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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Make autosaw respect walls
Previously the blade always phased through solid walls. Now, if colliding with one, it will retract forcibly. In case there are valid targets behind a wall, it will ignore them for the next 5 degrees of rotation
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@ -63,6 +63,7 @@ public class TileEntityMachineAutosaw extends TileEntityLoadedBase implements IB
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private int state = 0;
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private int turnProgress;
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private int forceSkip = 0;
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public float spin;
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public float lastSpin;
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@ -126,40 +127,42 @@ public class TileEntityMachineAutosaw extends TileEntityLoadedBase implements IB
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this.rotationYaw -= 360;
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}
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final double CUT_ANGLE = Math.toRadians(5);
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double rotationYawRads = Math.toRadians((rotationYaw + 270) % 360);
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if(forceSkip > 0) {
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forceSkip--;
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} else {
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final double CUT_ANGLE = Math.toRadians(5);
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double rotationYawRads = Math.toRadians((rotationYaw + 270) % 360);
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outer:
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for(int dx = -9; dx <= 9; dx++) {
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for(int dz = -9; dz <= 9; dz++) {
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int sqrDst = dx * dx + dz * dz;
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outer:
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for(int dx = -9; dx <= 9; dx++) {
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for(int dz = -9; dz <= 9; dz++) {
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int sqrDst = dx * dx + dz * dz;
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if(sqrDst <= 4 || sqrDst > 81)
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continue;
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if(sqrDst <= 4 || sqrDst > 81)
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continue;
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double angle = Math.atan2(dz, dx);
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double relAngle = Math.abs(angle - rotationYawRads);
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relAngle = Math.abs((relAngle + Math.PI) % (2 * Math.PI) - Math.PI);
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double angle = Math.atan2(dz, dx);
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double relAngle = Math.abs(angle - rotationYawRads);
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relAngle = Math.abs((relAngle + Math.PI) % (2 * Math.PI) - Math.PI);
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if(relAngle > CUT_ANGLE)
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continue;
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if(relAngle > CUT_ANGLE)
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continue;
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int x = xCoord + dx;
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int y = yCoord + 1;
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int z = zCoord + dz;
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int x = xCoord + dx;
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int y = yCoord + 1;
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int z = zCoord + dz;
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Block b = worldObj.getBlock(x, y, z);
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if(!(b.getMaterial() == Material.wood || b.getMaterial() == Material.leaves || b.getMaterial() == Material.plants))
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continue;
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Block b = worldObj.getBlock(x, y, z);
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if(!(b.getMaterial() == Material.wood || b.getMaterial() == Material.leaves || b.getMaterial() == Material.plants))
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continue;
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int meta = worldObj.getBlockMetadata(x, y, z);
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if(shouldIgnore(worldObj, x, y, z, b, meta))
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continue;
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int meta = worldObj.getBlockMetadata(x, y, z);
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if(shouldIgnore(worldObj, x, y, z, b, meta))
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continue;
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// com.hbm.main.MainRegistry.logger.info("[Abel] found target at " + x + ", " + y + ", " + z + ", angle=" + rotationYaw);
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state = 1;
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break outer;
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state = 1;
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break outer;
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}
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}
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}
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}
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@ -247,21 +250,22 @@ public class TileEntityMachineAutosaw extends TileEntityLoadedBase implements IB
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Block b = worldObj.getBlock(x, y, z);
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int meta = worldObj.getBlockMetadata(x, y, z);
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if(shouldIgnore(worldObj, x, y, z, b, meta)) {
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return;
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}
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if(b.getMaterial() == Material.leaves || b.getMaterial() == Material.plants) {
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cutCrop(x, y, z);
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return;
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}
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if(b.getMaterial() == Material.wood) {
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fellTree(x, y, z);
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if(state == 1) {
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state = 2;
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if(!shouldIgnore(worldObj, x, y, z, b, meta)) {
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if(b.getMaterial() == Material.leaves || b.getMaterial() == Material.plants) {
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cutCrop(x, y, z);
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} else if(b.getMaterial() == Material.wood) {
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fellTree(x, y, z);
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if(state == 1) {
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state = 2;
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}
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}
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}
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// Return when hitting a wall
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if(state == 1 && worldObj.getBlock(x, y, z).isNormalCube(worldObj, x, y, z)) {
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state = 2;
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forceSkip = 5;
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}
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}
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protected void cutCrop(int x, int y, int z) {
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