent.Pre event, World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandSpawner)) return;
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TileEntityWandSpawner spawner = (TileEntityWandSpawner) te;
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List<String> text = new ArrayList<>();
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text.add("Action: " + spawner.actionID);
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text.add("Condition: " + spawner.conditionID);
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text.add("Interaction: " + (spawner.interactionID != null ? spawner.interactionID : "None"));
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String block;
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if(spawner.disguise != null && spawner.disguise != Blocks.air)
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block = I18nUtil.resolveKey(spawner.disguise.getUnlocalizedName() + ".name");
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else
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block = "None";
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text.add("Disguise Block: " + block);
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ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
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}
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean ext) {
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list.add(EnumChatFormatting.GOLD + "Use screwdriver to cycle forwards through the action list, shift click to go back");
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list.add(EnumChatFormatting.GOLD + "Use defuser to cycle forwards through the condition list, shift click to go back");
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list.add(EnumChatFormatting.GOLD + "Use hand drill to cycle forwards through the interaction list, shift click to go back");
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list.add(EnumChatFormatting.YELLOW + "Use a detonator to transform");
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta) {
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return new TileEntityWandSpawner();
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}
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@Override
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public BombReturnCode explode(World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandSpawner)) return null;
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((TileEntityWandSpawner) te).triggerReplace = true;
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return BombReturnCode.TRIGGERED;
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}
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public static class TileEntityWandSpawner extends TileEntityLoadedBase implements INBTTileEntityTransformable, ICopiable {
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private boolean triggerReplace;
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public int placedRotation;
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Block disguise;
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int disguiseMeta = -1;
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public String actionID = "PHASE_ABERRATOR";
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public String conditionID = "EMPTY";
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public String interactionID;
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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if(triggerReplace) {
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// On the first tick of this TE, replace with intended block and fill with loot
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replace();
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} else {
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networkPackNT(15);
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}
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}
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}
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private void replace() {
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if (!(worldObj.getBlock(xCoord, yCoord, zCoord) instanceof BlockWandSpawner)) {
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MainRegistry.logger.warn("Somehow the block at: " + xCoord + ", " + yCoord + ", " + zCoord + " isn't a dungeon spawner block but we're doing a TE update as if it is, cancelling!");
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return;
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}
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worldObj.setBlock(xCoord,yCoord,zCoord, ModBlocks.dungeon_spawner);
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TileEntity te = worldObj.getTileEntity(xCoord, yCoord, zCoord);
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if(te == null || te instanceof BlockWandLoot.TileEntityWandLoot) {
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MainRegistry.logger.warn("TE for dungeon spawner set incorrectly at: " + xCoord + ", " + yCoord + ", " + zCoord + ". If you're using some sort of world generation mod, report it to the author!");
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te = ModBlocks.wand_spawner.createTileEntity(worldObj, 0);
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worldObj.setTileEntity(xCoord, yCoord, zCoord, te);
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}
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if(te instanceof DungeonSpawner.TileEntityDungeonSpawner){
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DungeonSpawner.TileEntityDungeonSpawner spawner = (DungeonSpawner.TileEntityDungeonSpawner) te;
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spawner.actionID = actionID;
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spawner.conditionID = conditionID;
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spawner.interactionID = interactionID;
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spawner.direction = ForgeDirection.getOrientation(placedRotation);
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spawner.disguise = disguise;
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spawner.disguiseMeta = disguiseMeta;
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}
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}
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@Override
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public void transformTE(World world, int coordBaseMode) {
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triggerReplace = !StructureConfig.debugStructures;
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setString("actionID", actionID);
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nbt.setString("conditionID", conditionID);
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nbt.setString("interactionID", interactionID);
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nbt.setInteger("rotation", placedRotation);
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if(disguise != null){
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nbt.setString("disguise", GameRegistry.findUniqueIdentifierFor(disguise).toString());
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nbt.setInteger("disguiseMeta", disguiseMeta);
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}
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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actionID = nbt.getString("actionID");
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conditionID = nbt.getString("conditionID");
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interactionID = nbt.getString("interactionID");
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placedRotation = nbt.getInteger("rotation");
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if(nbt.hasKey("disguise")){
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disguise = Block.getBlockFromName(nbt.getString("disguise"));
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disguiseMeta = nbt.getInteger("disguiseMeta");
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}
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}
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@Override
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public void serialize(ByteBuf buf) {
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buf.writeInt(placedRotation);
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BufferUtil.writeString(buf, actionID);
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BufferUtil.writeString(buf, conditionID);
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BufferUtil.writeString(buf, interactionID);
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buf.writeInt(Block.getIdFromBlock(disguise));
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buf.writeInt(disguiseMeta);
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}
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@Override
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public void deserialize(ByteBuf buf) {
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placedRotation = buf.readInt();
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actionID = BufferUtil.readString(buf);
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conditionID = BufferUtil.readString(buf);
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interactionID = BufferUtil.readString(buf);
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disguise = Block.getBlockById(buf.readInt());
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disguiseMeta = buf.readInt();
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}
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@Override
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public NBTTagCompound getSettings(World world, int x, int y, int z) {
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NBTTagCompound nbt = new NBTTagCompound();
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nbt.setString("actionID", actionID);
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nbt.setString("conditionID", conditionID);
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if(interactionID != null)
|
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nbt.setString("interactionID", interactionID);
