package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.render.model.ModelMP; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class ItemRenderMP implements IItemRenderer { protected ModelMP swordModel; public ItemRenderMP() { swordModel = new ModelMP(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelMP.png")); switch(type) { case EQUIPPED_FIRST_PERSON: GL11.glTranslatef(1.0F, 0.75F, 0.0F); GL11.glRotatef(150F, 0.0F, 0.0F, -1.0F); GL11.glScalef(0.75F, 0.75F, 0.75F); swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); break; case EQUIPPED: GL11.glTranslatef(0.35F, 0.5F, 0.0F); GL11.glRotatef(100F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(170F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(15F, 0.0F, 0.0F, -1.0F); GL11.glScalef(0.75F, 0.75F, 0.75F); swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); break; case ENTITY: GL11.glTranslatef(0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glScalef(0.75F, 0.75F, 0.75F); swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); break; default: break; } GL11.glPopMatrix(); } }