13 Commits

Author SHA1 Message Date
George Paton
84601f685f NBTStructureLib features brought back to NTM, including:
* `/locate` command
* custom spawning rules (eg. make something always spawn at 0,0)
* code structure reorg
* extra logging for misconfigured structures
2025-08-08 14:51:45 +10:00
abel1502
0b5731266e
Hide spotlights on maps 2025-06-28 04:03:28 +03:00
abel1502
dec8c9c43a
Wow mojang is stupid
Or at least the mapping author is. How could I not get that `getBlocksMovement` should return if the block DOESN'T block movement, that's so obvious, why would I ever think otherwise
2025-06-28 04:03:12 +03:00
abel1502
466f12e6e2
Fix pathfinding on spotlights 2025-06-28 04:02:57 +03:00
George Paton
dfd5d2c2a6 They Came From OUTER SPACE 2025-03-25 10:29:21 +11:00
George Paton
3dbe648ebe bring NBTStructures to NTMain! 2025-02-09 18:39:15 +11:00
George Paton
5d63b80777 Fix spotlight beams crashing in nuclear explosions
Fix nuclear fallout depositing in midair on top of beams
2024-02-23 15:47:00 +11:00
Boblet
6ca2fc463a let's see if this does anything 2024-02-12 10:10:53 +01:00
Boblet
a6ccd25119 tritium lamps now have a shoddy light beam implementation too
more cargo cult behavior
2024-02-12 08:53:50 +01:00
George Paton
8790e4fa3f Add off variations to lights, activated by applying power (like redstone torches) 2024-02-12 17:28:07 +11:00
George Paton
f9826d8f3f Add the final three types of light, with models and texturing 2024-02-12 15:37:33 +11:00
George Paton
a95079826c you forgot beam cutting ya ding dong 2024-02-08 18:12:00 +11:00
George Paton
88a90aada7 Add new Spotlight block type, spawns SpotlightBeam blocks away from the wall that it is placed on 2024-02-08 18:01:59 +11:00