package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.render.misc.MissileMultipart; import com.hbm.render.misc.MissilePart; import com.hbm.render.misc.MissilePronter; import com.hbm.render.model.ModelTestRender; import com.hbm.tileentity.machine.TileEntityMachineMissileAssembly; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderMissileAssembly extends TileEntitySpecialRenderer { public RenderMissileAssembly() { } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { if(!(tileentity instanceof TileEntityMachineMissileAssembly)) return; TileEntityMachineMissileAssembly te = (TileEntityMachineMissileAssembly)tileentity; GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glRotatef(180, 0F, 0F, 1F); MissileMultipart missile = new MissileMultipart(); if(te.getStackInSlot(1) != null) missile.warhead = MissilePart.getPart(te.getStackInSlot(1).getItem()); if(te.getStackInSlot(2) != null) missile.fuselage = MissilePart.getPart(te.getStackInSlot(2).getItem()); if(te.getStackInSlot(3) != null) missile.fins = MissilePart.getPart(te.getStackInSlot(3).getItem()); if(te.getStackInSlot(4) != null) missile.thruster = MissilePart.getPart(te.getStackInSlot(4).getItem()); GL11.glTranslated(-missile.getHeight() / 2, 0, 0); //GL11.glScaled(scale, scale, scale); GL11.glRotatef(-90, 1, 0, 0); GL11.glRotatef(-90, 0, 0, 1); GL11.glScalef(1, 1, 1); MissilePronter.prontMissile(missile, Minecraft.getMinecraft().getTextureManager()); GL11.glPopMatrix(); } }