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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
finished large cooling tower
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@ -6,6 +6,7 @@ import com.hbm.tileentity.machine.TileEntityTowerLarge;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class MachineTowerLarge extends BlockDummyable {
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@ -30,4 +31,20 @@ public class MachineTowerLarge extends BlockDummyable {
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public int getOffset() {
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return 4;
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}
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@Override
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public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
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super.fillSpace(world, x, y, z, dir, o);
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x = x + dir.offsetX * o;
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z = z + dir.offsetZ * o;
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for(int i = 2; i <= 6; i++) {
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ForgeDirection dr2 = ForgeDirection.getOrientation(i);
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ForgeDirection rot = dr2.getRotation(ForgeDirection.UP);
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this.makeExtra(world, x + dr2.offsetX * 4, y, z + dr2.offsetZ * 4);
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this.makeExtra(world, x + dr2.offsetX * 4 + rot.offsetX * 2, y, z + dr2.offsetZ * 4 + rot.offsetZ * 2);
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this.makeExtra(world, x + dr2.offsetX * 4 + rot.offsetX * -2, y, z + dr2.offsetZ * 4 + rot.offsetZ * -2);
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}
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}
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}
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@ -105,7 +105,7 @@ public class EntityNukeExplosionMK3 extends Entity {
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}
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private EntityNukeExplosionMK3(World p_i1582_1_) {
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public EntityNukeExplosionMK3(World p_i1582_1_) {
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super(p_i1582_1_);
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}
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@ -1,11 +1,33 @@
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package com.hbm.tileentity.machine;
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import com.hbm.handler.FluidTypeHandler.FluidType;
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import com.hbm.inventory.FluidTank;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraftforge.common.util.ForgeDirection;
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public class TileEntityTowerLarge extends TileEntity {
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public class TileEntityTowerLarge extends TileEntityCondenser {
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public TileEntityTowerLarge() {
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tanks = new FluidTank[2];
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tanks[0] = new FluidTank(FluidType.SPENTSTEAM, 10000, 0);
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tanks[1] = new FluidTank(FluidType.WATER, 10000, 1);
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}
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@Override
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public void fillFluidInit(FluidType type) {
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for(int i = 2; i <= 6; i++) {
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ForgeDirection dir = ForgeDirection.getOrientation(i);
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ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
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fillFluid(xCoord + dir.offsetX * 5, yCoord, zCoord + dir.offsetZ * 5, getTact(), type);
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fillFluid(xCoord + dir.offsetX * 5 + rot.offsetX * 2, yCoord, zCoord + dir.offsetZ * 5 + rot.offsetZ * 2, getTact(), type);
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fillFluid(xCoord + dir.offsetX * 5 + rot.offsetX * -2, yCoord, zCoord + dir.offsetZ * 5 + rot.offsetZ * -2, getTact(), type);
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}
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}
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AxisAlignedBB bb = null;
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