package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.entity.Entity; public class ModelArmorDigamma extends ModelArmorBase { ModelRendererObj cassette; public ModelArmorDigamma(int type) { super(type); this.head = new ModelRendererObj(ResourceManager.armor_fau, "Head"); this.body = new ModelRendererObj(ResourceManager.armor_fau, "Body"); this.cassette = new ModelRendererObj(ResourceManager.armor_fau, "Cassette"); this.leftArm = new ModelRendererObj(ResourceManager.armor_fau, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F); this.rightArm = new ModelRendererObj(ResourceManager.armor_fau, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F); this.leftLeg = new ModelRendererObj(ResourceManager.armor_fau, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F); this.rightLeg = new ModelRendererObj(ResourceManager.armor_fau, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F); this.leftFoot = new ModelRendererObj(ResourceManager.armor_fau, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F); this.rightFoot = new ModelRendererObj(ResourceManager.armor_fau, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glShadeModel(GL11.GL_SMOOTH); this.body.copyTo(this.cassette); if(this.type == 0) { bindTexture(ResourceManager.fau_helmet); this.head.render(scaleFactor); } if(this.type == 1) { bindTexture(ResourceManager.fau_chest); this.body.render(scaleFactor); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); bindTexture(ResourceManager.fau_cassette); this.cassette.render(scaleFactor); bindTexture(ResourceManager.fau_arm); this.leftArm.render(scaleFactor); this.rightArm.render(scaleFactor); } if(this.type == 2) { bindTexture(ResourceManager.fau_leg); this.leftLeg.render(scaleFactor); this.rightLeg.render(scaleFactor); } if(this.type == 3) { bindTexture(ResourceManager.fau_leg); this.leftFoot.render(scaleFactor); this.rightFoot.render(scaleFactor); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }