704 Commits

Author SHA1 Message Date
UFFR
57f9bbf404
Tinkering + config
More tinkering, also tried to implement bounce sound effects, but they don't seem to work.
Added a config to disable casings.
Commented out smoke effect because it wasn't working out.
2022-12-21 21:47:02 -05:00
UFFR
754f88a42f
Fixes and tinkering
Fixed offset rotation sorta, now casing align with the ejection port for the most part. Turrets still need work in this regard.
Fixed some texture asset names.
FBI shotgunners make spent casings, but they are jank since NPC rotations don't match with their rendered rotation for some reason (ie NPC is facing player when rendered visually, but the actual entity isn't).
2022-12-20 00:04:58 -05:00
UFFR
84ad6bd659
Major work
Most guns and turrets use the system now.
Still needs work, rotations are a bit weird and the smoke effect is horrendous.
Other tweaks pending.
2022-12-14 22:55:47 -05:00
UFFR
51e392011e
Basis of casing system
All untested and should be considered still in-development. Just commiting for backup.
2022-11-18 16:54:01 -05:00
UFFR
e75e328653
Fixed reloads + some other stuff
Reload issue was caused by some logic errors. Also made a new method for inventory checks that should be more efficient for single items.
2022-11-12 18:32:36 -05:00
UFFR
e392d04e3c
Done for this one
Most issues are fixed and the new guns are implemented. A few bugs are still present, but they're minor. There are some code `TODO` notes I added, notably in the `HbmPotions` class.
2022-10-13 23:51:44 -04:00
UFFR
fb1c4fff40
New guns + missed issues fixed
The new guns got added as well as some issues that I missed in the previous PRs got fixed too. More detail in the actual PR summary.
2022-10-13 00:08:35 -04:00
UFFR
65a704eb2f
Some fixes(?)
Fixed some issues that should make some configs work properly. The full scale W9 shell is also implemented fully.
2022-10-11 21:22:44 -04:00
UFFR
1df36201c0
Soon?!
Expect PR soon.
It's like 1 AM over here. I'm cold, hungry, and sleep deprived.
2022-10-11 02:12:27 -04:00
Bob
3d765347dc redid all the turbines with the new fluid traits, electric heater 2022-10-09 21:00:50 +02:00
Bob
2ea17f1e13 boil yourself 2022-10-09 01:26:18 +02:00
Boblet
870bec5d7d more crucible materials, better template search, crucible template icons 2022-10-06 16:50:23 +02:00
HbmMods
3ef8533142
Merge pull request #761 from Doctor17-git/master
Updated ru_RU.lang
2022-10-04 19:35:31 +02:00
Doctor17-git
af1799db38
Updated ru_RU.lang
updated russian localization
thanks to Sob for help
2022-10-04 18:55:44 +03:00
Bob
f833fd512d the commit i missed + safer DFCs 2022-10-03 19:09:35 +02:00
HbmMods
91d4160d66
Merge pull request #756 from Doctor17-git/master
Updated ru_RU.lang
2022-10-02 20:30:31 +02:00
Doctor17-git
3929e6d013
Updated ru_RU.lang 2022-10-02 21:13:58 +03:00
Bob
b7456f1c51 NEI handlers, fixes, more matdefs, foundry pieces always dropping mats 2022-10-02 20:01:36 +02:00
Bob
99f3909bed crucible templates in folder, storage tanks, recipes 2022-10-01 23:45:58 +02:00
Bob
19e5cf36c4 removable scraps, better textures, outlet redstone control 2022-09-29 23:21:30 +02:00
Boblet
46f11acb9b fixed diode lag, proper limit, functional crucible recipes, scraps 2022-09-29 16:52:05 +02:00
Bob
1f2937c666 mold recipes, casting basin automation 2022-09-28 22:31:58 +02:00
Boblet
4ee7e680fb Too Many Molds
there is toxic black mold growing in my brain
2022-09-28 16:54:42 +02:00
Bob
35c9833e69 fixed pouring, rendering for foundry outlet 2022-09-27 23:22:27 +02:00
Doctor17-git
ea18a9b4c9
Updated ru_RU.lang 2022-09-27 19:36:03 +03:00
Boblet
52fc3868ff more base code, usable molds 2022-09-26 16:54:24 +02:00
Boblet
05d370e7d1 better base code organization for foundry blocks, standardized pouring 2022-09-26 14:06:31 +02:00
Bob
05e07eae51 molds and channels and basins 2022-09-25 21:31:33 +02:00
Bob
428cd342bd the mcdonalds among us meal 2022-09-25 00:26:45 +02:00
Boblet
377108166d foundry utility block base code, more crucible stuff 2022-09-21 16:43:34 +02:00
Boblet
60b6ec494c crucible GUI work, material IDs 2022-09-20 17:00:05 +02:00
Bob
8910c6c662 crucible fun 2022-09-18 21:04:28 +02:00
Boblet
ba21416f69 small test with finite fluids 2022-09-16 15:14:47 +02:00
Bob
afb6ba1476 better BlockDummyable collisions, some more sawmill stuff 2022-09-15 22:28:51 +02:00
Boblet
77c0ae1834 some minor crystal funnies and rocket artillery code 2022-09-15 16:22:02 +02:00
Boblet
896b91d960 structure analysis wands 2022-09-15 14:09:47 +02:00
Bob
5a87f9be64 crucible GUI, smeltable material definitions 2022-09-12 23:21:39 +02:00
Vaern
df7277cf83 screw it 2022-09-11 14:23:05 -07:00
Vaern
34d3b11713 bozo get btfo'd kekW 2022-09-11 14:23:05 -07:00
Vaern
4e111e968a meh 2022-09-11 14:23:05 -07:00
Vaern
5060276173 BlockDecoModel class, or more importantly, DECO COMPUTERS!
remind me to figure out how smooth-shading works for ISBRHs tomorrow as it is half past midnight
2022-09-11 14:23:05 -07:00
Bob
8353e313d6 fixes, lung irritant notifications, small crucible 2022-09-11 22:58:51 +02:00
Boblet
7a500e3fb5 tintable WIAJ arrow, EntityThrowableInterp 2022-09-09 14:55:05 +02:00
Bob
0eb2679264 more sawdust more sawdust 2022-09-07 22:03:24 +02:00
Boblet
732827f1d0 yummy sawdust 2022-09-07 16:48:08 +02:00
Bob
1f58ab69a7 yeah whatever this is 2022-09-06 22:22:12 +02:00
HbmMods
b72355fc06
Merge pull request #732 from Doctor17-git/master
Updated ru_RU.lang
2022-09-04 22:10:13 +02:00
Doctor17-git
8e77e79579
Updated ru_RU.lang 2022-09-04 23:05:36 +03:00
Bob
492440d86c dead plants, usable presentation system 2022-09-04 20:23:31 +02:00
Bob
00b089188b funny herb paste 2022-09-01 21:58:58 +02:00