package com.hbm.calc; import net.minecraft.util.Vec3; public class VectorUtil { public static double getCrossAngle(Vec3 vel, Vec3 rel) { vel.normalize(); rel.normalize(); double vecProd = rel.xCoord * vel.xCoord + rel.yCoord * vel.yCoord + rel.zCoord * vel.zCoord; double bot = rel.lengthVector() * vel.lengthVector(); double angle = Math.acos(vecProd / bot) * 180 / Math.PI; return angle; } }