Fix foundry basin inventory rendering

This commit is contained in:
George Paton 2024-05-07 12:15:11 +10:00
parent 87f36271e2
commit f7dc67eef8
2 changed files with 1 additions and 3 deletions

View File

@ -23,8 +23,6 @@ public class RenderFoundryBasin implements ISimpleBlockRenderingHandler {
double z = 0;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
basin.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
tessellator.startDrawingQuads();
tessellator.setNormal(0F, 1F, 0F);

View File

@ -24,7 +24,7 @@ public class RenderFoundryMold implements ISimpleBlockRenderingHandler {
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
basin.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F);
renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F);
tessellator.startDrawingQuads();
tessellator.setNormal(0F, 1F, 0F);