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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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stair meta working
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@ -154,7 +154,7 @@ abstract public class Feature extends StructureComponent {
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}
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}
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/**
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/**
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*
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* Get orientation-offset metadata for BlockDecoModel
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* @param metadata (0 for facing North, 1 for facing South, 2 for facing West, 3 for facing East)
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* @param metadata (0 for facing North, 1 for facing South, 2 for facing West, 3 for facing East)
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*/
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*/
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protected int getDecoModelMeta(int metadata) {
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protected int getDecoModelMeta(int metadata) {
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@ -190,7 +190,31 @@ abstract public class Feature extends StructureComponent {
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* 1/W: S->W; W->N; N->E; E->S
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* 1/W: S->W; W->N; N->E; E->S
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* 2/N: S->N; W->E; N->S; E->W
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* 2/N: S->N; W->E; N->S; E->W
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* 3/E: S->E; W->S; N->W; E->N
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* 3/E: S->E; W->S; N->W; E->N
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* 0/b00/W, 1/b01/E, 2/b10/N, 3/b11/S
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*/
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*/
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protected int getStairMeta(int metadata) {
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switch(this.coordBaseMode) {
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default: //South
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break;
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case 1: //West
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if((metadata & 3) < 2) //Flip second bit for E/W
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metadata = metadata ^ 2;
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else
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metadata = metadata ^ 3; //Flip both bits for N/S
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break;
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case 2: //North
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metadata = metadata ^ 1; //Flip first bit
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break;
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case 3: //East
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if((metadata & 3) < 2) //Flip both bits for E/W
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metadata = metadata ^ 3;
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else //Flip second bit for N/S
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metadata = metadata ^ 2;
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break;
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}
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return metadata;
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}
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/**
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/**
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* Places door at specified location with orientation-adjusted meta
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* Places door at specified location with orientation-adjusted meta
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@ -137,14 +137,13 @@ public class OfficeFeatures {
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randomlyFillWithBlocks(world, box, rand, 0.75F, sizeX, 2, 8, sizeX, 2, 9, Blocks.glass_pane);
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randomlyFillWithBlocks(world, box, rand, 0.75F, sizeX, 2, 8, sizeX, 2, 9, Blocks.glass_pane);
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randomlyFillWithBlocks(world, box, rand, 0.75F, sizeX - 3, 2, sizeZ, sizeX - 2, 2, sizeZ, Blocks.glass_pane);
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randomlyFillWithBlocks(world, box, rand, 0.75F, sizeX - 3, 2, sizeZ, sizeX - 2, 2, sizeZ, Blocks.glass_pane);
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//Fuwnituwe >w<
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//Fuwnituwe >w<
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//North and south are reversed?????? But east and west aren't????
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int stairMetaE = getStairMeta(1); //East
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int stairMetaE = this.getMetadataWithOffset(Blocks.oak_stairs, 1); //East
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int stairMetaN = getStairMeta(2); //*SHOULD* be north
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int stairMetaS = this.getMetadataWithOffset(Blocks.oak_stairs, 2); //*SHOULD* be north, but south
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int stairMetaS = getStairMeta(3); //South :3
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int stairMetaN = this.getMetadataWithOffset(Blocks.oak_stairs, 3); //Ditto, but north :3
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int stairMetaWU = getStairMeta(0) | 4; //West, Upside-down
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int stairMetaWU = this.getMetadataWithOffset(Blocks.oak_stairs, 0) | 4; //West, Upside-down
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int stairMetaEU = stairMetaE | 4; //East, Upside-down
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int stairMetaEU = this.getMetadataWithOffset(Blocks.oak_stairs, 1) | 4; //East, Upside-down
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int stairMetaNU = stairMetaN | 4; //North, Upside-down uwu
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int stairMetaSU = this.getMetadataWithOffset(Blocks.oak_stairs, 2) | 4; //Ditto, but south, Upside-down uwu
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int stairMetaSU = stairMetaS | 4; //South, Upside-down
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int stairMetaNU = this.getMetadataWithOffset(Blocks.oak_stairs, 3) | 4; //Ditto, but north, Upside-down
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//Desk 1 :3
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//Desk 1 :3
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placeBlockAtCurrentPosition(world, Blocks.spruce_stairs, stairMetaEU, 1, 1, 4, box);
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placeBlockAtCurrentPosition(world, Blocks.spruce_stairs, stairMetaEU, 1, 1, 4, box);
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placeBlockAtCurrentPosition(world, Blocks.spruce_stairs, stairMetaNU, 2, 1, 4, box);
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placeBlockAtCurrentPosition(world, Blocks.spruce_stairs, stairMetaNU, 2, 1, 4, box);
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