mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
a few more lang keys
This commit is contained in:
parent
3ef639b106
commit
f771345f88
@ -287,7 +287,7 @@ public class ArmorFSB extends ItemArmor implements IArmorDisableModel {
|
||||
}
|
||||
|
||||
if(protectionYield != 100F) {
|
||||
list.add(EnumChatFormatting.BLUE + " Protection applies to damage <" + protectionYield);
|
||||
list.add(EnumChatFormatting.BLUE + " " + I18nUtil.resolveKey("armor.yield", protectionYield));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -177,7 +177,7 @@ public class ArmorGasMask extends ItemArmor implements IGasMask {
|
||||
List<HazardClass> haz = getBlacklist(stack, player);
|
||||
|
||||
if(!haz.isEmpty()) {
|
||||
list.add(EnumChatFormatting.RED + "Will never protect against:");
|
||||
list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("hazard.neverProtects"));
|
||||
|
||||
for(HazardClass clazz : haz) {
|
||||
list.add(EnumChatFormatting.DARK_RED + " -" + I18nUtil.resolveKey(clazz.lang));
|
||||
|
||||
@ -5,6 +5,7 @@ import java.util.List;
|
||||
import com.google.common.collect.Multimap;
|
||||
import com.hbm.handler.ArmorModHandler;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.util.I18nUtil;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
@ -37,32 +38,32 @@ public class ItemArmorMod extends Item {
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) {
|
||||
list.add(EnumChatFormatting.DARK_PURPLE + "Applicable to:");
|
||||
list.add(EnumChatFormatting.DARK_PURPLE + I18nUtil.resolveKey("armorMod.applicableTo"));
|
||||
|
||||
if(helmet && chestplate && leggings && boots) {
|
||||
list.add(" All");
|
||||
list.add(" " + I18nUtil.resolveKey("armorMod.all"));
|
||||
} else {
|
||||
|
||||
if(helmet)
|
||||
list.add(" Helmets");
|
||||
list.add(" " + I18nUtil.resolveKey("armorMod.helmets"));
|
||||
if(chestplate)
|
||||
list.add(" Chestplates");
|
||||
list.add(" " + I18nUtil.resolveKey("armorMod.chestplates"));
|
||||
if(leggings)
|
||||
list.add(" Leggings");
|
||||
list.add(" " + I18nUtil.resolveKey("armorMod.leggins"));
|
||||
if(boots)
|
||||
list.add(" Boots");
|
||||
list.add(" " + I18nUtil.resolveKey("armorMod.boots"));
|
||||
}
|
||||
list.add(EnumChatFormatting.DARK_PURPLE + "Slot:");
|
||||
|
||||
switch(this.type) {
|
||||
case ArmorModHandler.helmet_only: list.add(" Helmet"); break;
|
||||
case ArmorModHandler.plate_only: list.add(" Chestplate"); break;
|
||||
case ArmorModHandler.legs_only: list.add(" Leggings"); break;
|
||||
case ArmorModHandler.boots_only: list.add(" Boots"); break;
|
||||
case ArmorModHandler.servos: list.add(" Servos"); break;
|
||||
case ArmorModHandler.cladding: list.add(" Cladding"); break;
|
||||
case ArmorModHandler.kevlar: list.add(" Insert"); break;
|
||||
case ArmorModHandler.extra: list.add(" Special"); break;
|
||||
case ArmorModHandler.helmet_only: list.add(" " + I18nUtil.resolveKey("armorMod.type.helmet")); break;
|
||||
case ArmorModHandler.plate_only: list.add(" " + I18nUtil.resolveKey("armorMod.type.chestplate")); break;
|
||||
case ArmorModHandler.legs_only: list.add(" " + I18nUtil.resolveKey("armorMod.type.leggings")); break;
|
||||
case ArmorModHandler.boots_only: list.add(" " + I18nUtil.resolveKey("armorMod.type.boots")); break;
|
||||
case ArmorModHandler.servos: list.add(" " + I18nUtil.resolveKey("armorMod.type.servo")); break;
|
||||
case ArmorModHandler.cladding: list.add(" " + I18nUtil.resolveKey("armorMod.type.cladding")); break;
|
||||
case ArmorModHandler.kevlar: list.add(" " + I18nUtil.resolveKey("armorMod.type.insert")); break;
|
||||
case ArmorModHandler.extra: list.add(" " + I18nUtil.resolveKey("armorMod.type.special")); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -4,6 +4,7 @@ import java.util.List;
|
||||
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.util.I18nUtil;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
@ -22,12 +23,11 @@ public class ItemTemplateFolder extends Item {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool)
|
||||
{
|
||||
list.add("Machine Templates: Paper + Dye");
|
||||
list.add("Fluid IDs: Iron Plate + Dye");
|
||||
list.add("Press Stamps: Flat Stamp");
|
||||
list.add("Siren Tracks: Insulator + Steel Plate");
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
|
||||
|
||||
String[] lang = I18nUtil.resolveKeyArray(this.getUnlocalizedName() + ".desc");
|
||||
for(String line : lang) {
|
||||
list.add(lang);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -101,6 +101,22 @@ armor.sprintBoost=Verstärkter Sprint
|
||||
armor.thermal=Wärmebildkamera
|
||||
armor.threshold=Schadensschwelle: %s
|
||||
armor.vats=Feinde-HUD
|
||||
armor.yield=Schutz betrifft Schaden <%s
|
||||
|
||||
armorMod.all=Alle
|
||||
armorMod.applicableTo=Anwendbar an:
|
||||
armorMod.boots=Stiefel
|
||||
armorMod.chestplates=Brustplatten
|
||||
armorMod.helmets=Helme
|
||||
armorMod.leggings=Beinschienen
|
||||
armorMod.type.boots=Stiefel
|
||||
armorMod.type.chestplate=Brustplatte
|
||||
armorMod.type.cladding=Beschläge
|
||||
armorMod.type.helmet=Helm
|
||||
armorMod.type.insert=Einlage
|
||||
armorMod.type.leggins=Beinschienen
|
||||
armorMod.type.servo=Servos
|
||||
armorMod.type.special=Spezial
|
||||
|
||||
bomb.detonated=Erfolgreich gezündet!
