Merge pull request #2113 from Lazzzycatwastaken/dsss

full set zombie balance
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HbmMods 2025-04-29 08:00:14 +02:00 committed by GitHub
commit f7659acde1
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@ -349,13 +349,15 @@ public class ModEventHandler {
Map<Integer, List<WeightedRandomObject>> slotPools = new HashMap<>();
float soot = PollutionHandler.getPollution(entity.worldObj, MathHelper.floor_double(event.x), MathHelper.floor_double(event.y), MathHelper.floor_double(event.z), PollutionType.SOOT); //uhfgfg
if(entity instanceof EntityZombie) {
if(world.rand.nextFloat() < 0.005F) { // full hazmat zombine
if(world.rand.nextFloat() < 0.005F && soot > 2) { // full hazmat zombine
equipFullSet(entity, ModItems.hazmat_helmet, ModItems.hazmat_plate, ModItems.hazmat_legs, ModItems.hazmat_boots);
return;
}
if(world.rand.nextFloat() < 0.005F) { // full security zombine
if(world.rand.nextFloat() < 0.005F && soot > 20) { // full security zombine
equipFullSet(entity, ModItems.security_helmet, ModItems.security_plate, ModItems.security_legs, ModItems.security_boots);
return;
}
@ -385,10 +387,8 @@ public class ModEventHandler {
{ModItems.alloy_axe, 5}, {ModItems.titanium_sword, 8}, {ModItems.lead_gavel, 4},
{ModItems.wrench, 20}, {ModItems.cobalt_decorated_sword, 2}, {ModItems.detonator_de, 1}
}));
} else if(entity instanceof EntitySkeleton) {
float soot = PollutionHandler.getPollution(entity.worldObj,
MathHelper.floor_double(event.x), MathHelper.floor_double(event.y), MathHelper.floor_double(event.z), PollutionType.SOOT); //uhfgfg
slotPools.put(4, createSlotPool(12000, new Object[][]{
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
@ -412,7 +412,7 @@ public class ModEventHandler {
ItemStack bowReplacement = getSkelegun(soot, world.rand);
slotPools.put(0, createSlotPool(50, bowReplacement != null ? new Object[][]{{bowReplacement, 1}} : new Object[][]{}));
}
assignItemsToEntity(entity, slotPools);
}
@ -440,7 +440,7 @@ public class ModEventHandler {
}
private void assignItemsToEntity(EntityLivingBase entity, Map<Integer, List<WeightedRandomObject>> slotPools) {
public void assignItemsToEntity(EntityLivingBase entity, Map<Integer, List<WeightedRandomObject>> slotPools) {
for (Map.Entry<Integer, List<WeightedRandomObject>> entry : slotPools.entrySet()) {
int slot = entry.getKey();
List<WeightedRandomObject> pool = entry.getValue();
@ -662,7 +662,7 @@ public class ModEventHandler {
HazardSystem.updateDroppedItem(item);
}
}
EntityRailCarBase.updateMotion(event.world);
}
}