package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityHeatBoiler; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderBoiler extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.boiler_tex); TileEntityHeatBoiler boiler = (TileEntityHeatBoiler) tile; if(!boiler.hasExploded) { if(boiler.tanks[1].getFill() > boiler.tanks[1].getMaxFill() * 0.9) { double sine = Math.sin(System.currentTimeMillis() / 50D % (Math.PI * 2)); sine *= 0.01D; GL11.glScaled(1 - sine, 1 + sine, 1 - sine); } GL11.glEnable(GL11.GL_CULL_FACE); ResourceManager.boiler.renderAll(); } else { GL11.glDisable(GL11.GL_CULL_FACE); ResourceManager.boiler_burst.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_boiler); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(3, 3, 3); } public void renderCommonWithStack(ItemStack item) { GL11.glRotatef(90, 0F, 1F, 0F); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.boiler_tex); if(item.getItemDamage() == 1) ResourceManager.boiler_burst.renderAll(); else ResourceManager.boiler.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }