package com.hbm.render.item.weapon; import com.hbm.render.anim.HbmAnimations; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponAR15 implements IItemRenderer { public ItemRenderWeaponAR15() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ar15_tex); IModelCustom model = ResourceManager.ar15; switch (type) { case EQUIPPED_FIRST_PERSON: double s0 = 0.25D; GL11.glRotated(25, 0, 0, 1); GL11.glTranslated(1.25, 0, -0.25); GL11.glRotated(-100, 0, 1, 0); GL11.glScaled(s0, s0, s0); double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL"); GL11.glRotated(recoil[0] * 2.5, 1, 0, 0); GL11.glTranslated(0, 0, recoil[0]); double[] tilt = HbmAnimations.getRelevantTransformation("TILT"); GL11.glTranslated(0, tilt[0], 3); GL11.glRotated(tilt[0] * -35, 0, 0, 1); GL11.glTranslated(0, 0, -3); model.renderPart("main"); double[] mag = HbmAnimations.getRelevantTransformation("MAG"); GL11.glPushMatrix(); GL11.glTranslated(0, 0, 5); GL11.glRotated(mag[0] * 60 * (mag[2] == 1 ? 2.5 : 1), -1, 0, 0); GL11.glTranslated(0, 0, -5); model.renderPart("mag"); GL11.glPopMatrix(); break; case EQUIPPED: double scale = 0.25D; GL11.glScaled(scale, scale, scale); GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-2F, -0.9F, -0.75F); break; case ENTITY: double s1 = 0.2D; GL11.glScaled(s1, s1, s1); GL11.glTranslated(0, 1, 0); GL11.glRotatef(90, 0, 1, 0); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 1.45D; GL11.glTranslated(6, 9, 0); GL11.glRotated(90, 0, 1, 0); GL11.glRotated(135, 1, 0, 0); GL11.glScaled(s, s, -s); break; default: break; } if (type != ItemRenderType.EQUIPPED_FIRST_PERSON) { model.renderAll(); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }