mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
just fucking 3D everything i don't care anymore
This commit is contained in:
parent
bc7e00c71c
commit
f389a25dec
@ -4264,10 +4264,10 @@ public class ModItems {
|
||||
.addEffect(new PotionEffect(Potion.damageBoost.id, 20, 0))
|
||||
.setStep("hbm:step.metal").setJump("hbm:step.iron_jump").setFall("hbm:step.iron_land")
|
||||
.hides(EnumPlayerPart.HAT)
|
||||
.setUnlocalizedName("t51_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t51_helmet");
|
||||
t51_plate = new ArmorT51(aMatT51, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t51_helmet).setUnlocalizedName("t51_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t51_plate");
|
||||
t51_legs = new ArmorT51(aMatT51, 2, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t51_helmet).setUnlocalizedName("t51_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t51_legs");
|
||||
t51_boots = new ArmorT51(aMatT51, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t51_helmet).setUnlocalizedName("t51_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t51_boots");
|
||||
.setUnlocalizedName("t51_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":armor");
|
||||
t51_plate = new ArmorT51(aMatT51, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t51_helmet).setUnlocalizedName("t51_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":armor");
|
||||
t51_legs = new ArmorT51(aMatT51, 2, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t51_helmet).setUnlocalizedName("t51_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":armor");
|
||||
t51_boots = new ArmorT51(aMatT51, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t51_helmet).setUnlocalizedName("t51_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":armor");
|
||||
|
||||
ArmorMaterial aMatDesh = EnumHelper.addArmorMaterial("HBM_DESH", 150, new int[] { 3, 8, 6, 3 }, 0);
|
||||
aMatDesh.customCraftingMaterial = ModItems.ingot_desh;
|
||||
|
||||
@ -1,14 +1,19 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorAJR;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorAJR extends ArmorFSBPowered {
|
||||
public class ArmorAJR extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorAJR(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -30,4 +35,18 @@ public class ArmorAJR extends ArmorFSBPowered {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_ajr, armorType,
|
||||
ResourceManager.ajr_helmet, ResourceManager.ajr_chest, ResourceManager.ajr_arm, ResourceManager.ajr_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,14 +1,19 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorAJRO;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorAJRO extends ArmorFSBPowered {
|
||||
public class ArmorAJRO extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorAJRO(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -30,4 +35,18 @@ public class ArmorAJRO extends ArmorFSBPowered {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_ajr, armorType,
|
||||
ResourceManager.ajro_helmet, ResourceManager.ajro_chest, ResourceManager.ajro_arm, ResourceManager.ajro_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,18 +1,26 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.lib.ModDamageSource;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorBJ;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorBJ extends ArmorFSBPowered {
|
||||
public class ArmorBJ extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorBJ(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -24,31 +32,57 @@ public class ArmorBJ extends ArmorFSBPowered {
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot) {
|
||||
|
||||
|
||||
if(models == null) {
|
||||
models = new ModelArmorBJ[4];
|
||||
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
models[i] = new ModelArmorBJ(i);
|
||||
}
|
||||
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
|
||||
|
||||
super.onArmorTick(world, player, itemStack);
|
||||
|
||||
if(this == ModItems.bj_helmet && ArmorFSB.hasFSBArmorIgnoreCharge(player) && !ArmorFSB.hasFSBArmor(player)) {
|
||||
|
||||
ItemStack helmet = player.inventory.armorInventory[3];
|
||||
|
||||
if(!player.inventory.addItemStackToInventory(helmet))
|
||||
player.dropPlayerItemWithRandomChoice(helmet, false);
|
||||
|
||||
player.inventory.armorInventory[3] = null;
|
||||
|
||||
player.attackEntityFrom(ModDamageSource.lunar, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
|
||||
|
||||
super.onArmorTick(world, player, itemStack);
|
||||
|
||||
if(this == ModItems.bj_helmet && ArmorFSB.hasFSBArmorIgnoreCharge(player) && !ArmorFSB.hasFSBArmor(player)) {
|
||||
|
||||
ItemStack helmet = player.inventory.armorInventory[3];
|
||||
|
||||
if(!player.inventory.addItemStackToInventory(helmet))
|
||||
player.dropPlayerItemWithRandomChoice(helmet, false);
|
||||
|
||||
player.inventory.armorInventory[3] = null;
|
||||
|
||||
player.attackEntityFrom(ModDamageSource.lunar, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
if(armorType == 1) {
|
||||
if(ArmorBJ.this == ModItems.bj_plate_jetpack) {
