people turn off PVP?

This commit is contained in:
Boblet 2024-12-11 16:06:51 +01:00
parent 7695c189ea
commit fbe97e8d79

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@ -10,6 +10,7 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.potion.Potion;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
@ -38,6 +39,11 @@ public class EntityDamageUtil {
}
public static boolean attackEntityFromNT(EntityLivingBase living, DamageSource source, float amount, boolean ignoreIFrame, boolean allowSpecialCancel, double knockbackMultiplier, float pierceDT, float pierce) {
if(living instanceof EntityPlayerMP && source.getEntity() instanceof EntityPlayer) {
EntityPlayerMP playerMP = (EntityPlayerMP) living;
EntityPlayer attacker = (EntityPlayer) source.getEntity();
if(!playerMP.canAttackPlayer(attacker)) return false; //handles wack-ass no PVP rule as well as scoreboard friendly fire
}
DamageResistanceHandler.setup(pierceDT, pierce);
boolean ret = attackEntityFromNTInternal(living, source, amount, ignoreIFrame, allowSpecialCancel, knockbackMultiplier);
//boolean ret = living.attackEntityFrom(source, amount);