package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityConveyorPress; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderConveyorPress extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityConveyorPress press = (TileEntityConveyorPress) tile; bindTexture(ResourceManager.conveyor_press_tex); ResourceManager.conveyor_press.renderPart("Press"); if(press.syncStack != null) { GL11.glPushMatrix(); double piston = press.lastPress + (press.renderPress - press.lastPress) * interp; GL11.glTranslated(0, -piston * 0.75, 0); ResourceManager.conveyor_press.renderPart("Piston"); GL11.glPopMatrix(); } bindTexture(ResourceManager.conveyor_press_belt_tex); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); int ticks = (int)(tile.getWorldObj().getTotalWorldTime() % 16) - 2; GL11.glTranslated(0, ticks / 16D, 0); GL11.glMatrixMode(GL11.GL_MODELVIEW); ResourceManager.conveyor_press.renderPart("Belt"); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_conveyor_press); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { bindTexture(ResourceManager.conveyor_press_tex); ResourceManager.conveyor_press.renderPart("Press"); ResourceManager.conveyor_press.renderPart("Piston"); bindTexture(ResourceManager.conveyor_press_belt_tex); ResourceManager.conveyor_press.renderPart("Belt"); }}; } }