package com.hbm.blocks.machine; import com.hbm.blocks.BlockDummyable; import com.hbm.tileentity.TileEntityProxyCombo; import com.hbm.tileentity.machine.TileEntityMachineAssembler; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class MachineAssembler extends BlockDummyable { public MachineAssembler(Material p_i45386_1_) { super(p_i45386_1_); this.bounding.add(AxisAlignedBB.getBoundingBox(-1.0, 0.0, -2.0, 2.0, 2.0, 1.0)); this.bounding.add(AxisAlignedBB.getBoundingBox(-0.14375, 0.34375, -2.5, 0.15625, 0.65625, 1.5)); this.bounding.add(AxisAlignedBB.getBoundingBox(0.85625, 0.34375, -2.5, 1.15625, 0.65625, 1.5)); this.bounding.add(AxisAlignedBB.getBoundingBox(-1.5, 0.0, -0.5, 0.0, 1.0, 0.5)); this.bounding.add(AxisAlignedBB.getBoundingBox(1.0, 0.0, -1.5, 2.5, 1.0, -0.5)); } @Override public TileEntity createNewTileEntity(World world, int meta) { if(meta >= 12) return new TileEntityMachineAssembler(); if(meta >= 6) return new TileEntityProxyCombo().power(); return null; } @Override public int[] getDimensions() { return new int[] {1, 0, 2, 1, 2, 1}; } @Override public int getOffset() { return 1; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { return this.standardOpenBehavior(world, x, y, z, player, 0); } @Override public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) { super.fillSpace(world, x, y, z, dir, o); x -= dir.offsetX; z -= dir.offsetZ; ForgeDirection rot = dir.getRotation(ForgeDirection.UP); this.makeExtra(world, x + rot.offsetX * 2, y, z + rot.offsetZ * 2); this.makeExtra(world, x - rot.offsetX * 1, y, z - rot.offsetZ * 1); this.makeExtra(world, x + rot.offsetX * 2 - dir.offsetX, y, z + rot.offsetZ * 2 - dir.offsetZ); this.makeExtra(world, x - rot.offsetX * 1 - dir.offsetX, y, z - rot.offsetZ * 1 - dir.offsetZ); } }