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if(disguise != null){
|
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nbt.setString("disguise", GameRegistry.findUniqueIdentifierFor(disguise).toString());
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nbt.setInteger("disguiseMeta", disguiseMeta);
|
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}
|
||||
|
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return nbt;
|
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}
|
||||
|
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@Override
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public void pasteSettings(NBTTagCompound nbt, int index, World world, EntityPlayer player, int x, int y, int z) {
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||||
actionID = nbt.getString("actionID");
|
||||
conditionID = nbt.getString("conditionID");
|
||||
interactionID = nbt.getString("interactionID");
|
||||
if(nbt.hasKey("disguise")){
|
||||
disguise = Block.getBlockFromName(nbt.getString("disguise"));
|
||||
disguiseMeta = nbt.getInteger("disguiseMeta");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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@ -7,18 +7,32 @@ import com.hbm.blocks.generic.BlockSkeletonHolder.TileEntitySkeletonHolder;
|
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import com.hbm.entity.mob.EntityUndeadSoldier;
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import com.hbm.items.ItemEnums.EnumSecretType;
|
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import com.hbm.items.ModItems;
|
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import com.hbm.util.EnumUtil;
|
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import com.hbm.util.BufferUtil;
|
||||
import com.hbm.world.gen.util.DungeonSpawnerActions;
|
||||
import com.hbm.world.gen.util.DungeonSpawnerConditions;
|
||||
import com.hbm.util.Vec3NT;
|
||||
|
||||
import com.hbm.world.gen.util.DungeonSpawnerInteractions;
|
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import cpw.mods.fml.common.registry.GameRegistry;
|
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import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.block.Block;
|
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import net.minecraft.block.BlockContainer;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
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import net.minecraft.item.ItemStack;
|
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import net.minecraft.nbt.NBTTagCompound;
|
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import net.minecraft.network.NetworkManager;
|
||||
import net.minecraft.network.Packet;
|
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import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
public class DungeonSpawner extends BlockContainer {
|
||||
|
||||
@ -30,19 +44,76 @@ public class DungeonSpawner extends BlockContainer {
|
||||
public TileEntity createNewTileEntity(World world, int meta) {
|
||||
return new TileEntityDungeonSpawner();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side) {
|
||||
TileEntity tile = world.getTileEntity(x, y, z);
|
||||
|
||||
if(tile instanceof TileEntityDungeonSpawner){
|
||||
TileEntityDungeonSpawner spawner = (TileEntityDungeonSpawner) tile;
|
||||
if(spawner.disguise != null){
|
||||
return spawner.disguise.getIcon(side, spawner.disguiseMeta);
|
||||
}
|
||||
}
|
||||
|
||||
return super.getIcon(world, x, y, z, side);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ) {
|
||||
TileEntity te = worldIn.getTileEntity(x, y, z);
|
||||
if(te instanceof TileEntityDungeonSpawner && ((TileEntityDungeonSpawner) te).interaction != null) {
|
||||
((TileEntityDungeonSpawner) te).interaction.accept(new Object[]{worldIn, te, x, y, z, player, side, subX, subY, subZ});
|
||||
return true;
|
||||
}
|
||||
|
||||
return super.onBlockActivated(worldIn, x, y, z, player, side, subX, subY, subZ);
|
||||
}
|
||||
|
||||
public static class TileEntityDungeonSpawner extends TileEntity {
|
||||
|
||||
|
||||
//phase is incremented per condition check, timer counts since last condition check by default
|
||||
public int phase = 0;
|
||||
public int timer = 0;
|
||||
public EnumSpawnerType type = EnumSpawnerType.ABERRATOR;
|
||||
|
||||
|
||||
public Block disguise;
|
||||
public int disguiseMeta;
|
||||
|
||||
/**Actions always get called before conditions, use the phase and timer variables in order to control behavior via conditions*/
|
||||
public String conditionID = "ABERRATOR";
|
||||
public String actionID = "ABERRATOR";
|
||||
/**Interactions are called on right click, and passes on the parameters of the right click to consumer*/
|
||||
public String interactionID;
|
||||
|
||||
public Function<TileEntityDungeonSpawner, Boolean> condition;
|
||||
public Consumer<TileEntityDungeonSpawner> action;
|
||||
/**Consists of world instance, TileEntity instance, three ints for coordinates, one int for block side, and player instance, in that order **/
|
||||
public Consumer<Object[]> interaction;
|
||||
|
||||
public EntityPlayer player;
|
||||
|
||||
public ForgeDirection direction = ForgeDirection.UNKNOWN;
|
||||
@Override
|
||||
public void updateEntity() {
|
||||
|
||||
|
||||
if(!worldObj.isRemote) {
|
||||
type.phase.accept(this);
|
||||
if(type.phaseCondition.apply(this)) {
|
||||
if(action == null){
|
||||
action = DungeonSpawnerActions.actions.get(actionID);
|
||||
}
|
||||
if(condition == null){
|
||||
condition = DungeonSpawnerConditions.conditions.get(conditionID);
|
||||
}
|
||||
if(interaction == null && interactionID != null){
|
||||
interaction = DungeonSpawnerInteractions.interactions.get(interactionID);
|
||||
}
|
||||
|
||||
if(action == null || condition == null){
|
||||
worldObj.setBlock(xCoord,yCoord,zCoord, Blocks.air);
|
||||
return;
|
||||
}
|
||||
action.accept(this);
|
||||
if(condition.apply(this)) {
|
||||
phase++;
|
||||
timer = 0;
|
||||
} else {
|
||||
@ -55,83 +126,47 @@ public class DungeonSpawner extends BlockContainer {
|
||||
public void writeToNBT(NBTTagCompound nbt) {
|
||||
super.writeToNBT(nbt);
|
||||
nbt.setInteger("phase", phase);
|
||||
nbt.setByte("type", (byte) type.ordinal());
|
||||
|
||||
nbt.setString("actionID", actionID);
|
||||
nbt.setString("conditionID", conditionID);
|
||||
if(interactionID != null)
|
||||
nbt.setString("interactionID", interactionID);
|
||||
|
||||
nbt.setInteger("direction", direction.ordinal());
|
||||
if(disguise != null){
|
||||
nbt.setInteger("disguiseMeta", disguiseMeta);
|
||||
nbt.setString("disguise", GameRegistry.findUniqueIdentifierFor(disguise).toString());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound nbt) {
|
||||
super.readFromNBT(nbt);
|
||||
this.phase = nbt.getInteger("phase");
|
||||
this.type = EnumUtil.grabEnumSafely(EnumSpawnerType.class, nbt.getByte("type"));
|
||||
}
|
||||
}
|
||||
|
||||
public static enum EnumSpawnerType {
|
||||
|
||||
ABERRATOR(CON_ABERRATOR, PHASE_ABERRATOR);
|
||||
|
||||
public Function<TileEntityDungeonSpawner, Boolean> phaseCondition;
|
||||
public Consumer<TileEntityDungeonSpawner> phase;
|
||||
|
||||
private EnumSpawnerType(Function<TileEntityDungeonSpawner, Boolean> con, Consumer<TileEntityDungeonSpawner> ph) {
|
||||
this.phaseCondition = con;
|
||||
this.phase = ph;
|
||||
this.actionID = nbt.getString("actionID");
|
||||
this.conditionID = nbt.getString("conditionID");
|
||||
if(nbt.hasKey("interactionID")) this.interactionID = nbt.getString("interactionID");
|
||||
|
||||
this.direction = ForgeDirection.getOrientation(nbt.getInteger("direction"));
|
||||
|
||||
if(nbt.hasKey("disguise")){
|
||||
disguiseMeta = nbt.getInteger("disguiseMeta");
|
||||
disguise = Block.getBlockFromName(nbt.getString("disguise"));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Packet getDescriptionPacket() {
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
this.writeToNBT(nbt);
|
||||
return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) {
|
||||
this.readFromNBT(pkt.func_148857_g());
|
||||
}
|
||||
}
|
||||
|
||||
public static Function<TileEntityDungeonSpawner, Boolean> CON_ABERRATOR = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
if(world.difficultySetting.ordinal() == 0) return false;
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
if(tile.phase == 0) {
|
||||
if(world.getTotalWorldTime() % 20 != 0) return false;
|
||||
return !world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(20, 10, 20)).isEmpty();
|
||||
}
|
||||
if(tile.phase < 3) {
|
||||
if(world.getTotalWorldTime() % 20 != 0 || tile.timer < 60) return false;
|
||||
return world.getEntitiesWithinAABB(EntityUndeadSoldier.class, AxisAlignedBB.getBoundingBox(x, y, z, x - 2, y + 1, z + 1).expand(50, 20, 50)).isEmpty();
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
public static Consumer<TileEntityDungeonSpawner> PHASE_ABERRATOR = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
if(tile.phase == 1 || tile.phase == 2) {
|
||||
if(tile.timer == 0) {
|
||||
Vec3NT vec = new Vec3NT(10, 0, 0);
|
||||
for(int i = 0; i < 10; i++) {
|
||||
EntityUndeadSoldier mob = new EntityUndeadSoldier(world);
|
||||
for(int j = 0; j < 7; j++) {
|
||||
mob.setPositionAndRotation(x + 0.5 + vec.xCoord, y - 5, z + 0.5 + vec.zCoord, i * 36F, 0);
|
||||
if(mob.getCanSpawnHere()) {
|
||||
mob.onSpawnWithEgg(null);
|
||||
world.spawnEntityInWorld(mob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
vec.rotateAroundYDeg(36D);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(tile.phase > 2) {
|
||||
TileEntity te = world.getTileEntity(x, y + 18, z);
|
||||
if(te instanceof TileEntitySkeletonHolder) {
|
||||
TileEntitySkeletonHolder skeleton = (TileEntitySkeletonHolder) te;
|
||||
if(world.rand.nextInt(5) == 0) {
|
||||
skeleton.item = new ItemStack(ModItems.item_secret, 1, EnumSecretType.ABERRATOR.ordinal());
|
||||
} else {
|
||||
skeleton.item = new ItemStack(ModItems.clay_tablet, 1, 1);
|
||||
}
|
||||
skeleton.markDirty();
|
||||
world.markBlockForUpdate(x, y + 18, z);
|
||||
}
|
||||
world.setBlock(x, y, z, Blocks.obsidian);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@ -877,6 +877,8 @@ public class MainRegistry {
|
||||
BlockToolConversion.registerRecipes();
|
||||
AchievementHandler.register();
|
||||
|
||||
MobUtil.intializeMobPools();
|
||||
|
||||
proxy.registerMissileItems();
|
||||
|
||||
// Load compatibility for OC.