|
||||
GL11.glScaled(0.6875, 0.6875, 0.6875);
|
||||
} else {
|
||||
GL11.glScaled(0.875, 0.875, 0.875);
|
||||
}
|
||||
}
|
||||
renderStandard(ResourceManager.armor_bj, armorType,
|
||||
ResourceManager.bj_eyepatch, ResourceManager.bj_chest, ResourceManager.bj_arm, ResourceManager.bj_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftFoot", "RightFoot");
|
||||
if(ArmorBJ.this == ModItems.bj_plate_jetpack) {
|
||||
GL11.glTranslated(0, 0, -0.1);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.bj_jetpack);
|
||||
ResourceManager.armor_bj.renderPart("Jetpack");
|
||||
}
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,13 +1,21 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorBismuth;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorBismuth extends ArmorFSB {
|
||||
public class ArmorBismuth extends ArmorFSB implements IItemRendererProvider {
|
||||
|
||||
public ArmorBismuth(ArmorMaterial material, int slot, String texture) {
|
||||
super(material, slot, texture);
|
||||
@ -30,4 +38,26 @@ public class ArmorBismuth extends ArmorFSB {
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
if(armorType == 0) {
|
||||
GL11.glTranslated(0, -0.5, 0);
|
||||
GL11.glScaled(0.625, 0.625, 0.625);
|
||||
}
|
||||
if(armorType == 1) {
|
||||
GL11.glScaled(0.875, 0.875, 0.875);
|
||||
}
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
renderStandard(ResourceManager.armor_bismuth, armorType,
|
||||
ResourceManager.armor_bismuth_tex, ResourceManager.armor_bismuth_tex, ResourceManager.armor_bismuth_tex, ResourceManager.armor_bismuth_tex,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftFoot", "RightFoot");
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,12 +3,17 @@ package com.hbm.items.armor;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.google.common.collect.Multimap;
|
||||
import com.hbm.extprop.HbmPlayerProps;
|
||||
import com.hbm.handler.threading.PacketThreading;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorDNT;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
import com.hbm.util.ArmorUtil;
|
||||
import com.hbm.util.BobMathUtil;
|
||||
import com.hbm.util.i18n.I18nUtil;
|
||||
@ -21,16 +26,18 @@ import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.potion.Potion;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.EnumChatFormatting;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.event.entity.living.LivingAttackEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingHurtEvent;
|
||||
|
||||
public class ArmorDNT extends ArmorFSBPowered {
|
||||
public class ArmorDNT extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorDNT(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -190,4 +197,23 @@ public class ArmorDNT extends ArmorFSBPowered {
|
||||
list.add(EnumChatFormatting.AQUA + " " + I18nUtil.resolveKey("armor.fastFall"));
|
||||
list.add(EnumChatFormatting.AQUA + " " + I18nUtil.resolveKey("armor.sprintBoost"));
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
if(armorType == 0) {
|
||||
GL11.glTranslated(0, -1, 0);
|
||||
}
|
||||
setupRenderInv();
|
||||
}
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_dnt, armorType,
|
||||
ResourceManager.dnt_helmet, ResourceManager.dnt_chest, ResourceManager.dnt_arm, ResourceManager.dnt_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,10 @@ import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
import com.hbm.handler.ArmorModHandler;
|
||||
import com.hbm.inventory.fluid.FluidType;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorDesh;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
@ -12,9 +15,11 @@ import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorDesh extends ArmorFSBFueled {
|
||||
public class ArmorDesh extends ArmorFSBFueled implements IItemRendererProvider {
|
||||
|
||||
public ArmorDesh(ArmorMaterial material, int slot, String texture, FluidType fuelType, int maxFuel, int fillRate, int consumption, int drain) {
|
||||
super(material, slot, texture, fuelType, maxFuel, fillRate, consumption, drain);
|
||||
@ -44,4 +49,18 @@ public class ArmorDesh extends ArmorFSBFueled {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_steamsuit, armorType,
|
||||
ResourceManager.steamsuit_helmet, ResourceManager.steamsuit_chest, ResourceManager.steamsuit_arm, ResourceManager.steamsuit_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
import com.hbm.handler.ArmorModHandler;
|
||||
@ -7,8 +9,11 @@ import com.hbm.handler.threading.PacketThreading;
|
||||
import com.hbm.inventory.fluid.FluidType;
|
||||
import com.hbm.inventory.fluid.Fluids;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorDiesel;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
@ -18,11 +23,13 @@ import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorDiesel extends ArmorFSBFueled {
|
||||
public class ArmorDiesel extends ArmorFSBFueled implements IItemRendererProvider {
|
||||
|
||||
public ArmorDiesel(ArmorMaterial material, int slot, String texture, FluidType fuelType, int maxFuel, int fillRate, int consumption, int drain) {
