package com.hbm.inventory.gui; import org.lwjgl.opengl.GL11; import com.hbm.inventory.container.ContainerMachineAssembler; import com.hbm.inventory.container.ContainerMachineMissileAssembly; import com.hbm.items.ModItems; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.render.misc.MissileMultipart; import com.hbm.render.misc.MissilePart; import com.hbm.render.misc.MissilePronter; import com.hbm.tileentity.machine.TileEntityMachineAssembler; import com.hbm.tileentity.machine.TileEntityMachineMissileAssembly; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; public class GUIMachineMissileAssembly extends GuiInfoContainer { private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/gui_missile_assembly.png"); private TileEntityMachineMissileAssembly assembler; public GUIMachineMissileAssembly(InventoryPlayer invPlayer, TileEntityMachineMissileAssembly tedf) { super(new ContainerMachineMissileAssembly(invPlayer, tedf)); assembler = tedf; this.xSize = 176; this.ySize = 222; } @Override public void drawScreen(int mouseX, int mouseY, float f) { super.drawScreen(mouseX, mouseY, f); } @Override protected void drawGuiContainerForegroundLayer( int i, int j) { String name = this.assembler.hasCustomInventoryName() ? this.assembler.getInventoryName() : I18n.format(this.assembler.getInventoryName()); this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 4210752); this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); Minecraft.getMinecraft().getTextureManager().bindTexture(texture); drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); /// DRAW MISSILE START GL11.glPushMatrix(); MissileMultipart missile = new MissileMultipart(); if(assembler.getStackInSlot(1) != null) missile.warhead = MissilePart.getPart(assembler.getStackInSlot(1).getItem()); if(assembler.getStackInSlot(2) != null) missile.fuselage = MissilePart.getPart(assembler.getStackInSlot(2).getItem()); if(assembler.getStackInSlot(3) != null) missile.fins = MissilePart.getPart(assembler.getStackInSlot(3).getItem()); if(assembler.getStackInSlot(4) != null) missile.thruster = MissilePart.getPart(assembler.getStackInSlot(4).getItem()); GL11.glTranslatef(guiLeft + 88, guiTop + 98, 100); GL11.glRotatef(System.currentTimeMillis() / 10 % 360, 0, -1, 0); double size = 8 * 18; double scale = size / Math.max(missile.getHeight(), 6); GL11.glTranslated(missile.getHeight() / 2 * scale, 0, 0); GL11.glScaled(scale, scale, scale); GL11.glRotatef(90, 1, 0, 0); GL11.glRotatef(-90, 0, 0, 1); GL11.glScalef(-1, -1, -1); MissilePronter.prontMissile(missile, Minecraft.getMinecraft().getTextureManager()); GL11.glPopMatrix(); /// DRAW MISSILE END } }