|
||||
|
||||
@ -387,74 +387,18 @@ public class ModEventHandler {
|
||||
|
||||
if(entity instanceof EntityZombie) {
|
||||
if(world.rand.nextFloat() < 0.005F && soot > 2) { // full hazmat zombine
|
||||
equipFullSet(entity, ModItems.hazmat_helmet, ModItems.hazmat_plate, ModItems.hazmat_legs, ModItems.hazmat_boots);
|
||||
MobUtil.equipFullSet(entity, ModItems.hazmat_helmet, ModItems.hazmat_plate, ModItems.hazmat_legs, ModItems.hazmat_boots);
|
||||
return;
|
||||
}
|
||||
|
||||
if(world.rand.nextFloat() < 0.005F && soot > 20) { // full security zombine
|
||||
equipFullSet(entity, ModItems.security_helmet, ModItems.security_plate, ModItems.security_legs, ModItems.security_boots);
|
||||
return;
|
||||
}
|
||||
|
||||
slotPools.put(4, createSlotPool(8000, new Object[][]{ //new slots, smooth, brushed, no wrinkles // old slots, wrinkled, rusty, not smooth
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
|
||||
{ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.cobalt_helmet, 2}, {ModItems.rag_piss, 1}, {ModItems.hat, 1}, {ModItems.alloy_helmet, 2},
|
||||
{ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8}
|
||||
}));
|
||||
slotPools.put(3, createSlotPool(7000, new Object[][]{
|
||||
{ModItems.starmetal_plate, 1}, {ModItems.cobalt_plate, 2}, {ModItems.robes_plate, 32},
|
||||
{ModItems.jackt, 32}, {ModItems.jackt2, 32}, {ModItems.alloy_plate, 2},
|
||||
{ModItems.steel_plate, 2}
|
||||
}));
|
||||
slotPools.put(2, createSlotPool(7000, new Object[][]{
|
||||
{ModItems.zirconium_legs, 1}, {ModItems.cobalt_legs, 2}, {ModItems.steel_legs, 16},
|
||||
{ModItems.titanium_legs, 8}, {ModItems.robes_legs, 32}, {ModItems.alloy_legs, 2}
|
||||
}));
|
||||
slotPools.put(1, createSlotPool(7000, new Object[][]{
|
||||
{ModItems.robes_boots, 32}, {ModItems.steel_boots, 16}, {ModItems.cobalt_boots, 2}, {ModItems.alloy_boots, 2}
|
||||
}));
|
||||
slotPools.put(0, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.pipe_lead, 30}, {ModItems.crowbar, 25}, {ModItems.geiger_counter, 20},
|
||||
{ModItems.reer_graar, 16}, {ModItems.steel_pickaxe, 12}, {ModItems.stopsign, 10},
|
||||
{ModItems.sopsign, 8}, {ModItems.chernobylsign, 6}, {ModItems.steel_sword, 15},
|
||||
{ModItems.alloy_axe, 5}, {ModItems.titanium_sword, 8}, {ModItems.lead_gavel, 4},
|
||||
{ModItems.wrench, 20}, {ModItems.cobalt_decorated_sword, 2}, {ModItems.detonator_de, 1}
|
||||
}));
|
||||
slotPools = MobUtil.slotPoolCommon;
|
||||
|
||||
} else if(entity instanceof EntitySkeleton) {
|
||||
|
||||
slotPools.put(4, createSlotPool(12000, new Object[][]{
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
|
||||
{ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.cobalt_helmet, 2}, {ModItems.rag_piss, 1}, {ModItems.hat, 1}, {ModItems.alloy_helmet, 2},
|
||||
{ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8}
|
||||
}));
|
||||
slotPools.put(3, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.starmetal_plate, 1}, {ModItems.cobalt_plate, 2}, {ModItems.alloy_plate, 2}, //sadly they cant wear jackets bc it breaks it
|
||||
{ModItems.steel_plate, 8}, {ModItems.titanium_plate, 4}
|
||||
}));
|
||||
slotPools.put(2, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.zirconium_legs, 1}, {ModItems.cobalt_legs, 2}, {ModItems.steel_legs, 16},
|
||||
{ModItems.titanium_legs, 8}, {ModItems.robes_legs, 32}, {ModItems.alloy_legs, 2},
|
||||
}));
|
||||
slotPools.put(1, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.robes_boots, 32}, {ModItems.steel_boots, 16}, {ModItems.cobalt_boots, 2}, {ModItems.alloy_boots, 2},
|
||||
{ModItems.titanium_boots, 6}
|
||||
}));
|
||||
|
||||
slotPools = MobUtil.slotPoolRanged;
|
||||
ItemStack bowReplacement = getSkelegun(soot, world.rand);
|
||||
slotPools.put(0, createSlotPool(50, bowReplacement != null ? new Object[][]{{bowReplacement, 1}} : new Object[][]{}));
|
||||
}
|
||||
|
||||
assignItemsToEntity(entity, slotPools);
|
||||
}
|
||||
|
||||
private void equipFullSet(EntityLivingBase entity, Item helmet, Item chest, Item legs, Item boots) { //for brainlets (me) to add more armorsets later when i forget about how this works
|
||||
entity.setCurrentItemOrArmor(4, new ItemStack(helmet)); //p_70062_1_ is the slot number
|
||||
entity.setCurrentItemOrArmor(3, new ItemStack(chest));
|
||||
entity.setCurrentItemOrArmor(2, new ItemStack(legs));
|
||||
entity.setCurrentItemOrArmor(1, new ItemStack(boots));
|
||||
MobUtil.assignItemsToEntity(entity, slotPools, rand);
|
||||
}
|
||||
|
||||
private List<WeightedRandomObject> createSlotPool(int nullWeight, Object[][] items) {
|
||||
@ -473,74 +417,30 @@ public class ModEventHandler {
|
||||
return pool;
|
||||
}
|
||||
|
||||
|
||||
public void assignItemsToEntity(EntityLivingBase entity, Map<Integer, List<WeightedRandomObject>> slotPools) {
|
||||
for (Map.Entry<Integer, List<WeightedRandomObject>> entry : slotPools.entrySet()) {
|
||||
int slot = entry.getKey();
|
||||
List<WeightedRandomObject> pool = entry.getValue();
|
||||
|
||||
WeightedRandomObject choice = (WeightedRandomObject) WeightedRandom.getRandomItem(rand, pool); //NullPointerException sludge fix
|
||||
if (choice == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemStack stack = choice.asStack();
|
||||
if (stack == null || stack.getItem() == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stack.getItem() == ModItems.gas_mask_m65 //eyesore
|
||||
|| stack.getItem() == ModItems.gas_mask_olde
|
||||
|| stack.getItem() == ModItems.gas_mask_mono) {
|
||||
ArmorUtil.installGasMaskFilter(stack, new ItemStack(ModItems.gas_mask_filter));
|
||||
}
|
||||
|
||||
entity.setCurrentItemOrArmor(slot, stack);
|
||||
|
||||
//Give skeleton AI if it has a gun
|
||||
if (slot == 0 && entity instanceof EntitySkeleton && pool == slotPools.get(0)) {
|
||||
addFireTask((EntityLiving) entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static ItemStack getSkelegun(float soot, Random rand) {
|
||||
if(!MobConfig.enableMobWeapons) return null;
|
||||
if(rand.nextDouble() > Math.log(soot) * 0.25) return null;
|
||||
if (!MobConfig.enableMobWeapons) return null;
|
||||
if (rand.nextDouble() > Math.log(soot) * 0.25) return null;
|
||||
|
||||
ArrayList<WeightedRandomObject> pool = new ArrayList<WeightedRandomObject>();
|
||||
pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_light_revolver), 12));
|
||||
pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_heavy_revolver), 8));
|
||||
ArrayList<WeightedRandomObject> pool = new ArrayList<>();
|
||||
|
||||
if(soot > 2) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_pepperbox), 10));
|
||||
if(soot > 2) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_henry), 8));
|
||||
if(soot > 2) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_greasegun), 6));
|
||||
|
||||
if(soot > 4) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_maresleg), 4));
|
||||
if(soot > 4) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_uzi), 6));
|
||||
|
||||
if(soot > 8) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_spas12), 3));
|
||||
if(soot > 8) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_am180), 4));
|
||||
|
||||
if(soot > 12) pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_congolake), 1));
|
||||
if(soot < 0.3){
|
||||
pool.add(new WeightedRandomObject(new ItemStack(ModItems.gun_pepperbox), 5));
|
||||
pool.add(new WeightedRandomObject(null, 20));
|
||||
} else if(soot > 0.3 && soot < 1) {
|
||||
pool.addAll(MobUtil.slotPoolGuns.get(0.3));
|
||||
} else if (soot < 3) {
|
||||
pool.addAll(MobUtil.slotPoolGuns.get(1D));
|
||||
} else if (soot < 5) {
|
||||
pool.addAll(MobUtil.slotPoolGuns.get(3D));
|
||||
} else {
|
||||
pool.addAll(MobUtil.slotPoolGuns.get(5D));
|
||||
}
|
||||
|
||||
WeightedRandomObject selected = (WeightedRandomObject) WeightedRandom.getRandomItem(rand, pool);
|
||||
|
||||
return selected.asStack();
|
||||
}
|
||||
|
||||
// these fucking tasks keep stacking on top of themselves
|
||||
private static void addFireTask(EntityLiving entity) {
|
||||
entity.setEquipmentDropChance(0, 0); // Prevent dropping guns
|
||||
|
||||
for(Object entry : entity.tasks.taskEntries) {
|
||||
EntityAITasks.EntityAITaskEntry task = (EntityAITasks.EntityAITaskEntry) entry;
|
||||
if(task.action instanceof EntityAIFireGun) return;
|
||||
}
|
||||
|
||||
entity.tasks.addTask(3, new EntityAIFireGun(entity));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void addAITasks(EntityJoinWorldEvent event) {
|
||||
if(event.world.isRemote || !(event.entity instanceof EntityLiving)) return;
|
||||
@ -549,7 +449,7 @@ public class ModEventHandler {
|
||||
ItemStack held = living.getHeldItem();
|
||||
|
||||
if(held != null && held.getItem() instanceof ItemGunBaseNT) {
|
||||
addFireTask(living);
|
||||
MobUtil.addFireTask(living);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -19,6 +19,7 @@ import com.hbm.blocks.generic.BlockSnowglobe.TileEntitySnowglobe;
|
||||
import com.hbm.blocks.generic.BlockSupplyCrate.TileEntitySupplyCrate;
|
||||
import com.hbm.blocks.generic.BlockWandJigsaw.TileEntityWandJigsaw;
|
||||
import com.hbm.blocks.generic.BlockWandLoot.TileEntityWandLoot;
|
||||
import com.hbm.blocks.generic.BlockWandSpawner.TileEntityWandSpawner;
|
||||
import com.hbm.blocks.generic.DungeonSpawner.TileEntityDungeonSpawner;
|
||||
import com.hbm.blocks.generic.PartEmitter.TileEntityPartEmitter;
|
||||
import com.hbm.blocks.machine.BlockICF.TileEntityBlockICF;
|
||||
@ -236,6 +237,7 @@ public class TileMappings {
|
||||
|
||||
put(TileEntityWandLoot.class, "tileentity_wand_loot");
|
||||
put(TileEntityWandJigsaw.class, "tileentity_wand_jigsaw");
|
||||
put(TileEntityWandSpawner.class, "tileentity_wand_spawner");
|
||||
|
||||
putNetwork();
|
||||
putBombs();
|
||||
@ -428,7 +430,7 @@ public class TileMappings {
|
||||
put(TileEntityCranePartitioner.class, "tileentity_partitioner");
|
||||
put(TileEntityFan.class, "tileentity_fan");
|
||||
put(TileEntityPistonInserter.class, "tileentity_piston_inserter");
|
||||
|
||||
|
||||
put(TileEntityPneumoTube.class, "tileentity_pneumatic_tube");
|
||||
|
||||
put(TileEntityRadioTorchSender.class, "tileentity_rtty_sender");
|
||||
|
||||
197
src/main/java/com/hbm/util/MobUtil.java
Normal file
197
src/main/java/com/hbm/util/MobUtil.java
Normal file
@ -0,0 +1,197 @@
|
||||
package com.hbm.util;
|
||||
|
||||
import com.hbm.entity.mob.ai.EntityAIFireGun;
|
||||
import com.hbm.items.ModItems;
|
||||
import net.minecraft.entity.EntityLiving;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.ai.EntityAITasks;
|
||||
import net.minecraft.entity.monster.EntitySkeleton;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.WeightedRandom;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class MobUtil {
|
||||
|
||||
|
||||
public static Map<Integer, List<WeightedRandomObject>> slotPoolCommon = new HashMap<>();
|
||||
public static Map<Integer, List<WeightedRandomObject>> slotPoolRanged = new HashMap<>();
|
||||
|
||||
public static Map<Integer, List<WeightedRandomObject>> slotPoolAdv = new HashMap<>();
|
||||
public static Map<Integer, List<WeightedRandomObject>> slotPoolAdvRanged;
|
||||
/**Unlike the above two, the Double is interpreted as minimum soot level, instead of armor slot **/
|
||||
public static HashMap<Double, List<WeightedRandomObject>> slotPoolGuns = new HashMap<>();
|
||||
|
||||
|
||||
public static void intializeMobPools(){
|
||||
slotPoolCommon.put(4, createSlotPool(8000, new Object[][]{ //new slots, smooth, brushed, no wrinkles // old slots, wrinkled, rusty, not smooth
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
|
||||
{ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.cobalt_helmet, 2}, {ModItems.rag_piss, 1}, {ModItems.hat, 1}, {ModItems.alloy_helmet, 2},
|
||||
{ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8}
|
||||
}));
|
||||
slotPoolCommon.put(3, createSlotPool(7000, new Object[][]{
|
||||
{ModItems.starmetal_plate, 1}, {ModItems.cobalt_plate, 2}, {ModItems.robes_plate, 32},
|
||||
{ModItems.jackt, 32}, {ModItems.jackt2, 32}, {ModItems.alloy_plate, 2},
|
||||
{ModItems.steel_plate, 2}
|
||||
}));
|
||||
