firebox in a jar

This commit is contained in:
Bob 2022-08-31 22:58:03 +02:00
parent 003177cba4
commit f45fb21d63
3 changed files with 282 additions and 5 deletions

View File

@ -142,7 +142,7 @@ public class GuiWorldInAJar extends GuiScreen {
brickScene.add(new ActionWait(200));
//this.testScript.addScene(startingScene).addScene(brickScene);
this.testScript = CannerySILEX.createScript();
this.testScript = CanneryFirebox.createScript();
renderer = new RenderBlocks(testScript.world);
renderer.enableAO = true;
//SKY BLUE: 0xffA5D9FF, 0xff39ACFF, 0xff1A6CA7, 0xff1A1F22
@ -153,11 +153,10 @@ public class GuiWorldInAJar extends GuiScreen {
this.drawDefaultBackground();
shittyHack = this;
if(testScript != null) {
testScript.run();
}
try {
if(testScript != null) {
testScript.run();
}
this.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
GL11.glDisable(GL11.GL_LIGHTING);
this.drawGuiContainerForegroundLayer(mouseX, mouseY);

View File

@ -0,0 +1,52 @@
package com.hbm.wiaj.actors;
import org.lwjgl.opengl.GL11;
import com.hbm.wiaj.JarScene;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.nbt.NBTTagCompound;
public class ActorVillager implements ISpecialActor {
EntityVillager villager = new EntityVillager(Minecraft.getMinecraft().theWorld);
NBTTagCompound data = new NBTTagCompound();
public ActorVillager() { }
public ActorVillager(NBTTagCompound data) {
this.data = data;
}
@Override
public void drawForegroundComponent(int w, int h, int ticks, float interp) { }
@Override
public void drawBackgroundComponent(int ticks, float interp) {
double x = data.getDouble("x");
double y = data.getDouble("y");
double z = data.getDouble("z");
double yaw = data.getDouble("yaw");
GL11.glTranslated(x, y, z);
GL11.glRotated(yaw, 0, 1, 0);
RenderManager.instance.renderEntityWithPosYaw(villager, 0D, 0D, 0D, 0F, interp);
}
@Override
public void updateActor(JarScene scene) {
villager.limbSwingAmount += (1F - villager.limbSwingAmount) * 0.4F;
villager.limbSwing += villager.limbSwingAmount;
}
@Override
public void setActorData(NBTTagCompound data) {
}
@Override
public void setDataPoint(String tag, Object o) {
}
}