|
||||
bomb.incompatible=Gerät kann nicht ausgelöst werden!
|
||||
@ -469,6 +485,7 @@ hazard.gasInert=Träge Gase / Strickgas
|
||||
hazard.gasMonoxide=Kohlenstoffmonoxid
|
||||
hazard.light=Starkes Licht
|
||||
hazard.nerveAgent=Nervengift
|
||||
hazard.neverProtects=Schützt nicht vor:
|
||||
hazard.particleCoarse=Partikel
|
||||
hazard.particleFine=Feinstaub
|
||||
hazard.sand=Augenreizstoffe
|
||||
@ -2723,6 +2740,7 @@ item.tank_waste_8.name=Schlammcontainer
|
||||
item.telepad.name=Teleplatte
|
||||
item.tem_flakes.name=Tem Flakes
|
||||
item.template_folder.name=Produktionsvorlagen-Zeichenmappe
|
||||
item.template_folder.desc=Vorlagen: Papier + Farbe$Flüssigkeits-ID: Eisenplatte + Farbe$Stempel: Flacher Stempel$Sirenen-Track: Isolator + Stahlplatte
|
||||
item.test_nuke_igniter.name=Zünder
|
||||
item.test_nuke_propellant.name=Treibladung
|
||||
item.test_nuke_tier1_bullet.name=U235 Geschoss (Stufe 1)
|
||||
|
||||
@ -146,6 +146,22 @@ armor.sprintBoost=Boosted Sprint
|
||||
armor.thermal=Thermal Sight
|
||||
armor.threshold=Damage threshold of %s
|
||||
armor.vats=Enemy HUD
|
||||
armor.yield=Protection applies to damage <%s
|
||||
|
||||
armorMod.all=All
|
||||
armorMod.applicableTo=Applicable To:
|
||||
armorMod.boots=Boots
|
||||
armorMod.chestplates=Chestplates
|
||||
armorMod.helmets=Helmets
|
||||
armorMod.leggings=Leggings
|
||||
armorMod.type.boots=Boots
|
||||
armorMod.type.chestplate=Chestplate
|
||||
armorMod.type.cladding=Cladding
|
||||
armorMod.type.helmet=Helmet
|
||||
armorMod.type.insert=Insert
|
||||
armorMod.type.leggins=Leggings
|
||||
armorMod.type.servo=Servos
|
||||
armorMod.type.special=Special
|
||||
|
||||
bomb.detonated=Detonated successfully!
|
||||
bomb.incompatible=Device can not be triggered!
|
||||
@ -674,6 +690,7 @@ hazard.gasInert=Inert Gas / Asphxiants
|
||||
hazard.gasMonoxide=Carbon Monoxide
|
||||
hazard.light=Bright Lights
|
||||
hazard.nerveAgent=Nerve Agent
|
||||
hazard.neverProtects=Will never protect against:
|
||||
hazard.particleCoarse=Airborne Particles
|
||||
hazard.particleFine=Particulates
|
||||
hazard.sand=Eye Irritants
|
||||
@ -3121,6 +3138,7 @@ item.tank_waste_8.name=Mud Container
|
||||
item.telepad.name=Telepad
|
||||
item.tem_flakes.name=Tem Flakes
|
||||
item.template_folder.name=Machine Template Folder
|
||||
item.template_folder.desc=Machine Templates: Paper + Dye$Fluid IDs: Iron Plate + Dye$Press Stamps: Flat Stamp$Siren Tracks: Insulator + Steel Plate
|
||||
item.test_nuke_igniter.name=Igniter
|
||||
item.test_nuke_propellant.name=Propellant
|
||||
item.test_nuke_tier1_bullet.name=U235 Projectile (Tier 1)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user