slotPoolCommon.put(2, createSlotPool(7000, new Object[][]{
|
||||
{ModItems.zirconium_legs, 1}, {ModItems.cobalt_legs, 2}, {ModItems.steel_legs, 16},
|
||||
{ModItems.titanium_legs, 8}, {ModItems.robes_legs, 32}, {ModItems.alloy_legs, 2}
|
||||
}));
|
||||
slotPoolCommon.put(1, createSlotPool(7000, new Object[][]{
|
||||
{ModItems.robes_boots, 32}, {ModItems.steel_boots, 16}, {ModItems.cobalt_boots, 2}, {ModItems.alloy_boots, 2}
|
||||
}));
|
||||
slotPoolCommon.put(0, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.pipe_lead, 30}, {ModItems.crowbar, 25}, {ModItems.geiger_counter, 20},
|
||||
{ModItems.reer_graar, 16}, {ModItems.steel_pickaxe, 12}, {ModItems.stopsign, 10},
|
||||
{ModItems.sopsign, 8}, {ModItems.chernobylsign, 6}, {ModItems.steel_sword, 15},
|
||||
{ModItems.titanium_sword, 8}, {ModItems.lead_gavel, 4}, {ModItems.wrench_flipped, 2},
|
||||
{ModItems.wrench, 20}
|
||||
}));
|
||||
|
||||
slotPoolRanged.put(4, createSlotPool(12000, new Object[][]{
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
|
||||
{ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.rag_piss, 1}, {ModItems.goggles, 1}, {ModItems.alloy_helmet, 2},
|
||||
{ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8}
|
||||
}));
|
||||
slotPoolRanged.put(3, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.starmetal_plate, 1}, {ModItems.cobalt_plate, 2}, {ModItems.alloy_plate, 2}, //sadly they cant wear jackets bc it breaks it
|
||||
{ModItems.steel_plate, 8}, {ModItems.titanium_plate, 4}
|
||||
}));
|
||||
slotPoolRanged.put(2, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.zirconium_legs, 1}, {ModItems.cobalt_legs, 2}, {ModItems.steel_legs, 16},
|
||||
{ModItems.titanium_legs, 8}, {ModItems.robes_legs, 32}, {ModItems.alloy_legs, 2},
|
||||
}));
|
||||
slotPoolRanged.put(1, createSlotPool(10000, new Object[][]{
|
||||
{ModItems.robes_boots, 32}, {ModItems.steel_boots, 16}, {ModItems.cobalt_boots, 2}, {ModItems.alloy_boots, 2},
|
||||
{ModItems.titanium_boots, 6}
|
||||
}));
|
||||
|
||||
slotPoolGuns.put(0.3, createSlotPool(new Object[][]{
|
||||
{ModItems.gun_light_revolver, 16}, {ModItems.gun_greasegun, 8}, {ModItems.gun_maresleg, 2}
|
||||
}));
|
||||
slotPoolGuns.put(1D, createSlotPool(new Object[][]{
|
||||
{ModItems.gun_light_revolver, 6}, {ModItems.gun_greasegun, 8}, {ModItems.gun_maresleg, 4}, {ModItems.gun_henry, 6}
|
||||
}));
|
||||
slotPoolGuns.put(3D, createSlotPool(new Object[][]{
|
||||
{ModItems.gun_uzi, 10}, {ModItems.gun_maresleg, 8}, {ModItems.gun_henry, 12}, {ModItems.gun_heavy_revolver, 4}, {ModItems.gun_flaregun, 2}
|
||||
}));
|
||||
slotPoolGuns.put(5D, createSlotPool(new Object[][]{
|
||||
{ModItems.gun_am180, 6}, {ModItems.gun_uzi, 10}, {ModItems.gun_spas12, 8}, {ModItems.gun_henry_lincoln, 2}, {ModItems.gun_heavy_revolver, 12}, {ModItems.gun_flaregun, 4}, {ModItems.gun_flamer, 2}
|
||||
}));
|
||||
|
||||
slotPoolAdv.put(4, createSlotPool(new Object[][]{
|
||||
{ModItems.security_helmet, 10}, {ModItems.t45_helmet, 4}, {ModItems.asbestos_helmet, 12},
|
||||
{ModItems.liquidator_helmet, 4}, {ModItems.no9, 12},
|
||||
{ModItems.hazmat_helmet, 6}
|
||||
}));
|
||||
slotPoolAdv.put(3, createSlotPool(new Object[][]{
|
||||
{ModItems.liquidator_plate, 4}, {ModItems.security_plate, 8}, {ModItems.asbestos_plate, 12},
|
||||
{ModItems.t45_plate, 4}, {ModItems.hazmat_plate, 6},
|
||||
{ModItems.steel_plate, 8}
|
||||
}));
|
||||
slotPoolAdv.put(2, createSlotPool(new Object[][]{
|
||||
{ModItems.liquidator_legs, 4}, {ModItems.security_legs, 8}, {ModItems.asbestos_legs, 12},
|
||||
{ModItems.t45_legs, 4}, {ModItems.hazmat_legs, 6},
|
||||
{ModItems.steel_legs, 8}
|
||||
}));
|
||||
slotPoolAdv.put(1, createSlotPool(new Object[][]{
|
||||
{ModItems.liquidator_boots, 4}, {ModItems.security_boots, 8}, {ModItems.asbestos_boots, 12},
|
||||
{ModItems.t45_boots, 4}, {ModItems.hazmat_boots, 6},
|
||||
{ModItems.robes_boots, 8}
|
||||
}));
|
||||
slotPoolAdv.put(0, createSlotPool(new Object[][]{
|
||||
{ModItems.pipe_lead, 20}, {ModItems.crowbar, 30}, {ModItems.geiger_counter, 20},
|
||||
{ModItems.reer_graar, 20}, {ModItems.wrench_flipped, 12}, {ModItems.stopsign, 16},
|
||||
{ModItems.sopsign, 4}, {ModItems.chernobylsign, 16},
|
||||
{ModItems.titanium_sword, 18}, {ModItems.lead_gavel, 8},
|
||||
{ModItems.wrench, 20}
|
||||
}));
|
||||
|
||||
slotPoolAdvRanged = new HashMap<>(slotPoolAdv);
|
||||
slotPoolAdvRanged.remove(0);
|
||||
|
||||
}
|
||||
|
||||
public static List<WeightedRandomObject> createSlotPool(int nullWeight, Object[][] items) {
|
||||
List<WeightedRandomObject> pool = new ArrayList<>();
|
||||
pool.add(new WeightedRandomObject(null, nullWeight));
|
||||
for (Object[] item : items) {
|
||||
Object obj = item[0];
|
||||
int weight = (int) item[1];
|
||||
|
||||
if (obj instanceof Item) {
|
||||
pool.add(new WeightedRandomObject(new ItemStack((Item) obj), weight));
|
||||
} else if (obj instanceof ItemStack) { //lol just make it pass ItemStack aswell
|
||||
pool.add(new WeightedRandomObject(obj, weight));
|
||||
}
|
||||
}
|
||||
return pool;
|
||||
}
|
||||
public static List<WeightedRandomObject> createSlotPool(Object[][] items) {
|
||||
List<WeightedRandomObject> pool = new ArrayList<>();
|
||||
for (Object[] item : items) {
|
||||
Object obj = item[0];
|
||||
int weight = (int) item[1];
|
||||
|
||||
if (obj instanceof Item) {
|
||||
pool.add(new WeightedRandomObject(new ItemStack((Item) obj), weight));
|
||||
} else if (obj instanceof ItemStack) { //lol just make it pass ItemStack aswell
|
||||
pool.add(new WeightedRandomObject(obj, weight));
|
||||
}
|
||||
}
|
||||
return pool;
|
||||
}
|
||||
|
||||
public static void equipFullSet(EntityLivingBase entity, Item helmet, Item chest, Item legs, Item boots) { //for brainlets (me) to add more armorsets later when i forget about how this works
|
||||
entity.setCurrentItemOrArmor(4, new ItemStack(helmet)); //p_70062_1_ is the slot number
|
||||
entity.setCurrentItemOrArmor(3, new ItemStack(chest));
|
||||
entity.setCurrentItemOrArmor(2, new ItemStack(legs));
|
||||
entity.setCurrentItemOrArmor(1, new ItemStack(boots));
|
||||
}
|
||||
|
||||
public static void assignItemsToEntity(EntityLivingBase entity, Map<Integer, List<WeightedRandomObject>> slotPools, Random rand) {
|
||||
for (Map.Entry<Integer, List<WeightedRandomObject>> entry : slotPools.entrySet()) {
|
||||
int slot = entry.getKey();
|
||||
List<WeightedRandomObject> pool = entry.getValue();
|
||||
|
||||
WeightedRandomObject choice = (WeightedRandomObject) WeightedRandom.getRandomItem(rand, pool); //NullPointerException sludge fix
|
||||
if (choice == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemStack stack = choice.asStack();
|
||||
if (stack == null || stack.getItem() == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stack.getItem() == ModItems.gas_mask_m65 //eyesore
|
||||
|| stack.getItem() == ModItems.gas_mask_olde
|
||||
|| stack.getItem() == ModItems.gas_mask_mono) {
|
||||
ArmorUtil.installGasMaskFilter(stack, new ItemStack(ModItems.gas_mask_filter));
|
||||
}
|
||||
|
||||
entity.setCurrentItemOrArmor(slot, stack);
|
||||
|
||||
//Give skeleton AI if it has a gun
|
||||
if (slot == 0 && entity instanceof EntitySkeleton && pool == slotPools.get(0)) {
|
||||
addFireTask((EntityLiving) entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// these fucking tasks keep stacking on top of themselves
|
||||
public static void addFireTask(EntityLiving entity) {
|
||||
entity.setEquipmentDropChance(0, 0); // Prevent dropping guns
|
||||
|
||||
for(Object entry : entity.tasks.taskEntries) {
|
||||
EntityAITasks.EntityAITaskEntry task = (EntityAITasks.EntityAITaskEntry) entry;
|
||||
if(task.action instanceof EntityAIFireGun) return;
|
||||
}
|
||||
|
||||
entity.tasks.addTask(3, new EntityAIFireGun(entity));
|
||||
}
|
||||
}
|
||||
261
src/main/java/com/hbm/world/gen/util/DungeonSpawnerActions.java
Normal file
261
src/main/java/com/hbm/world/gen/util/DungeonSpawnerActions.java
Normal file
@ -0,0 +1,261 @@
|
||||
package com.hbm.world.gen.util;
|
||||
|
||||
import com.hbm.blocks.BlockDummyable;
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.blocks.generic.BlockSkeletonHolder;
|
||||
import com.hbm.blocks.generic.DungeonSpawner;
|
||||
import com.hbm.entity.item.EntityFallingBlockNT;
|
||||
import com.hbm.entity.missile.EntityMissileTier2;
|
||||
import com.hbm.entity.mob.EntityUndeadSoldier;
|
||||
import com.hbm.items.ItemEnums;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.tileentity.TileEntityDoorGeneric;
|
||||
import com.hbm.tileentity.machine.storage.TileEntityCrateBase;
|
||||
import com.hbm.util.ContaminationUtil;
|
||||
import com.hbm.util.MobUtil;
|
||||
import com.hbm.util.Vec3NT;
|
||||
import com.hbm.world.WorldUtil;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.effect.EntityLightningBolt;
|
||||
import net.minecraft.entity.monster.EntityZombie;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.*;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class DungeonSpawnerActions {
|
||||
|
||||
public static LinkedHashMap<String, Consumer<DungeonSpawner.TileEntityDungeonSpawner>> actions = new LinkedHashMap<>();
|
||||
|
||||
public static Consumer<DungeonSpawner.TileEntityDungeonSpawner> PHASE_ABERRATOR = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
if (tile.phase == 1 || tile.phase == 2) {
|
||||
if (tile.timer == 0) {
|
||||
Vec3NT vec = new Vec3NT(10, 0, 0);
|
||||
for (int i = 0; i < 10; i++) {
|
||||
EntityUndeadSoldier mob = new EntityUndeadSoldier(world);
|
||||
for (int j = 0; j < 7; j++) {
|
||||
mob.setPositionAndRotation(x + 0.5 + vec.xCoord, y - 5, z + 0.5 + vec.zCoord, i * 36F, 0);
|
||||
if (mob.getCanSpawnHere()) {
|
||||
mob.onSpawnWithEgg(null);
|
||||
world.spawnEntityInWorld(mob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
vec.rotateAroundYDeg(36D);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (tile.phase > 2) {
|
||||
TileEntity te = world.getTileEntity(x, y + 18, z);
|
||||
if (te instanceof BlockSkeletonHolder.TileEntitySkeletonHolder) {
|
||||
BlockSkeletonHolder.TileEntitySkeletonHolder skeleton = (BlockSkeletonHolder.TileEntitySkeletonHolder) te;
|
||||
if (world.rand.nextInt(5) == 0) {
|
||||
skeleton.item = new ItemStack(ModItems.item_secret, 1, ItemEnums.EnumSecretType.ABERRATOR.ordinal());
|
||||
} else {
|
||||
skeleton.item = new ItemStack(ModItems.clay_tablet, 1, 1);
|
||||
}
|
||||
skeleton.markDirty();
|
||||
world.markBlockForUpdate(x, y + 18, z);
|
||||
}
|
||||
world.setBlock(x, y, z, Blocks.obsidian);
|
||||
}
|
||||
};
|
||||
|
||||
public static Consumer<DungeonSpawner.TileEntityDungeonSpawner> COLLAPSE_ROOF_RAD_5 = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
if(tile.phase == 0) return;
|
||||
|
||||
//from explosionChaos because i cannot be assed
|
||||
int r = 4;
|
||||
int r2 = r * r;
|
||||
int r22 = r2 / 2;
|
||||
|
||||
for (int xx = -r; xx < r; xx++) {
|
||||
int X = xx + x;
|
||||
int XX = xx * xx;
|
||||
for (int yy = -r; yy < r; yy++) {
|
||||
int Y = yy + y;
|
||||
int YY = XX + yy * yy;
|
||||
for (int zz = -r; zz < r; zz++) {
|
||||
int Z = zz + z;
|
||||
int ZZ = YY + zz * zz;
|
||||
if (ZZ < r22) {
|
||||
|
||||
if (world.getBlock(X, Y, Z).getExplosionResistance(null) <= 70) {
|
||||
EntityFallingBlockNT entityfallingblock = new EntityFallingBlockNT(world, X + 0.5, Y + 0.5, Z + 0.5, world.getBlock(X, Y, Z), world.getBlockMetadata(X, Y, Z));
|
||||
world.spawnEntityInWorld(entityfallingblock);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
world.setBlock(x, y, z, ModBlocks.block_steel);
|
||||
|
||||
};
|
||||
|
||||
public static Consumer<DungeonSpawner.TileEntityDungeonSpawner> FODDER_WAVE = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
if (tile.phase == 1) {
|
||||
Vec3NT vec = new Vec3NT(5, 0, 0);
|
||||
for (int i = 0; i < 10; i++) {
|
||||
EntityZombie mob = new EntityZombie(world);
|
||||
mob.setPositionAndRotation(x + 0.5 + vec.xCoord, world.getHeightValue(x,z), z + 0.5 + vec.zCoord, i * 36F, 0);
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolAdv, new Random());
|
||||
world.spawnEntityInWorld(mob);