View File

@ -0,0 +1,226 @@
package com.hbm.wiaj.cannery;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.items.ModItems;
import com.hbm.main.ResourceManager;
import com.hbm.render.tileentity.RenderStirling;
import com.hbm.wiaj.JarScene;
import com.hbm.wiaj.JarScript;
import com.hbm.wiaj.WorldInAJar;
import com.hbm.wiaj.actions.ActionCreateActor;
import com.hbm.wiaj.actions.ActionRemoveActor;
import com.hbm.wiaj.actions.ActionSetBlock;
import com.hbm.wiaj.actions.ActionSetTile;
import com.hbm.wiaj.actions.ActionSetZoom;
import com.hbm.wiaj.actions.ActionUpdateActor;
import com.hbm.wiaj.actions.ActionWait;
import com.hbm.wiaj.actors.ActorFancyPanel;
import com.hbm.wiaj.actors.ActorTileEntity;
import com.hbm.wiaj.actors.ActorVillager;
import com.hbm.wiaj.actors.ITileActorRenderer;
import com.hbm.wiaj.actors.ActorFancyPanel.Orientation;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
public class CanneryFirebox {
public static JarScript createScript() {
WorldInAJar world = new WorldInAJar(5, 5, 5);
JarScript script = new JarScript(world);
JarScene scene0 = new JarScene(script);
scene0.add(new ActionSetZoom(3, 0));
for(int x = world.sizeX - 1; x >= 0 ; x--) {
for(int z = 0; z < world.sizeZ; z++) {
scene0.add(new ActionSetBlock(x, 0, z, Blocks.brick_block));
}
scene0.add(new ActionWait(2));
}
scene0.add(new ActionWait(8));
NBTTagCompound firebox = new NBTTagCompound(); firebox.setDouble("x", 2); firebox.setDouble("y", 1); firebox.setDouble("z", 2); firebox.setInteger("rotation", 5);
scene0.add(new ActionCreateActor(0, new ActorTileEntity(new ActorSILEX(), firebox)));
scene0.add(new ActionWait(10));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -10, new Object[][] {{"The firebox burns flammable items to generate heat."}}, 150)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.BOTTOM)));
scene0.add(new ActionWait(60));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -10, new Object[][] {{"It can burn any flammable item, although higher quality "
+ "fuels such as coal, coke and solid fuel burn longer and hotter."}}, 250)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.BOTTOM)));
scene0.add(new ActionWait(60));
scene0.add(new ActionRemoveActor(1));
scene0.add(new ActionWait(5));
scene0.add(new ActionUpdateActor(0, "open", true));
scene0.add(new ActionWait(30));
scene0.add(new ActionUpdateActor(0, "isOn", true));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -50, 40, new Object[][] {{new ItemStack(Items.coal)}}, 0)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.RIGHT)));
scene0.add(new ActionWait(10));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -50, 40, new Object[][] {{new ItemStack(ModItems.coke)}}, 0)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.RIGHT)));
scene0.add(new ActionWait(10));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -50, 40, new Object[][] {{new ItemStack(ModItems.solid_fuel)}}, 0)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.RIGHT)));
scene0.add(new ActionWait(10));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -50, 40, new Object[][] {{new ItemStack(ModItems.rocket_fuel)}}, 0)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.RIGHT)));
scene0.add(new ActionWait(10));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -50, 40, new Object[][] {{new ItemStack(ModItems.solid_fuel_bf)}}, 0)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.RIGHT)));
scene0.add(new ActionWait(10));
scene0.add(new ActionRemoveActor(1));
scene0.add(new ActionWait(10));
scene0.add(new ActionUpdateActor(0, "open", false));
scene0.add(new ActionWait(30));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -10, new Object[][] {{"Heat is given off by the copper contact at the "
+ "top of the firebox. Machines with an identical contact on the bottom can receive heat by being placed on top of the firebox."}}, 250)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.BOTTOM)));
scene0.add(new ActionWait(80));
scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -10, new Object[][] {{"If heat isn't being used up and the heat buffer "
+ "becomes full, the firebox will shut off to prevent wasting of fuel."}}, 250)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.BOTTOM)));
scene0.add(new ActionWait(60));
scene0.add(new ActionRemoveActor(1));
scene0.add(new ActionWait(10));
JarScene scene1 = new JarScene(script);
NBTTagCompound stirling = new NBTTagCompound();
/*stirling.setDouble("x", 2.5);
stirling.setDouble("y", 2);
stirling.setDouble("z", 2.5);
stirling.setDouble("yaw", 180);
stirling.setBoolean("hasCog", true);
scene1.add(new ActionCreateActor(1, new ActorVillager(stirling)));*/
stirling.setDouble("x", 2);
stirling.setDouble("y", 2);
stirling.setDouble("z", 2);
stirling.setInteger("rotation", 2);
stirling.setBoolean("hasCog", true);
scene1.add(new ActionCreateActor(1, new ActorTileEntity(new RenderStirling(), stirling)));
scene1.add(new ActionUpdateActor(1, "speed", 0F));
scene1.add(new ActionWait(10));
scene1.add(new ActionCreateActor(2, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -45, new Object[][] {{"One such machine is the stirling engine, which will "
+ "turn heat directly into energy."}}, 250)
.setColors(0xFFFDCA88, 0xFFD57C4F, 0xFFAB4223, 0xff1A1F22).setOrientation(Orientation.BOTTOM)));
scene1.add(new ActionWait(60));
scene1.add(new ActionRemoveActor(2));
scene1.add(new ActionWait(10));
for(int i = 0; i < 60; i++) {
scene1.add(new ActionUpdateActor(1, "speed", i / 5F));
scene1.add(new ActionWait(1));
}
scene1.add(new ActionSetTile(1, 2, 2, new Dummies.JarDummyConnector()));
scene1.add(new ActionSetTile(0, 2, 2, new Dummies.JarDummyConnector()));
scene1.add(new ActionSetTile(0, 1, 2, new Dummies.JarDummyConnector()));
scene1.add(new ActionSetTile(0, 1, 3, new Dummies.JarDummyConnector()));
scene1.add(new ActionSetBlock(0, 2, 2, ModBlocks.red_cable));
scene1.add(new ActionSetBlock(0, 1, 2, ModBlocks.red_cable));
scene1.add(new ActionSetBlock(0, 1, 3, ModBlocks.machine_detector, 0));
scene1.add(new ActionWait(10));
scene1.add(new ActionSetBlock(0, 1, 3, ModBlocks.machine_detector, 1));
scene1.add(new ActionWait(100));
script.addScene(scene0).addScene(scene1);
return script;
}
public static class ActorSILEX implements ITileActorRenderer {
@Override
public void renderActor(int ticks, float interp, NBTTagCompound data) {
double x = data.getDouble("x");
double y = data.getDouble("y");
double z = data.getDouble("z");
int rotation = data.getInteger("rotation");
boolean isOn = data.getBoolean("isOn");
float doorAngle = data.getFloat("angle");
float prevDoorAngle = data.getFloat("lastAngle");
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(rotation) {
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
ITileActorRenderer.bindTexture(ResourceManager.heater_firebox_tex);
ResourceManager.heater_firebox.renderPart("Main");
GL11.glPushMatrix();
float door = prevDoorAngle + (doorAngle - prevDoorAngle) * interp;
GL11.glTranslated(1.375, 0, 0.375);
GL11.glRotatef(door, 0F, -1F, 0F);
GL11.glTranslated(-1.375, 0, -0.375);
ResourceManager.heater_firebox.renderPart("Door");
GL11.glPopMatrix();
if(isOn) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
ResourceManager.heater_firebox.renderPart("InnerBurning");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
} else {
ResourceManager.heater_firebox.renderPart("InnerEmpty");
}
}
@Override
public void updateActor(int ticks, NBTTagCompound data) {
boolean open = data.getBoolean("open");
float doorAngle = data.getFloat("angle");
data.setFloat("lastAngle", doorAngle);
float swingSpeed = (doorAngle / 10F) + 3;
if(open) {
doorAngle += swingSpeed;
} else {
doorAngle -= swingSpeed;
}
doorAngle = MathHelper.clamp_float(doorAngle, 0F, 135F);
data.setFloat("angle", doorAngle);
}
}
}