UFFR
57f9bbf404
Tinkering + config
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More tinkering, also tried to implement bounce sound effects, but they don't seem to work.
Added a config to disable casings.
Commented out smoke effect because it wasn't working out.
2022-12-21 21:47:02 -05:00
UFFR
754f88a42f
Fixes and tinkering
...
Fixed offset rotation sorta, now casing align with the ejection port for the most part. Turrets still need work in this regard.
Fixed some texture asset names.
FBI shotgunners make spent casings, but they are jank since NPC rotations don't match with their rendered rotation for some reason (ie NPC is facing player when rendered visually, but the actual entity isn't).
2022-12-20 00:04:58 -05:00
UFFR
84ad6bd659
Major work
...
Most guns and turrets use the system now.
Still needs work, rotations are a bit weird and the smoke effect is horrendous.
Other tweaks pending.
2022-12-14 22:55:47 -05:00
UFFR
51e392011e
Basis of casing system
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All untested and should be considered still in-development. Just commiting for backup.
2022-11-18 16:54:01 -05:00
UFFR
e75e328653
Fixed reloads + some other stuff
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Reload issue was caused by some logic errors. Also made a new method for inventory checks that should be more efficient for single items.
2022-11-12 18:32:36 -05:00
UFFR
e392d04e3c
Done for this one
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Most issues are fixed and the new guns are implemented. A few bugs are still present, but they're minor. There are some code `TODO` notes I added, notably in the `HbmPotions` class.
2022-10-13 23:51:44 -04:00
UFFR
fb1c4fff40
New guns + missed issues fixed
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The new guns got added as well as some issues that I missed in the previous PRs got fixed too. More detail in the actual PR summary.
2022-10-13 00:08:35 -04:00
UFFR
65a704eb2f
Some fixes(?)
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Fixed some issues that should make some configs work properly. The full scale W9 shell is also implemented fully.
2022-10-11 21:22:44 -04:00
UFFR
1df36201c0
Soon?!
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Expect PR soon.
It's like 1 AM over here. I'm cold, hungry, and sleep deprived.
2022-10-11 02:12:27 -04:00
Bob
3d765347dc
redid all the turbines with the new fluid traits, electric heater
2022-10-09 21:00:50 +02:00
Bob
2ea17f1e13
boil yourself
2022-10-09 01:26:18 +02:00
Boblet
870bec5d7d
more crucible materials, better template search, crucible template icons
2022-10-06 16:50:23 +02:00
HbmMods
3ef8533142
Merge pull request #761 from Doctor17-git/master
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Updated ru_RU.lang
2022-10-04 19:35:31 +02:00
Doctor17-git
af1799db38
Updated ru_RU.lang
...
updated russian localization
thanks to Sob for help
2022-10-04 18:55:44 +03:00
Bob
f833fd512d
the commit i missed + safer DFCs
2022-10-03 19:09:35 +02:00
HbmMods
91d4160d66
Merge pull request #756 from Doctor17-git/master
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Updated ru_RU.lang
2022-10-02 20:30:31 +02:00
Doctor17-git
3929e6d013
Updated ru_RU.lang
2022-10-02 21:13:58 +03:00
Bob
b7456f1c51
NEI handlers, fixes, more matdefs, foundry pieces always dropping mats
2022-10-02 20:01:36 +02:00
Bob
99f3909bed
crucible templates in folder, storage tanks, recipes
2022-10-01 23:45:58 +02:00
Bob
19e5cf36c4
removable scraps, better textures, outlet redstone control
2022-09-29 23:21:30 +02:00
Boblet
46f11acb9b
fixed diode lag, proper limit, functional crucible recipes, scraps
2022-09-29 16:52:05 +02:00
Bob
1f2937c666
mold recipes, casting basin automation
2022-09-28 22:31:58 +02:00
Boblet
4ee7e680fb
Too Many Molds
...
there is toxic black mold growing in my brain
2022-09-28 16:54:42 +02:00
Bob
35c9833e69
fixed pouring, rendering for foundry outlet
2022-09-27 23:22:27 +02:00
Doctor17-git
ea18a9b4c9
Updated ru_RU.lang
2022-09-27 19:36:03 +03:00
Boblet
52fc3868ff
more base code, usable molds
2022-09-26 16:54:24 +02:00
Boblet
05d370e7d1
better base code organization for foundry blocks, standardized pouring
2022-09-26 14:06:31 +02:00
Bob
05e07eae51
molds and channels and basins
2022-09-25 21:31:33 +02:00
Bob
428cd342bd
the mcdonalds among us meal
2022-09-25 00:26:45 +02:00
Boblet
377108166d
foundry utility block base code, more crucible stuff
2022-09-21 16:43:34 +02:00
Boblet
60b6ec494c
crucible GUI work, material IDs
2022-09-20 17:00:05 +02:00
Bob
8910c6c662
crucible fun
2022-09-18 21:04:28 +02:00
Boblet
ba21416f69
small test with finite fluids
2022-09-16 15:14:47 +02:00
Bob
afb6ba1476
better BlockDummyable collisions, some more sawmill stuff
2022-09-15 22:28:51 +02:00
Boblet
77c0ae1834
some minor crystal funnies and rocket artillery code
2022-09-15 16:22:02 +02:00
Boblet
896b91d960
structure analysis wands
2022-09-15 14:09:47 +02:00
Bob
5a87f9be64
crucible GUI, smeltable material definitions
2022-09-12 23:21:39 +02:00
Vaern
df7277cf83
screw it
2022-09-11 14:23:05 -07:00
Vaern
34d3b11713
bozo get btfo'd kekW
2022-09-11 14:23:05 -07:00
Vaern
4e111e968a
meh
2022-09-11 14:23:05 -07:00
Vaern
5060276173
BlockDecoModel class, or more importantly, DECO COMPUTERS!
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remind me to figure out how smooth-shading works for ISBRHs tomorrow as it is half past midnight
2022-09-11 14:23:05 -07:00
Bob
8353e313d6
fixes, lung irritant notifications, small crucible
2022-09-11 22:58:51 +02:00
Boblet
7a500e3fb5
tintable WIAJ arrow, EntityThrowableInterp
2022-09-09 14:55:05 +02:00
Bob
0eb2679264
more sawdust more sawdust
2022-09-07 22:03:24 +02:00
Boblet
732827f1d0
yummy sawdust
2022-09-07 16:48:08 +02:00
Bob
1f58ab69a7
yeah whatever this is
2022-09-06 22:22:12 +02:00
HbmMods
b72355fc06
Merge pull request #732 from Doctor17-git/master
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Updated ru_RU.lang
2022-09-04 22:10:13 +02:00
Doctor17-git
8e77e79579
Updated ru_RU.lang
2022-09-04 23:05:36 +03:00
Bob
492440d86c
dead plants, usable presentation system
2022-09-04 20:23:31 +02:00
Bob
00b089188b
funny herb paste
2022-09-01 21:58:58 +02:00