package com.hbm.blocks.generic; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class BlockHotHazard extends BlockHazard { @SideOnly(Side.CLIENT) public void randomDisplayTick(World world, int x, int y, int z, Random rand) { super.randomDisplayTick(world, x, y, z, rand); if (world.canLightningStrikeAt(x, y + 1, z)) { float ox = rand.nextFloat(); float oz = rand.nextFloat(); world.spawnParticle("cloud", x + ox, y + 1, z + oz, 0.0D, 0.0D, 0.0D); } for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) { if(dir == ForgeDirection.DOWN) continue; if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).getMaterial() == Material.water) { double ix = x + 0.5F + dir.offsetX + rand.nextDouble() - 0.5D; double iy = y + 0.5F + dir.offsetY + rand.nextDouble() - 0.5D; double iz = z + 0.5F + dir.offsetZ + rand.nextDouble() - 0.5D; if(dir.offsetX != 0) ix = x + 0.5F + dir.offsetX * 0.5 + rand.nextDouble() * 0.125 * dir.offsetX; if(dir.offsetY != 0) iy = y + 0.5F + dir.offsetY * 0.5 + rand.nextDouble() * 0.125 * dir.offsetY; if(dir.offsetZ != 0) iz = z + 0.5F + dir.offsetZ * 0.5 + rand.nextDouble() * 0.125 * dir.offsetZ; world.spawnParticle("cloud", ix, iy, iz, 0.0, 0.0, 0.0); } } } }