package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineExcavator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderExcavator extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } GL11.glTranslated(0, -((BlockDummyable) ModBlocks.machine_excavator).getHeightOffset(), 0); TileEntityMachineExcavator drill = (TileEntityMachineExcavator) tile; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.mining_drill_tex); ResourceManager.mining_drill.renderPart("Main"); ResourceManager.mining_drill.renderPart("Crusher1"); ResourceManager.mining_drill.renderPart("Crusher2"); GL11.glRotatef(drill.prevDrillRotation + (drill.drillRotation - drill.prevDrillRotation) * interp, 0F, -1F, 0F); float ext = drill.prevDrillExtension + (drill.drillExtension - drill.prevDrillExtension) * interp; GL11.glTranslatef(0.0F, -ext, 0.0F); ResourceManager.mining_drill.renderPart("Drillbit"); while(ext >= -1.5) { ResourceManager.mining_drill.renderPart("Shaft"); GL11.glTranslated(0.0D, 2.0D, 0.0D); ext -= 2; } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_excavator); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glRotatef(90, 0F, 1F, 0F); GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.mining_drill_tex); ResourceManager.mining_drill.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }