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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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dagoth ur yaoi
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12
changelog
12
changelog
@ -1,13 +1,5 @@
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## Changed
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* Opening the tool ability configuration menu is now its own keybind instead of using the copy tool's alt keybind + right click
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* Cycling though tool abilities is now a custom keybind (still right click by default)
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* Removed legacy hardron cooler
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* Removed 20hz transformers
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* High-octane diesel is now called high-cetane diesel
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* The DNT suit now has a damage threshold of 1,000
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## Fixed
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* Fixed new chemical plant ports not initializing their proxies properly
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* Fixed chunkloading entities immediately throwing away their loader ticket
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* Fixed builder jetpack not resetting flight time properly
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* Fixed new chemplant's ferric schrabidate recipe
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* Fixed single reload guns reloading multiple rounds at once when having multiple valid ammo stacks
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* Chemical plant ports. For real this time.
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@ -184,6 +184,16 @@ public class TileEntityMachineChemicalPlant extends TileEntityMachineBase implem
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return false;
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemStack, int j) {
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return i >= 7 && i <= 9;
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int side) {
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return new int[] {4, 5, 6, 7, 8, 9};
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}
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@Override public long getPower() { return power; }
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@Override public void setPower(long power) { this.power = power; }
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@Override public long getMaxPower() { return maxPower; }
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@ -218,7 +218,7 @@ public class DamageResistanceHandler {
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registerSet(ModItems.dns_helmet, ModItems.dns_plate, ModItems.dns_legs, ModItems.dns_boots, new ResistanceStats()
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.addCategory(CATEGORY_EXPLOSION, 100F, 0.99F)
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.addCategory(CATEGORY_FIRE, 0F, 1F)
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.setOther(100F, 1F));
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.setOther(1000F, 1F));
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registerSet(ModItems.taurun_helmet, ModItems.taurun_plate, ModItems.taurun_legs, ModItems.taurun_boots, new ResistanceStats()
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.addCategory(CATEGORY_PROJECTILE, 2F, 0.15F)
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.addCategory(CATEGORY_FIRE, 0F, 0.25F)
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