30 Commits

Author SHA1 Message Date
Vaern
ba6c0a8bb7 Fixed the enrichment percentage and RBMK localization for MOX
Might as well!
2022-06-02 17:08:44 -07:00
Vaern
54d0394fa0
RBMK rebalancing (#602)
* stuff

* Reverted HEP241 and americium fuels to their original value

* Changed plutonium pile rod's output + radiation values

The plutonium pile rod now outputs 2 RGP, 1 uranium billets instead of 3 RGP billets, with the change in radioactivity to reflect that. Considering the recent additions to the pile - and planned ones that allow for sophistication akin to Windscale and X-10 - it feels like a natural balancing change.

* Added adjustable segment sizes to seven segment displays,

made research reactor's control rod entry more noticeable and responsive

* Gave higher plutonium production to NU and MEU

Every other U-238 containing fuel has a fissile:fertile ratio of about 1:3, whilst NU and MEU have 1:12 and 1:6 respectively; as a result, there's going to be a higher chance of U-238 interacting with neutrons, meaning more plutonium. Since NU has a lower enrichment and therefore reactivity as well, its burnup will always be lower, leading to more weapons-grade Pu-239 overall compared to enriched fuels

* Deuterium + Tritium

* Added check to prevent constant power drain

when a deuterium machine cannot produce more heavy water, but still has enough input water and energy to process

* sorry, i'm clowning

* Fixed shadowed fields for deuterium machines

Deuterium towers did not consume the correct amount of energy, as a final called maxPower was used in the superclass instead of getMaxPower() directly

* Update ChemplantRecipes.java
2022-05-15 00:24:21 +02:00
Vaern
0ba3b93e56 argh 2022-04-23 20:11:53 -07:00
TehTemmie
61ab7e156d
Update ItemRBMKRod.java
I should probably do this in a proper dev environment
2022-03-17 17:47:06 +08:00
Vaern
64e36f3e5e flashlead funnies 2022-01-24 19:57:12 -08:00
Boblet
7daceac39f better hadron errors, RBMK fuel depletion slopes, mud recycling 2022-01-24 11:59:47 +01:00
Vaern
e40ea77e3b preliminary small reactor revamp 2021-12-29 22:48:07 -08:00
Boblet
352394ad20 cigarettes, indestructible nuclear waste entities 2021-09-24 14:27:40 +02:00
Bob
c626f58582 volcanoes! 2021-07-29 20:38:46 +02:00
Bob
11e113df5d fixed all the function mess 2021-06-28 19:22:29 +02:00
Bob
4b0ea024f6 nDRY0CmcYNU 2021-06-26 18:34:41 +02:00
Bob
edd359d3b2 anvils, americium 2021-06-20 02:30:14 +02:00
Boblet
8b0e5b4ef2 different RBMK reactivity functions per fuel type 2021-06-18 14:59:49 +02:00
Bob
bb0341bdee schm 2021-06-16 21:22:23 +02:00
Bob
d4b32a8f7a radium coffee 2021-05-24 17:21:39 +02:00
Bob
af89f10a27 it all 2021-05-23 22:37:13 +02:00
Bob
8971cafa39 some small fixes, decorative pipes 2021-05-13 01:25:34 +02:00
Bob
9c63e9c3d2 RBMK console for the most part, recipes, tweaks, gamerules
i probably forgot something really vital but here goes nothing
2021-05-09 18:42:10 +02:00
Bob
8cc1856a23 RBMK debris items, more gamerules, explosion effects, steel grates 2021-05-02 21:12:21 +02:00
Bob
f2f6df24b8 more RBMK gamerules, fixed RBMK fuels incorrect init, proper heat gen 2021-04-28 22:52:42 +02:00
Bob
6235e886de automatic RBMK control rod GUI base 2021-04-20 22:13:19 +02:00
Bob
c0887a5d32 marshmallows, neptunium fuel, better RBMK fires 2021-04-19 22:44:36 +02:00
Bob
693756653e more RBMK gui work, meltdown mechanics, debris blocks 2021-04-18 23:44:34 +02:00
Bob
573b1a6af7 more RBMK byproducts, base block for the console 2021-04-12 23:30:00 +02:00
Bob
b7fcdee709 RBMK chain reaction 2021-04-11 15:17:51 +02:00
Bob
f572329046 RBMK boilers and debugging overlays 2021-04-10 18:42:02 +02:00
Bob
e0a5d3f1d0 RBMK flux and ladders, many ladders 2021-04-09 00:28:56 +02:00
Boblet
84f16755e6 RBMK: make that heat, move that heat 2021-04-07 13:02:30 +02:00
Bob
bd9a4cbf8e rbmk 3: return of the neutron sources 2021-04-06 22:43:21 +02:00
Bob
5f4e3e2d28 RBMK fuel because the RBMK needs fuel 2021-04-05 17:18:49 +02:00