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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Add empty reload sounds to Benelli
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8408a8e239
commit
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@ -63,6 +63,7 @@ public class GunConfiguration implements Cloneable {
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public int emptyReloadAdditionalDuration;
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//sound path to the reload sound
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public String reloadSound = "";
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public String reloadSoundEmpty = null;
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//whether the reload sound should be played at the beginning or at the end of the reload
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public boolean reloadSoundEnd = true;
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public String equipSound = "";
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@ -114,6 +115,7 @@ public class GunConfiguration implements Cloneable {
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public static final String RSOUND_REVOLVER = "hbm:weapon.revolverReload";
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public static final String RSOUND_RIFLE = "";
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public static final String RSOUND_MAG = "hbm:weapon.magReload";
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public static final String RSOUND_MAG_BOLT = "hbm:weapon.magReloadBolt";
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public static final String RSOUND_SHOTGUN = "hbm:weapon.shotgunReload";
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public static final String RSOUND_LAUNCHER = "hbm:weapon.rpgReload";
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public static final String RSOUND_GRENADE = "hbm:weapon.hkReload";
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@ -246,6 +246,7 @@ public class Gun12GaugeFactory {
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config.reloadDuration = 21;
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config.emptyReloadAdditionalDuration = 15;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.reloadSoundEmpty = GunConfiguration.RSOUND_MAG_BOLT;
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config.reloadSoundEnd = false;
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config.name += "Drum";
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@ -364,6 +364,8 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD, IEqu
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setIsReloading(stack, false);
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return;
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}
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String reloadSound = mainConfig.reloadSoundEmpty != null && getMag(stack) == 0 ? mainConfig.reloadSoundEmpty : mainConfig.reloadSound;
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ammo.stacksize = toConsume;
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setMag(stack, getMag(stack) + toAdd);
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@ -375,11 +377,11 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD, IEqu
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AnimType animType = availableFills <= 1 ? AnimType.RELOAD_END : AnimType.RELOAD_CYCLE;
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PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(animType.ordinal()), (EntityPlayerMP) player);
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if (availableFills > 1 && !mainConfig.reloadSoundEnd)
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world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
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world.playSoundAtEntity(player, reloadSound, 1.0F, 1.0F);
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}
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if(hasLoaded && mainConfig.reloadSoundEnd)
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world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
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world.playSoundAtEntity(player, reloadSound, 1.0F, 1.0F);
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if(mainConfig.ejector != null && mainConfig.ejector.getAfterReload())
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queueCasing(player, mainConfig.ejector, prevCfg, stack);
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@ -418,8 +420,10 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD, IEqu
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if(getIsReloading(stack))
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return;
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if(!mainConfig.reloadSoundEnd)
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world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
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if(!mainConfig.reloadSoundEnd) {
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String reloadSound = mainConfig.reloadSoundEmpty != null && getMag(stack) == 0 ? mainConfig.reloadSoundEmpty : mainConfig.reloadSound;
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world.playSoundAtEntity(player, reloadSound, 1.0F, 1.0F);
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}
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if(!world.isRemote) {
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AnimType reloadType = getMag(stack) == 0 ? AnimType.RELOAD_EMPTY : AnimType.RELOAD;
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@ -171,6 +171,7 @@
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"weapon.revolverReload": {"category": "player", "sounds": [{"name": "weapon/revolverReload", "stream": false}]},
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"weapon.shotgunReload": {"category": "player", "sounds": ["weapon/shotgunReload1", "weapon/shotgunReload2", "weapon/shotgunReload3"]},
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"weapon.magReload": {"category": "player", "sounds": [{"name": "weapon/magReload", "stream": false}]},
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"weapon.magReloadBolt": {"category": "player", "sounds": [{"name": "weapon/magReloadBolt", "stream": false}]},
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"weapon.rpgReload": {"category": "player", "sounds": [{"name": "weapon/rpgReload", "stream": false}]},
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"weapon.boat": {"category": "player", "sounds": [{"name": "weapon/boat", "stream": false}]},
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"weapon.hkShoot": {"category": "player", "sounds": [{"name": "weapon/hkShoot", "stream": false}]},
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BIN
src/main/resources/assets/hbm/sounds/weapon/magReloadBolt.ogg
Normal file
BIN
src/main/resources/assets/hbm/sounds/weapon/magReloadBolt.ogg
Normal file
Binary file not shown.
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