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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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stuff the world doesn't need
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@ -806,6 +806,7 @@ public class ModBlocks {
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public static Block radio_telex;
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public static Block conveyor;
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public static Block conveyor_express;
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//public static Block conveyor_classic;
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public static Block conveyor_double;
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public static Block conveyor_triple;
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@ -1984,6 +1985,7 @@ public class ModBlocks {
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radio_telex = new RadioTelex().setBlockName("radio_telex").setHardness(3F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":radio_telex");
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conveyor = new BlockConveyor().setBlockName("conveyor").setHardness(2.0F).setResistance(2.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":conveyor");
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conveyor_express = new BlockConveyorExpress().setBlockName("conveyor_express").setHardness(2.0F).setResistance(2.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":conveyor_express");
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//conveyor_classic = new BlockConveyorClassic().setBlockName("conveyor_classic").setHardness(2.0F).setResistance(2.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":conveyor");
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conveyor_double = new BlockConveyorDouble().setBlockName("conveyor_double").setHardness(2.0F).setResistance(2.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":conveyor_double");
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conveyor_triple = new BlockConveyorTriple().setBlockName("conveyor_triple").setHardness(2.0F).setResistance(2.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":conveyor_triple");
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@ -3250,6 +3252,7 @@ public class ModBlocks {
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register(crane_boxer);
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register(crane_unboxer);
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register(conveyor);
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register(conveyor_express);
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register(conveyor_double);
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register(conveyor_triple);
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register(conveyor_chute);
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@ -0,0 +1,12 @@
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package com.hbm.blocks.network;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class BlockConveyorExpress extends BlockConveyorBendable {
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@Override
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public Vec3 getTravelLocation(World world, int x, int y, int z, Vec3 itemPos, double speed) {
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return super.getTravelLocation(world, x, y, z, itemPos, speed * 3);
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}
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}
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@ -259,6 +259,7 @@ public class CraftingManager {
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addRecipeAuto(new ItemStack(ModBlocks.conveyor, 16), new Object[] { "LLL", "I I", "LLL", 'L', Items.leather, 'I', IRON.ingot() });
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addRecipeAuto(new ItemStack(ModBlocks.conveyor, 16), new Object[] { "RSR", "I I", "RSR", 'I', IRON.ingot(), 'R', DictFrame.fromOne(ModItems.plant_item, EnumPlantType.ROPE), 'S', IRON.plate() });
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addRecipeAuto(new ItemStack(ModBlocks.conveyor, 64), new Object[] { "LLL", "I I", "LLL", 'L', RUBBER.ingot(), 'I', IRON.ingot() });
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addRecipeAuto(new ItemStack(ModBlocks.conveyor_express, 16), new Object[] { "CCC", "CLC", "CCC", 'C', ModBlocks.conveyor, 'L', Fluids.LUBRICANT.getDict(1_000) });
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addRecipeAuto(new ItemStack(ModBlocks.conveyor_double, 3), new Object[] { "CPC", "CPC", "CPC", 'C', ModBlocks.conveyor, 'P', IRON.plate() });
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addRecipeAuto(new ItemStack(ModBlocks.conveyor_triple, 3), new Object[] { "CPC", "CPC", "CPC", 'C', ModBlocks.conveyor_double, 'P', STEEL.plate() });
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addRecipeAuto(new ItemStack(ModBlocks.conveyor_chute, 3), new Object[] { "IGI", "IGI", "ICI" , 'I', IRON.ingot(), 'G', ModBlocks.steel_grate, 'C', ModBlocks.conveyor });
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@ -3653,6 +3653,7 @@ tile.capacitor_bus.desc=Output für Kondensatoren$Kann in einer geraden Linie an
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tile.capacitor_copper.name=Kupferkondensator
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tile.capacitor_gold.name=Goldkondensator
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tile.capacitor_niobium.name=Niobkondensator
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tile.capacitor_schrabidate.name=Schrabidatkondensator
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tile.capacitor_tantalium.name=Tantalkondensator
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tile.capacitor.desc=Input: Oben$Output: Unten, über Kondensator-Bus
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tile.charge_c4.name=Abrissladung
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@ -3721,6 +3722,8 @@ tile.conveyor_chute.name=Förderschütte
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tile.conveyor_chute.desc=Bewegt Items nach unten$Die unterste Schütte verhält sich wie ein normales Förderband
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tile.conveyor_double.name=Zweispuriges Förderband
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tile.conveyor_double.desc=Bewegt Items$Kann mit Schraubenzieher im Uhrzeigersinn gedreht werden$Shiftclick umdas Band zu biegen
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tile.conveyor_express.name=Expressförderband
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tile.conveyor_express.desc=Bewegt Items sehr schnell$Kann mit Schraubenzieher im Uhrzeigersinn gedreht werden$Shiftclick umdas Band zu biegen
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tile.conveyor_lift.name=Kettenaufzug
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tile.conveyor_lift.desc=Bewegt Items nach oben$Benötigt mindestens zwei Aufzüge übereinander um richtig zu funktionieren
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tile.conveyor_triple.name=Dreispuriges Förderband
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@ -4600,6 +4600,7 @@ tile.capacitor_bus.desc=Output block for capacitors$Can be chained up in a strai
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tile.capacitor_copper.name=Copper Capacitor
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tile.capacitor_gold.name=Golden Capacitor
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tile.capacitor_niobium.name=Niobium Capacitor
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tile.capacitor_schrabidate.name=Schrabidate Capacitor
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tile.capacitor_tantalium.name=Tantalium Capacitor
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tile.capacitor.desc=Input: Top$Output: Bottom, via Capacitor Bus
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tile.charge_c4.name=Demolition Charge
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@ -4692,6 +4693,8 @@ tile.conveyor_chute.name=Conveyor Chute
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tile.conveyor_chute.desc=Moves items down$The bottom-most chute will act like a regular conveyor belt
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tile.conveyor_double.name=Double-Lane Conveyor Belt
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tile.conveyor_double.desc=Moves items dropped on it$Can be rotated clockwise with a screwdriver$Shift-click with screwdriver to bend
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tile.conveyor_express.name=Express Conveyor Belt
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tile.conveyor_express.desc=Moves items dropped on it very fast$Can be rotated clockwise with a screwdriver$Shift-click with screwdriver to bend
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tile.conveyor_lift.name=Conveyor Chain Lift
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tile.conveyor_lift.desc=Moves items up$Requires at least two blocks on top of each other to work properly
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tile.conveyor_triple.name=Triple-Lane Conveyor Belt
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{
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"animation": { }
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}
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{
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"animation": { }
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}
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{
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"animation": { }
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}
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