7 Commits

Author SHA1 Message Date
George Paton
1734e45646 Explosive block rework:
* All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding
* Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface
* All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour
* onShot behaviour added to simplify blocks that should explode when shot at
2024-05-08 13:16:20 +10:00
Boblet
f846b7884d plenty of fixes 2023-10-16 16:00:10 +02:00
Boblet
fcfa725f0b pipable exhaust 2023-06-30 11:57:28 +02:00
Bob
84d5dcb3a6 fissures 2023-02-12 20:42:33 +01:00
Boblet
092f312c9f redstone power switches 2022-02-23 15:59:52 +01:00
Bob
9ce9daaea9 actual TNT blocks, toolboxes, transparent fluids in GUIs 2022-02-10 22:49:36 +01:00
Boblet
68ed3f1d36 block of dynamite, classic TNT baseclass, cracking rec for crack diesel 2022-02-09 16:15:03 +01:00