|
||||
|
||||
vec.rotateAroundYDeg(36D);
|
||||
}
|
||||
world.setBlock(x, y, z, ModBlocks.block_steel);
|
||||
}
|
||||
};
|
||||
|
||||
public static Consumer<DungeonSpawner.TileEntityDungeonSpawner> PUZZLE_TEST = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
if(tile.phase == 2){
|
||||
world.setBlock(x,y,z, ModBlocks.crate_steel);
|
||||
|
||||
EntityLightningBolt blitz = new EntityLightningBolt(world, x, world.getHeightValue(x, z) + 2, z);
|
||||
world.spawnEntityInWorld(blitz);
|
||||
|
||||
TileEntityCrateBase crate = (TileEntityCrateBase) world.getTileEntity(x,y,z);
|
||||
((IInventory)crate).setInventorySlotContents(15, new ItemStack(ModItems.gun_bolter));
|
||||
}
|
||||
};
|
||||
|
||||
public static Consumer<DungeonSpawner.TileEntityDungeonSpawner> MISSILE_STRIKE = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
if(tile.phase != 1) return;
|
||||
|
||||
world.getClosestPlayer(x,y,z, 25).addChatMessage(new ChatComponentText(EnumChatFormatting.LIGHT_PURPLE + "[COMMAND UNIT]"+ EnumChatFormatting.RESET + " Missile Fired"));
|
||||
|
||||
ForgeDirection parallel = tile.direction.getRotation(ForgeDirection.UP);
|
||||
|
||||
EntityMissileTier2.EntityMissileStrong missile =
|
||||
new EntityMissileTier2.EntityMissileStrong(
|
||||
world,
|
||||
x + tile.direction.offsetX * 300,
|
||||
200,
|
||||
z + tile.direction.offsetZ * 300,
|
||||
x + parallel.offsetX * 30 + tile.direction.offsetX * 30,
|
||||
z + parallel.offsetZ * 30 + tile.direction.offsetZ * 30);
|
||||
WorldUtil.loadAndSpawnEntityInWorld(missile);
|
||||
|
||||
world.setBlock(x,y,z, ModBlocks.block_electrical_scrap);
|
||||
};
|
||||
|
||||
public static Consumer<DungeonSpawner.TileEntityDungeonSpawner> RAD_CONTAINMENT_SYSTEM = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
ForgeDirection direction = tile.direction.getOpposite();
|
||||
ForgeDirection rot = direction.getRotation(ForgeDirection.UP);
|
||||
|
||||
AxisAlignedBB bb = AxisAlignedBB.getBoundingBox(x - rot.offsetX, y - 1, z - rot.offsetZ, x + rot.offsetX + direction.offsetX * 15, y + 1, z + rot.offsetZ + direction.offsetZ * 15).expand(2,2,2);
|
||||
|
||||
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, bb);
|
||||
|
||||
for(EntityLivingBase e : entities) {
|
||||
|
||||
Vec3 vec = Vec3.createVectorHelper(e.posX - (x + 0.5), (e.posY + e.getEyeHeight()) - (y + 0.5), e.posZ - (z + 0.5));
|
||||
double len = vec.lengthVector();
|
||||
vec = vec.normalize();
|
||||
|
||||
len = Math.max(len,1D);
|
||||
|
||||
float res = 0;
|
||||
|
||||
for(int i = 1; i < len; i++) {
|
||||
|
||||
int ix = (int)Math.floor(x + 0.5 + vec.xCoord * i);
|
||||
int iy = (int)Math.floor(y + 0.5 + vec.yCoord * i);
|
||||
int iz = (int)Math.floor(z + 0.5 + vec.zCoord * i);
|
||||
|
||||
res += world.getBlock(ix, iy, iz).getExplosionResistance(null);
|
||||
}
|
||||
|
||||
if(res < 1)
|
||||
res = 1;
|
||||
|
||||
float eRads = 100F;
|
||||
eRads /= (float)res;
|
||||
eRads /= (float)(len * len);
|
||||
|
||||
ContaminationUtil.contaminate(e, ContaminationUtil.HazardType.RADIATION, ContaminationUtil.ContaminationType.HAZMAT2, eRads);
|
||||
}
|
||||
|
||||
if (tile.phase == 2 && tile.timer > 40){
|
||||
world.getClosestPlayer(x,y,z, 25).addChatMessage(new ChatComponentText(
|
||||
EnumChatFormatting.LIGHT_PURPLE + "[RAD CONTAINMENT SYSTEM]" +
|
||||
EnumChatFormatting.RESET + " Diagnostics found containment failure, commencing lockdown"));
|
||||
|
||||
for(int i = 1; i < 20; i++) {
|
||||
int checkX, checkY, checkZ;
|
||||
checkX = x + direction.offsetX * i;
|
||||
checkY = y + 1;
|
||||
checkZ = z + direction.offsetZ * i;
|
||||
Block block = world.getBlock(checkX, checkY,checkZ);
|
||||
TileEntity te = null;
|
||||
if(block instanceof BlockDummyable){
|
||||
int[] coreCoords = ((BlockDummyable) block).findCore(world,checkX,checkY,checkZ);
|
||||
te = world.getTileEntity(coreCoords[0], coreCoords[1], coreCoords[2]);
|
||||
}
|
||||
|
||||
if (te instanceof TileEntityDoorGeneric) {
|
||||
TileEntityDoorGeneric door = (TileEntityDoorGeneric) te;
|
||||
door.setPins(456);
|
||||
door.close();
|
||||
door.lock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
tile.phase = 3;
|
||||
}
|
||||
};
|
||||
|
||||
public static List<String> getActionNames(){
|
||||
return new ArrayList<>(actions.keySet());
|
||||
}
|
||||
|
||||
//register new actions here
|
||||
static{
|
||||
actions.put("PHASE_ABERRATOR", PHASE_ABERRATOR);
|
||||
actions.put("COLLAPSE_ROOF_RAD_5", COLLAPSE_ROOF_RAD_5);
|
||||
actions.put("FODDER_WAVE", FODDER_WAVE);
|
||||
actions.put("PUZZLE_TEST", PUZZLE_TEST);
|
||||
actions.put("MISSILE_STRIKE", MISSILE_STRIKE);
|
||||
actions.put("IRRADIATE_ENTITIES_AOE", RAD_CONTAINMENT_SYSTEM);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -0,0 +1,96 @@
|
||||
package com.hbm.world.gen.util;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.blocks.generic.BlockPedestal;
|
||||
import com.hbm.blocks.generic.DungeonSpawner;
|
||||
import com.hbm.entity.mob.EntityUndeadSoldier;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.tileentity.machine.storage.TileEntityCrateBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.ChatComponentText;
|
||||
import net.minecraft.util.EnumChatFormatting;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.List;
|
||||
import java.util.function.Function;
|
||||
|
||||
public class DungeonSpawnerConditions {
|
||||
|
||||
public static LinkedHashMap<String, Function<DungeonSpawner.TileEntityDungeonSpawner, Boolean>> conditions = new LinkedHashMap<>();
|
||||
|
||||
/**For use with interactions, for having them handle all conditional tasks*/
|
||||
public static Function<DungeonSpawner.TileEntityDungeonSpawner, Boolean> EMPTY = (tile) -> false;
|
||||
|
||||
public static Function<DungeonSpawner.TileEntityDungeonSpawner, Boolean> ABERRATOR = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
if(world.difficultySetting.ordinal() == 0) return false;
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
if(tile.phase == 0) {
|
||||
if(world.getTotalWorldTime() % 20 != 0) return false;
