package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.main.ResourceManager; import com.hbm.tileentity.bomb.TileEntityLaunchPad; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.missile_pad_tex); ResourceManager.missile_pad.renderAll(); GL11.glDisable(GL11.GL_CULL_FACE); if(tileEntity instanceof TileEntityLaunchPad) { ItemStack toRender = ((TileEntityLaunchPad) tileEntity).toRender; if(toRender != null) { GL11.glTranslated(0, 1, 0); //TODO: add a registry for missile rendering to be reused here and for the entity renderer if(toRender.getItem() == ModItems.missile_generic) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_HE_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileV2.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_strong) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_HE_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileStrong.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_cluster) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_CL_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileV2.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_nuclear) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileNuclear_tex); ResourceManager.missileNuclear.renderAll(); } if(toRender.getItem() == ModItems.missile_incendiary) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_IN_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileV2.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_buster) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_BU_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileV2.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_incendiary_strong) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_IN_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileStrong.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_cluster_strong) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_CL_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileStrong.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_buster_strong) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_BU_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileStrong.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_burst) { bindTexture(ResourceManager.missileHuge_HE_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileHuge.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_inferno) { bindTexture(ResourceManager.missileHuge_IN_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileHuge.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_rain) { bindTexture(ResourceManager.missileHuge_CL_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileHuge.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_drill) { bindTexture(ResourceManager.missileHuge_BU_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileHuge.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_endo) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileEndo_tex); ResourceManager.missileThermo.renderAll(); } if(toRender.getItem() == ModItems.missile_exo) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileExo_tex); ResourceManager.missileThermo.renderAll(); } if(toRender.getItem() == ModItems.missile_nuclear_cluster) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileMIRV_tex); ResourceManager.missileNuclear.renderAll(); } if(toRender.getItem() == ModItems.missile_doomsday) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileDoomsday_tex); ResourceManager.missileDoomsday.renderAll(); } if(toRender.getItem() == ModItems.missile_taint) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileTaint_tex); ResourceManager.missileTaint.renderAll(); } if(toRender.getItem() == ModItems.missile_micro) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileMicro_tex); ResourceManager.missileTaint.renderAll(); } if(toRender.getItem() == ModItems.missile_carrier) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileCarrier_tex); ResourceManager.missileCarrier.renderAll(); GL11.glTranslated(0.0D, 0.5D, 0.0D); GL11.glTranslated(1.25D, 0.0D, 0.0D); bindTexture(ResourceManager.missileBooster_tex); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(-2.5D, 0.0D, 0.0D); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(1.25D, 0.0D, 0.0D); GL11.glTranslated(0.0D, 0.0D, 1.25D); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(0.0D, 0.0D, -2.5D); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(0.0D, 0.0D, 1.25D); } if(toRender.getItem() == ModItems.missile_anti_ballistic) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileAA_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileABM.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_bhole) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileMicroBHole_tex); ResourceManager.missileTaint.renderAll(); } if(toRender.getItem() == ModItems.missile_schrabidium) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileMicroSchrab_tex); ResourceManager.missileTaint.renderAll(); } if(toRender.getItem() == ModItems.missile_emp) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileMicroEMP_tex); ResourceManager.missileTaint.renderAll(); } if(toRender.getItem() == ModItems.missile_emp_strong) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_EMP_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileStrong.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(toRender.getItem() == ModItems.missile_volcano) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileVolcano_tex); ResourceManager.missileNuclear.renderAll(); } if(toRender.getItem() == ModItems.missile_shuttle) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileShuttle_tex); ResourceManager.missileShuttle.renderAll(); } } } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }