package com.hbm.particle; import org.lwjgl.opengl.GL11; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; public class ParticleDebugLine extends EntityFX { int color; public ParticleDebugLine(World world, double x, double y, double z, double lx, double ly, double lz, int color) { super(world, x, y, z, lx, ly, lz); this.motionX = lx; this.motionY = ly; this.motionZ = lz; this.color = color; this.particleMaxAge = 60; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if(this.particleAge++ >= this.particleMaxAge) { this.setDead(); } } @Override public int getFXLayer() { return 3; } @Override public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { double pX = this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX; double pY = this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY; double pZ = this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ; double mX = pX + motionX; double mY = pY + motionY; double mZ = pZ + motionZ; GL11.glPushMatrix(); GL11.glDisable(GL11.GL_COLOR_MATERIAL); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_POINT_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA); tess.startDrawing(GL11.GL_LINES); tess.setBrightness((int) (240 - (240 * (this.particleAge + interp) / this.particleMaxAge))); tess.setColorOpaque_I(color); tess.addVertex(pX, pY, pZ); tess.addVertex(mX, mY, mZ); tess.draw(); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_POINT_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glPopMatrix(); } }