|
||||
super(material, slot, texture, fuelType, maxFuel, fillRate, consumption, drain);
|
||||
@ -69,4 +76,22 @@ public class ArmorDiesel extends ArmorFSBFueled {
|
||||
public boolean acceptsFluid(FluidType type, ItemStack stack) {
|
||||
return type == Fluids.DIESEL || type == Fluids.DIESEL_CRACK;
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
if(armorType == 0) {
|
||||
GL11.glTranslated(0, 0.5, 0);
|
||||
GL11.glScaled(0.875, 0.875, 0.875);
|
||||
}
|
||||
renderStandard(ResourceManager.armor_dieselsuit, armorType,
|
||||
ResourceManager.dieselsuit_helmet, ResourceManager.dieselsuit_chest, ResourceManager.dieselsuit_arm, ResourceManager.dieselsuit_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,14 +1,21 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorDigamma;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorDigamma extends ArmorFSBPowered {
|
||||
public class ArmorDigamma extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorDigamma(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -30,4 +37,24 @@ public class ArmorDigamma extends ArmorFSBPowered {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
if(armorType == 0) {
|
||||
GL11.glScaled(0.875, 0.875, 0.875);
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
}
|
||||
setupRenderInv();
|
||||
}
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_fau, armorType,
|
||||
ResourceManager.fau_helmet, ResourceManager.fau_chest, ResourceManager.fau_arm, ResourceManager.fau_leg,
|
||||
"Head", "Body,Cassette", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,23 +3,32 @@ package com.hbm.items.armor;
|
||||
import com.google.common.collect.Multimap;
|
||||
import com.hbm.handler.ArmorModHandler;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorEnvsuit;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.potion.Potion;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class ArmorEnvsuit extends ArmorFSBPowered {
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ArmorEnvsuit extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorEnvsuit(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -91,4 +100,32 @@ public class ArmorEnvsuit extends ArmorFSBPowered {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
if(armorType == 0) {
|
||||
GL11.glScaled(0.3125, 0.3125, 0.3125);
|
||||
GL11.glTranslated(0, 1, 0);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.envsuit_helmet);
|
||||
ResourceManager.armor_envsuit.renderPart("Helmet");
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glColor3f(1F, 1F, 0.8F);
|
||||
ResourceManager.armor_envsuit.renderPart("Lamps");
|
||||
GL11.glColor3f(1F, 1F, 1F);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
} else {
|
||||
renderStandard(ResourceManager.armor_envsuit, armorType,
|
||||
ResourceManager.envsuit_helmet, ResourceManager.envsuit_chest, ResourceManager.envsuit_arm, ResourceManager.envsuit_leg,
|
||||
"Helmet,Lamps", "Chest", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftFoot", "RightFoot");
|
||||
}
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,7 +10,9 @@ import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.extprop.HbmLivingProps;
|
||||
import com.hbm.handler.radiation.ChunkRadiationManager;
|
||||
import com.hbm.interfaces.NotableComments;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.lib.RefStrings;
|
||||
import com.hbm.util.ContaminationUtil;
|
||||
import com.hbm.util.ShadyUtil;
|
||||
import com.hbm.util.i18n.I18nUtil;
|
||||
@ -39,10 +41,12 @@ import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import net.minecraftforge.client.model.IModelCustom;
|
||||
import net.minecraftforge.event.entity.living.LivingAttackEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingHurtEvent;
|
||||
|
||||
//Armor with full set bonus
|
||||
@NotableComments
|
||||
public class ArmorFSB extends ItemArmor implements IArmorDisableModel {
|
||||
|
||||
private String texture = "";
|
||||
@ -63,6 +67,7 @@ public class ArmorFSB extends ItemArmor implements IArmorDisableModel {
|
||||
public ArmorFSB(ArmorMaterial material, int slot, String texture) {
|
||||
super(material, 0, slot);
|
||||
this.texture = texture;
|
||||
this.setTextureName(RefStrings.MODID + ":armor");
|
||||
}
|
||||
|
||||
public ArmorFSB addEffect(PotionEffect effect) {
|
||||
@ -428,4 +433,63 @@ public class ArmorFSB extends ItemArmor implements IArmorDisableModel {
|
||||
|
||||
public void handleAttack(LivingAttackEvent event) { }
|
||||
public void handleHurt(LivingHurtEvent event) { }
|
||||
|
||||
public static void setupRenderInv() {
|
||||
GL11.glTranslated(0, -1.5, 0);
|
||||
GL11.glScaled(3.25, 3.25, 3.25);
|
||||
GL11.glRotated(180, 1, 0, 0);
|
||||
GL11.glRotated(-135, 0, 1, 0);
|
||||
GL11.glRotated(-20, 1, 0, 0);
|
||||
}
|
||||
|
||||
public static void setupRenderNonInv() {
|
||||
GL11.glRotated(180, 1, 0, 0);
|
||||
GL11.glScaled(0.75, 0.75, 0.75);
|
||||
GL11.glRotated(-90, 0, 1, 0);
|
||||
}
|
||||
|
||||
// if it's the same vomit every time, why not make a method that does it for us?
