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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-11 12:15:35 +00:00
plenty of fixes
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changelog
22
changelog
@ -0,0 +1,22 @@
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## Added
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## Changed
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* Updated chinese localization
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* Tweaked certain assembler recipes
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* Some welded plate requirements have been lowered
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* The plasma heater now requires slightly more resources, but yields 4 blocks per operation instead of 1
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* The fractioning tower now requires welded plates, but the total steel cost has been reduced by roughly a third
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* The cyclotron now has three automation ports on each side, corresponding with the colors of the three input pairs
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* Updated the PWR sound
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## Fixed
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* Fixed multi fluid ID's search not behaving correctly
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* Fixed jetpack's description using unlocalized fluid names
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* Fixed the CM structure wand being broken when used in most directions
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* Fixed the custom machine recipe handler using the original references to the output stacks, causing the chance percentage indicator getting stuck on the actual outputs
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* Fixed the desh suit's boot models not being separated from the legs
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* Fixed dupe caused by defusing TNT-like blocks
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* Fixed containment box being able to contain itself when using the number keys, crashing the game
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* Fixed a critical game-breaking error where the custom tool's ability toggle is misspelled
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* (Hopefully) fixed the vampire ability not firing the onDeath event, causing the target to not drop any items and any death releated events to not happen
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* Fixed water creatures vomitting when irradiated, when they logically shouldn't
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@ -145,8 +145,8 @@ public abstract class BlockTNTBase extends BlockFlammable implements IToolable {
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if(tool == ToolType.DEFUSER) {
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if(!world.isRemote) {
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world.func_147480_a(x, y, z, true);
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this.dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0);
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world.func_147480_a(x, y, z, false);
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this.dropBlockAsItem(world, x, y, z, 0, 0);
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}
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return true;
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}
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@ -35,6 +35,7 @@ import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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@ -159,7 +160,7 @@ public class EntityEffectHandler {
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if(HbmLivingProps.getRadiation(entity) > 600) {
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if((world.getTotalWorldTime() + r600) % 600 < 20) {
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if((world.getTotalWorldTime() + r600) % 600 < 20 && canVomit(entity)) {
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NBTTagCompound nbt = new NBTTagCompound();
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nbt.setString("type", "vomit");
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nbt.setString("mode", "blood");
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@ -173,7 +174,7 @@ public class EntityEffectHandler {
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}
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}
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} else if(HbmLivingProps.getRadiation(entity) > 200 && (world.getTotalWorldTime() + r1200) % 1200 < 20) {
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} else if(HbmLivingProps.getRadiation(entity) > 200 && (world.getTotalWorldTime() + r1200) % 1200 < 20 && canVomit(entity)) {
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NBTTagCompound nbt = new NBTTagCompound();
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nbt.setString("type", "vomit");
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@ -329,7 +330,7 @@ public class EntityEffectHandler {
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entity.attackEntityFrom(ModDamageSource.mku, 2F);
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}
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if(contagion < 30 * minute && (contagion + entity.getEntityId()) % 200 < 20) {
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if(contagion < 30 * minute && (contagion + entity.getEntityId()) % 200 < 20 && canVomit(entity)) {
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NBTTagCompound nbt = new NBTTagCompound();
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nbt.setString("type", "vomit");
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nbt.setString("mode", "blood");
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@ -633,4 +634,9 @@ public class EntityEffectHandler {
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props.plinkCooldown--;
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}
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}
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private static boolean canVomit(Entity e) {
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if(e.isCreatureType(EnumCreatureType.waterCreature, false)) return false;
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return true;
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}
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}
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@ -35,6 +35,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.WeightedRandom;
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import net.minecraft.world.World;
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@ -86,6 +87,7 @@ public abstract class WeaponAbility {
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EntityLivingBase living = (EntityLivingBase) victim;
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living.setHealth(living.getHealth() - amount);
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if(living.getHealth() <= 0) living.onDeath(DamageSource.magic);
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player.heal(amount);
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}
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}
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@ -63,7 +63,7 @@ public class CustomMachineHandler extends TemplateRecipeHandler {
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for(int i = 0; i < 3; i++) if(recipe.outputItems.length > i) {
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Pair<ItemStack, Float> pair = recipe.outputItems[i];
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ItemStack out = pair.getKey();
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ItemStack out = pair.getKey().copy();
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if(pair.getValue() != 1) {
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ItemStackUtil.addTooltipToStack(out, EnumChatFormatting.RED + "" + (((int)(pair.getValue() * 1000)) / 10D) + "%");
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}
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@ -72,7 +72,7 @@ public class CustomMachineHandler extends TemplateRecipeHandler {
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for(int i = 3; i < 6; i++) if(recipe.outputItems.length > i) {
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Pair<ItemStack, Float> pair = recipe.outputItems[i];
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ItemStack out = pair.getKey();
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ItemStack out = pair.getKey().copy();
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if(pair.getValue() != 1) {
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ItemStackUtil.addTooltipToStack(out, EnumChatFormatting.RED + "" + (((int)(pair.getValue() * 1000)) / 10D) + "%");
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}
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@ -66,6 +66,7 @@ public class ContainerLeadBox extends Container {
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@Override
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public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) {
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// prevents the player from moving around the currently open box
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if(mode == 2 && button == player.inventory.currentItem) return null;
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if(index == player.inventory.currentItem + 47) return null;
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return super.slotClick(index, button, mode, player);
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}
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@ -37,7 +37,7 @@ public abstract class JetpackBase extends ItemArmorMod implements IFillableItem
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@Override
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public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) {
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list.add(EnumChatFormatting.LIGHT_PURPLE + fuel.getUnlocalizedName() + ": " + this.getFuel(itemstack) + "mB / " + this.maxFuel + "mB");
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list.add(EnumChatFormatting.LIGHT_PURPLE + fuel.getLocalizedName() + ": " + this.getFuel(itemstack) + "mB / " + this.maxFuel + "mB");
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list.add("");
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super.addInformation(itemstack, player, list, bool);
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list.add(EnumChatFormatting.GOLD + "Can be worn on its own!");
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@ -208,7 +208,7 @@ public class ItemToolAbility extends ItemTool implements IItemAbility, IDepthRoc
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}
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list.add("Right click to cycle through abilities!");
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list.add("Sneak-click to turn abilitty off!");
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list.add("Sneak-click to turn ability off!");
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}
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if(!this.hitAbility.isEmpty()) {
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