## Added * Two new anti-material rifle variants * .50 BMG demolisher rounds are finally usable * Added a special ammo type exclusive to one of the variants * Starmetal .50 BMG now returns * Overall better armor piercing stats than DU * Not compatible with the M2, only usable in amat rifles * Reworked chemical plant * No longer needs template items for everything, comes with a convenient recipe selector GUI * Three item and three fluids for in and outputs * Slots are locked to the ingredients they accept, allowing for better performance and shift click support * Item IO now works like most other machines instead of using chutes * If the center block right above the chemplant is not air, it will render with a frame, making chemplant stacking actually nice to look at * Now has a more convenient 3x3 footprint * Features 12 access ports, more than enough for full coverage of the entire machine's IO * Has an optional slot for template items separate from the recipe selector (i.e. secret recipes) (doesn't work yet since we don't have secret recipe :P) * Ports are now standardized, no longer are fluids connected to ports that look like copper contacts * Can't use upgrades just yet ## Changed * Added Ukrainian localization * The RBMK console's grid can now be rotated using a screwdriver * Tool abilities have changed * Right-clicking while holding ALT now opens a configuration window * The configuration window allows creation of tool presets * Area and block abilities can now be toggled independently from each other. For example, the vein miner ability can be combined with silk touch * Clicking on the same ability allows switching between levels * Updated textures for the armor and gun modification tables * Ported the fire extinguisher to the SEDNA gun system, eliminating the final remaining ItemGunBase gun * Water extinguishers can now wash away foam blocks * Obliterated Fabsol's vodka * Tier 4 heart piece is now called "heart of darkness" * Thermal sights now render dead mobs in black * Guns now have unique scope overlays instead of reusing the .44 scope for everything * The new chemplant has slightly altered recipes * Very basic mixing recipes (e.g. coolant) have been removed, it's now required to use the mixer * Water to hydrogen peroxide is now 1,000 : 1,000 (instead of 1,000 : 800) * Sulfuric acid's peroxide requirement has been adjusted accordingly * Nitric acid has an alternate recipe using air and water, however it takes 4x as long and has a base consumption of 2kHE/t * Desh now only takes 5 seconds to produce instead of 15 * Laminate now only takes 50mB of either fluid per recipe and processes much quicker * Ducrete now uses U238 in the form of ferrouranium, decreasing U238 needed, and no longer requires gravel at all * All recipes for nuclear fuel production now have a higher base consumption * Base consumption in general has been tweaked for many later-game recipes. Many recipes however still use the old 100HE/t rate * Cordite now uses sawdust instead of wood planks and sugar * Kevlar is now made from aromatics, nitric acid and chlorine (or phosgene in 528 mode) * Electrolysis using the chemplant has been removed. Hydrogen can be made using water and coal (or coke), and oxygen can be distilled from intake air * Solid nuclear waste can also be vitrified now * Thorium salt reprocessing now only has a 50% chance to produce a U233 nugget and a 25% chance to produce nuclear waste, making it less absurdly powerful and easier to deal with the waste * Glyphid meat processing is now less autistic * Making rusty steel now only takes 2 seconds per recipe * Perfluoromethyl can now also be made in the chemical plant (technically, the process isn't just simple mixing after all) * Recipe changes are still subject to balancing * Removed niter to nitric acid liquefaction recipe * Updated N2 model * Glow in the dark paint not included (yet) * Wooden scaffolds now have a slightly smaller hitbox and are climbable * Hanging chains and vines can now be climbed by holding space * Hopefully fixed the strand caster being weird for good * Removed angry metal drop from meteorites (use the assembler recipe) * The automatic buzzsaw can now handle crops * The automatic buzzsaw will no longer clip through walls when extending * The automatic buzzsaw can be turned off using a screwdriver * Template folders now support page turning via scrolling * Named crates will now show their names in the GUI as well as as a tooltip * Vanilla anvils no longer increase experience costs when renaming an item * Fans now have diminishing force, old behavior can be restored with the hand drill ## Fixed * Conveyor ejectors should now correctly place items onto the back of splitters instead of on the output belts * Fixed strand caster fluid gauges going out of bounds * Fixed arc welder and soldering station not changing buffer size based on upgrade, preventing use of higher overdrive tiers * Fixed non-standard template folder recipes not using the correct icon * Fixed jetpack flight time not resetting when equipped like armor, causing kicks on servers that don't have flying cheats allowed * Fixed missing energy damage category localization * Fixed server crash caused by tool abilities * Fixed chunkloading entities not releasing their loading tickets properly * Potentially fixed a dupe issue related to tool abilities * Fixed certain sky features not being as bright as they should be * Fixed detailed hitboxes behaving weird * Fixed issue where empty crates would retain irrelevant NBT data, rendering them unstackable with freshly crafted crates