think of the lamest dude u know ... he listen to 2hollis don't he

This commit is contained in:
Lazzzycatwastaken 2025-04-13 17:43:24 +02:00
parent 0cc70760ab
commit fe52d7aed1

View File

@ -1,5 +1,6 @@
package com.hbm.render.tileentity;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.generic.BlockSkeletonHolder.TileEntitySkeletonHolder;
@ -22,33 +23,41 @@ public class RenderSkeletonHolder extends TileEntitySpecialRenderer {
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
switch(te.getBlockMetadata()) {
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
int meta = 0;
World world = te.getWorldObj();
if (world != null) {
meta = world.getBlockMetadata(te.xCoord, te.yCoord, te.zCoord);
}
int rotation = 0;
switch (meta) {
case 2: rotation = 180; break; // east
case 3: rotation = 0; break; // west
case 4: rotation = 270; break; // north
case 5: rotation = 90; break; // south
}
GL11.glRotatef(rotation, 0F, 1F, 0F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
RenderHelper.enableStandardItemLighting();
bindTexture(ResourceManager.skeleton_holder_tex);
ResourceManager.skeleton_holder.renderPart("Holder1");
TileEntitySkeletonHolder pedestal = (TileEntitySkeletonHolder) te;
if(pedestal.item != null) {
ItemStack stack = pedestal.item.copy();
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
if(!(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType()))) {
GL11.glScaled(1.5, 1.5, 1.5);
}
GL11.glTranslated(0, 0.125, 0);
EntityItem dummy = new EntityItem(te.getWorldObj(), 0, 0, 0, stack);
@ -58,7 +67,7 @@ public class RenderSkeletonHolder extends TileEntitySpecialRenderer {
RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}
GL11.glPopMatrix();
}
}