|
||||
public static void renderStandard(IModelCustom model, int armorType,
|
||||
ResourceLocation helmetTex, ResourceLocation chestTex, ResourceLocation armTex, ResourceLocation legTex,
|
||||
String helmet, String chest, String leftArm, String rightArm, String leftLeg, String rightLeg, String leftBoot, String rightBoot) {
|
||||
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
if(armorType == 0) {
|
||||
GL11.glScaled(0.3125, 0.3125, 0.3125);
|
||||
GL11.glTranslated(0, 1, 0);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(helmetTex);
|
||||
for(String s : helmet.split(",")) model.renderPart(s);
|
||||
}
|
||||
if(armorType == 1) {
|
||||
GL11.glScaled(0.225, 0.225, 0.225);
|
||||
GL11.glTranslated(0, -10, 0);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(chestTex);
|
||||
for(String s : chest.split(",")) model.renderPart(s);
|
||||
GL11.glTranslated(0, 0, 0.1);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(armTex);
|
||||
for(String s : leftArm.split(",")) model.renderPart(s);
|
||||
for(String s : rightArm.split(",")) model.renderPart(s);
|
||||
}
|
||||
if(armorType == 2) {
|
||||
GL11.glScaled(0.25, 0.25, 0.25);
|
||||
GL11.glTranslated(0, -20, 0);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(legTex);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
for(String s : leftLeg.split(",")) model.renderPart(s);
|
||||
GL11.glTranslated(0, 0, 0.1);
|
||||
for(String s : rightLeg.split(",")) model.renderPart(s);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
}
|
||||
if(armorType == 3) {
|
||||
GL11.glScaled(0.25, 0.25, 0.25);
|
||||
GL11.glTranslated(0, -22, 0);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(legTex);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
for(String s : leftBoot.split(",")) model.renderPart(s);
|
||||
GL11.glTranslated(0, 0, 0.1);
|
||||
for(String s : rightBoot.split(",")) model.renderPart(s);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
}
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,10 @@ import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.extprop.HbmLivingProps;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorHEV;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
@ -15,11 +18,13 @@ import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
|
||||
|
||||
public class ArmorHEV extends ArmorFSBPowered {
|
||||
public class ArmorHEV extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorHEV(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -175,4 +180,17 @@ public class ArmorHEV extends ArmorFSBPowered {
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
|
||||
}
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_hev, armorType,
|
||||
ResourceManager.hev_helmet, ResourceManager.hev_chest, ResourceManager.hev_arm, ResourceManager.hev_leg,
|
||||
"Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftFoot", "RightFoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,14 +1,21 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorRPA;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorRPA extends ArmorFSBPowered {
|
||||
public class ArmorRPA extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorRPA(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -30,4 +37,19 @@ public class ArmorRPA extends ArmorFSBPowered {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
if(armorType == 1) GL11.glTranslated(0, 0.25, 0);
|
||||
renderStandard(ResourceManager.armor_remnant, armorType,
|
||||
ResourceManager.rpa_helmet, ResourceManager.rpa_chest, ResourceManager.rpa_arm, ResourceManager.rpa_leg,
|
||||
"Head", "Body,Fan,Glow", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,14 +1,19 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorT51;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorT51 extends ArmorFSBPowered {
|
||||
public class ArmorT51 extends ArmorFSBPowered implements IItemRendererProvider {
|
||||
|
||||
public ArmorT51(ArmorMaterial material, int slot, String texture, long maxPower, long chargeRate, long consumption, long drain) {
|
||||
super(material, slot, texture, maxPower, chargeRate, consumption, drain);
|
||||
@ -30,4 +35,18 @@ public class ArmorT51 extends ArmorFSBPowered {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() { setupRenderInv(); }
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_t51, armorType,
