From fe2dddec3b6aaf38ca599883af5a11916be59920 Mon Sep 17 00:00:00 2001 From: George Paton Date: Fri, 28 Mar 2025 19:10:12 +1100 Subject: [PATCH] bonus: fix cascading worldgen lag on depth deposits --- .../com/hbm/world/feature/DepthDeposit.java | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/main/java/com/hbm/world/feature/DepthDeposit.java b/src/main/java/com/hbm/world/feature/DepthDeposit.java index f3ac76f35..3a99b6198 100644 --- a/src/main/java/com/hbm/world/feature/DepthDeposit.java +++ b/src/main/java/com/hbm/world/feature/DepthDeposit.java @@ -12,40 +12,40 @@ import net.minecraft.world.World; public class DepthDeposit { public static void generateConditionOverworld(World world, int x, int yMin, int yDev, int z, int size, double fill, Block block, Random rand, int chance) { - + if(rand.nextInt(chance) == 0) - generate(world, x + rand.nextInt(16), yMin + rand.nextInt(yDev), z + rand.nextInt(16), size, fill, block, rand, Blocks.stone, ModBlocks.stone_depth); + generate(world, x + rand.nextInt(16) + 8, yMin + rand.nextInt(yDev), z + rand.nextInt(16) + 8, size, fill, block, rand, Blocks.stone, ModBlocks.stone_depth); } public static void generateConditionNether(World world, int x, int yMin, int yDev, int z, int size, double fill, Block block, Random rand, int chance) { - + if(rand.nextInt(chance) == 0) - generate(world, x + rand.nextInt(16), yMin + rand.nextInt(yDev), z + rand.nextInt(16), size, fill, block, rand, Blocks.netherrack, ModBlocks.stone_depth_nether); + generate(world, x + rand.nextInt(16) + 8, yMin + rand.nextInt(yDev), z + rand.nextInt(16) + 8, size, fill, block, rand, Blocks.netherrack, ModBlocks.stone_depth_nether); } public static void generateCondition(World world, int x, int yMin, int yDev, int z, int size, double fill, Block block, Random rand, int chance, Block genTarget, Block filler) { - + if(rand.nextInt(chance) == 0) - generate(world, x + rand.nextInt(16), yMin + rand.nextInt(yDev), z + rand.nextInt(16), size, fill, block, rand, genTarget, filler); + generate(world, x + rand.nextInt(16) + 8, yMin + rand.nextInt(yDev), z + rand.nextInt(16) + 8, size, fill, block, rand, genTarget, filler); } public static void generate(World world, int x, int y, int z, int size, double fill, Block block, Random rand, Block genTarget, Block filler) { - + for(int i = x - size; i <= x + size; i++) { for(int j = y - size; j <= y + size; j++) { for(int k = z - size; k <= z + size; k++) { - + if(j < 1 || j > 126) continue; - + double len = Vec3.createVectorHelper(x - i, y - j, z - k).lengthVector(); Block target = world.getBlock(i, j, k); - + if(target.isReplaceableOreGen(world, i, j, k, genTarget) || target.isReplaceableOreGen(world, i, j, k, Blocks.bedrock)) { //yes you've heard right, bedrock - + if(len + rand.nextInt(2) < size * fill) { world.setBlock(i, j, k, block); - + } else if(len + rand.nextInt(2) <= size) { world.setBlock(i, j, k, filler); }