## Added * Electrolysis machine * A large machine that can do the chemical plant's electrolysis recipes, as well as crystal processing * Crystals are turned into molten metals as well as byproducts, the metal can be cast using foundry blocks * Processing crystals requires nitric acid and yields more than what the centrifuge would give * Environment suit * An airtight suit for diving with high radiation resistance * Relatively cheap, but protection is comparatively low * Has sprint assist and accelerated diving ## Changed * Bedrock ores now spawn in the nether * Nether bedrock ores include red phosphorus, quartz and glowstone, all yielding the items directly instead of ores * All current nether bedrock ores are tier 1 and do not require any bore fluid * Custom machines now show their recipes in NEI * All it took was battling NEI's source code for 3 hours and my sanity * Changed energy OC compatibility * Make sure to update your programs, as the getEnergyStored and getMaxEnergy have been deprecated. * The chlorocalcite centrifugation process now requires 8,000mB of sulfuric acid instead of 100mB of water * Mixed chlorocalcite solution now requires flux as a reducing agent * All chlorine producing electrolysis recipes have been moved to the electrolysis machine and can no longer be done in the chemical plant * If only there was a much simpler recipe that may have existed at some point, life could be a dream * Zirconium and lithium are now recognized crucible materials * Glowstone now yields 100mB of chlorine in the combination oven instead of the initial 50mB ## Fixed * Fixed custom machines not sending fluid * Fixed custom machine item IO not working beyond the first slot * Fixed target designators not accepting coordinates when not designated first (OC compatibility) * Fixed the player's arms clipping through the armor model when punching