|
||||
ResourceManager.t51_helmet, ResourceManager.t51_chest, ResourceManager.t51_arm, ResourceManager.t51_leg,
|
||||
"Helmet", "Chest", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,14 +1,21 @@
|
||||
package com.hbm.items.armor;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorTaurun;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
public class ArmorTaurun extends ArmorFSB {
|
||||
public class ArmorTaurun extends ArmorFSB implements IItemRendererProvider {
|
||||
|
||||
public ArmorTaurun(ArmorMaterial material, int slot, String texture) {
|
||||
super(material, slot, texture);
|
||||
@ -31,4 +38,22 @@ public class ArmorTaurun extends ArmorFSB {
|
||||
|
||||
return models[armorSlot];
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
if(armorType == 0) GL11.glTranslated(0, 1, 0);
|
||||
if(armorType == 1) GL11.glTranslated(0, 1.5, 0);
|
||||
setupRenderInv();
|
||||
}
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_taurun, armorType,
|
||||
ResourceManager.taurun_helmet, ResourceManager.taurun_chest, ResourceManager.taurun_arm, ResourceManager.taurun_leg,
|
||||
"Helmet", "Chest", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,10 +2,15 @@ package com.hbm.items.armor;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.extprop.HbmPlayerProps;
|
||||
import com.hbm.handler.ArmorModHandler;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.model.ModelArmorTrenchmaster;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
import com.hbm.util.i18n.I18nUtil;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
@ -13,12 +18,14 @@ import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumChatFormatting;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.event.entity.living.LivingAttackEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingHurtEvent;
|
||||
|
||||
public class ArmorTrenchmaster extends ArmorFSB {
|
||||
public class ArmorTrenchmaster extends ArmorFSB implements IItemRendererProvider {
|
||||
|
||||
public ArmorTrenchmaster(ArmorMaterial material, int slot, String texture) {
|
||||
super(material, slot, texture);
|
||||
@ -102,4 +109,22 @@ public class ArmorTrenchmaster extends ArmorFSB {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override public Item getItemForRenderer() { return this; }
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
if(armorType == 0) GL11.glTranslated(0, 1, 0);
|
||||
if(armorType == 1) GL11.glTranslated(0, 1.5, 0);
|
||||
setupRenderInv();
|
||||
}
|
||||
public void renderNonInv() { setupRenderNonInv(); }
|
||||
public void renderCommon() {
|
||||
renderStandard(ResourceManager.armor_trenchmaster, armorType,
|
||||
ResourceManager.trenchmaster_helmet, ResourceManager.trenchmaster_chest, ResourceManager.trenchmaster_arm, ResourceManager.trenchmaster_leg,
|
||||
"Helmet,Light", "Chest", "LeftArm", "RightArm", "LeftLeg", "RightLeg", "LeftBoot", "RightBoot");
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@ -449,6 +449,18 @@ public class ClientProxy extends ServerProxy {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// same crap but for items directly because why invent a new solution when this shit works just fine
|
||||
Iterator itItems = Item.itemRegistry.iterator();
|
||||
while(itItems.hasNext()) {
|
||||
Object o = itItems.next();
|
||||
if(o instanceof IItemRendererProvider) {
|
||||
IItemRendererProvider prov = (IItemRendererProvider) o;
|
||||
for(Item item : prov.getItemsForRenderer()) {
|
||||
MinecraftForgeClient.registerItemRenderer(item, prov.getRenderer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//universal JSON translated items
|
||||
double[] rtp = new double[] {0, 180, -90};
|
||||
|
||||
@ -43,8 +43,8 @@ public class ModelArmorDigamma extends ModelArmorBase {
|
||||
if(this.type == 1) {
|
||||
bindTexture(ResourceManager.fau_chest);
|
||||
this.body.render(scaleFactor);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
bindTexture(ResourceManager.fau_cassette);
|
||||
this.cassette.render(scaleFactor);
|
||||
bindTexture(ResourceManager.fau_arm);
|
||||
|
||||
BIN
src/main/resources/assets/hbm/textures/items/armor.png
Normal file
BIN
src/main/resources/assets/hbm/textures/items/armor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 264 B |
Loading…
x
Reference in New Issue
Block a user