package com.hbm.render.item.weapon; import java.awt.Color; import org.lwjgl.opengl.GL11; import com.hbm.handler.BulletConfigSyncingUtil; import com.hbm.handler.BulletConfiguration; import com.hbm.items.weapon.ItemGunBase; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponKS23 implements IItemRenderer { public ItemRenderWeaponKS23() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); EntityPlayer player = Minecraft.getMinecraft().thePlayer; Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ks23_tex); switch(type) { case EQUIPPED_FIRST_PERSON: GL11.glTranslatef(1.0F, 0.5F, -0.25F); GL11.glRotatef(25F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-100, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); if(player.isSneaking()) { GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-2F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9F, 0.2F, 0.325F); } HbmAnimations.applyRelevantTransformation("Body"); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.ks23.renderPart("Body"); ResourceManager.ks23.renderPart("Trigger"); GL11.glPushMatrix(); HbmAnimations.applyRelevantTransformation("Bolt"); ResourceManager.ks23.renderPart("Bolt"); GL11.glPopMatrix(); GL11.glPushMatrix(); HbmAnimations.applyRelevantTransformation("Guard"); ResourceManager.ks23.renderPart("Guard"); GL11.glPopMatrix(); GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex); HbmAnimations.applyRelevantTransformation("Shell"); ItemGunBase gun = (ItemGunBase)item.getItem(); BulletConfiguration bullet = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(ItemGunBase.getMagType(item))); int[] colors = bullet.spentCasing.getColors(); Color shellColor = new Color(colors[1]); GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F); ResourceManager.ks23.renderPart("Shell"); Color shellForeColor = new Color(colors[0]); GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F); ResourceManager.ks23.renderPart("ShellFore"); GL11.glColor3f(1F, 1F, 1F); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); return; case EQUIPPED: GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F); GL11.glRotatef(-170F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, 0.0F, -0.9F); GL11.glScaled(0.5, 0.5, 0.5); break; case ENTITY: GL11.glTranslatef(0.3F, 0.2F, 0.0F); GL11.glScaled(0.5, 0.5, 0.5); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); GL11.glTranslatef(7F, 8F, 0.0F); GL11.glScaled(4, 4, -4); GL11.glRotatef(-90, 0, 1, 0); GL11.glRotatef(-135F, 1.0F, 0.0F, 0.0F); break; default: break; } GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.ks23.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }