9 Commits

Author SHA1 Message Date
UFFR
754f88a42f
Fixes and tinkering
Fixed offset rotation sorta, now casing align with the ejection port for the most part. Turrets still need work in this regard.
Fixed some texture asset names.
FBI shotgunners make spent casings, but they are jank since NPC rotations don't match with their rendered rotation for some reason (ie NPC is facing player when rendered visually, but the actual entity isn't).
2022-12-20 00:04:58 -05:00
UFFR
84ad6bd659
Major work
Most guns and turrets use the system now.
Still needs work, rotations are a bit weird and the smoke effect is horrendous.
Other tweaks pending.
2022-12-14 22:55:47 -05:00
UFFR
e392d04e3c
Done for this one
Most issues are fixed and the new guns are implemented. A few bugs are still present, but they're minor. There are some code `TODO` notes I added, notably in the `HbmPotions` class.
2022-10-13 23:51:44 -04:00
UFFR
1df36201c0
Soon?!
Expect PR soon.
It's like 1 AM over here. I'm cold, hungry, and sleep deprived.
2022-10-11 02:12:27 -04:00
Boblet
edb78440ca makes use of the pistol bullet model, transparency for water in GUIs 2022-02-08 11:05:33 +01:00
Boblet
8d6575f967 fixed my drunk firearm balancing 2021-11-09 09:38:02 +01:00
Bob
caf073ff22 implemented chlorophyte bullets, schrabidic acid, baby mode 2020-09-27 21:18:28 +02:00
Bob
ee815595bd some cyclotron texturework, guns 2020-09-06 20:56:51 +02:00
HbmMods
bdc0cd4292 let's just hope that didn't break everything 2020-06-22 21:31:20 +02:00