|
||||
return !world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(20, 10, 20)).isEmpty();
|
||||
}
|
||||
if(tile.phase < 3) {
|
||||
if(world.getTotalWorldTime() % 20 != 0 || tile.timer < 60) return false;
|
||||
return world.getEntitiesWithinAABB(EntityUndeadSoldier.class, AxisAlignedBB.getBoundingBox(x, y, z, x - 2, y + 1, z + 1).expand(50, 20, 50)).isEmpty();
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
public static Function<DungeonSpawner.TileEntityDungeonSpawner, Boolean> PLAYER_CUBE_5 = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
return !world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(5, 5, 5)).isEmpty();
|
||||
};
|
||||
|
||||
public static Function<DungeonSpawner.TileEntityDungeonSpawner, Boolean> REDSTONE = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
return world.isBlockIndirectlyGettingPowered(x,y,z);
|
||||
};
|
||||
|
||||
public static Function<DungeonSpawner.TileEntityDungeonSpawner, Boolean> PUZZLE_TEST = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
if(tile.phase == 0 && world.isBlockIndirectlyGettingPowered(x,y,z)){
|
||||
world.getClosestPlayer(x,y,z, 25).addChatMessage(new ChatComponentText("Find a " + EnumChatFormatting.GOLD + "great" + EnumChatFormatting.RESET + " ancient weapon, of questionable use in the modern age"));
|
||||
world.setBlock(x,y + 1,z, ModBlocks.pedestal);
|
||||
return true;
|
||||
}
|
||||
|
||||
TileEntity pedestal = world.getTileEntity(x,y + 1,z);
|
||||
|
||||
return tile.phase == 1
|
||||
&& pedestal instanceof BlockPedestal.TileEntityPedestal
|
||||
&& ((BlockPedestal.TileEntityPedestal) pedestal).item != null
|
||||
&& ((BlockPedestal.TileEntityPedestal) pedestal).item.getItem() == ModItems.big_sword;
|
||||
};
|
||||
|
||||
public static List<String> getConditionNames(){
|
||||
return new ArrayList<>(conditions.keySet());
|
||||
}
|
||||
|
||||
//register new conditions here
|
||||
static {
|
||||
conditions.put("EMPTY", EMPTY);
|
||||
conditions.put("ABERRATOR", ABERRATOR);
|
||||
conditions.put("PLAYER_CUBE_5", PLAYER_CUBE_5);
|
||||
conditions.put("REDSTONE", REDSTONE);
|
||||
conditions.put("PUZZLE_TEST", PUZZLE_TEST);
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,80 @@
|
||||
package com.hbm.world.gen.util;
|
||||
|
||||
import com.hbm.blocks.generic.DungeonSpawner.TileEntityDungeonSpawner;
|
||||
import com.hbm.entity.missile.EntityMissileTier2;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.potion.HbmPotion;
|
||||
import com.hbm.tileentity.TileEntityDoorGeneric;
|
||||
import com.hbm.util.Vec3NT;
|
||||
import com.hbm.world.WorldUtil;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ChatComponentText;
|
||||
import net.minecraft.util.EnumChatFormatting;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**Interactions are called when the player right-clicks the block**/
|
||||
public class DungeonSpawnerInteractions {
|
||||
|
||||
/**Consumer consists of world instance, tile entity instance, three ints for coordinates, one int for block side, and player instance,
|
||||
* in that order **/
|
||||
public static LinkedHashMap<String, Consumer<Object[]>> interactions = new LinkedHashMap<>();
|
||||
|
||||
public static Consumer<Object[]> TEST = (array) -> {
|
||||
World world = (World) array[0];
|
||||
TileEntityDungeonSpawner spawner = (TileEntityDungeonSpawner) array[1];
|
||||
int x = (int) array[2];
|
||||
int y = (int) array[3];
|
||||
int z = (int) array[4];
|
||||
EntityPlayer player = (EntityPlayer) array[5];
|
||||
int side = (int) array[6];
|
||||
|
||||
if(spawner.phase > 1) return;
|
||||
|
||||
if(player.getHeldItem() != null)
|
||||
player.getHeldItem().stackSize--;
|
||||
|
||||
spawner.phase++;
|
||||
};
|
||||
|
||||
public static Consumer<Object[]> RAD_CONTAINMENT_SYSTEM = (array) -> {
|
||||
TileEntityDungeonSpawner spawner = (TileEntityDungeonSpawner) array[1];
|
||||
EntityPlayer player = (EntityPlayer) array[5];
|
||||
|
||||
if(player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.key){
|
||||
player.getHeldItem().stackSize--;
|
||||
player.addChatMessage(new ChatComponentText(
|
||||
EnumChatFormatting.LIGHT_PURPLE + "[RAD CONTAINMENT SYSTEM]" +
|
||||
EnumChatFormatting.RESET + " Radiation treatment administered"));
|
||||
player.addPotionEffect(new PotionEffect(HbmPotion.radaway.getId(), 3 * 60 * 20, 4));
|
||||
player.addPotionEffect(new PotionEffect(HbmPotion.radx.getId(), 3 * 60 * 20, 4));
|
||||
spawner.phase = 2;
|
||||
spawner.timer = 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
public static List<String> getInteractionNames(){
|
||||
return new ArrayList<>(interactions.keySet());
|
||||
}
|
||||
|
||||
//register new interactions here
|
||||
static{
|
||||
interactions.put("TEST", TEST);
|
||||
interactions.put("RADAWAY_INJECTOR", RAD_CONTAINMENT_SYSTEM);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -5279,6 +5279,7 @@ tile.ducrete_smooth_stairs.name=Ducrete Stairs
|
||||
tile.dummy_block.name=Dummy Block
|
||||
tile.dummy_port.name=Dummy Block (Electricity Port)
|
||||
tile.dungeon_chain.name=Metal Chain
|
||||
tile.dungeon_spawner.name=Dungeon Action Block
|
||||
tile.dynamite.name=Dynamite
|
||||
tile.emp_bomb.name=EMP Device
|
||||
tile.factory_advanced_conductor.name=Advanced Factory Electricity Port
|
||||
@ -6061,6 +6062,7 @@ tile.volcano_rad_core.name=Rad Volcano Core
|
||||
tile.wand_air.name=Structure Wand Block (Air)
|
||||
tile.wand_loot.name=Structure Wand Block (Lootable)
|
||||
tile.wand_jigsaw.name=Structure Wand Block (Jigsaw)
|
||||
tile.wand_spawner.name=Structure Wand Block (Actions)
|
||||
tile.waste_earth.name=Dead Grass
|
||||
tile.waste_leaves.name=Dead Leaves
|
||||
tile.waste_log.name=Charred Log
|
||||
|
||||
BIN
src/main/resources/assets/hbm/textures/blocks/wand_spawner.png
Normal file
BIN
src/main/resources/assets/hbm/textures/blocks/wand_spawner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 730 B |
Binary file not shown.
|
After Width: | Height: | Size: 743 B |
Loading…
x
Reference in New Issue
Block a user