package com.hbm.main; import com.hbm.sound.AudioWrapper; public class ServerProxy { public void registerRenderInfo() { } public void registerTileEntitySpecialRenderer() { } public void particleControl(double x, double y, double z, int type) { } public void spawnParticle(double x, double y, double z, String type, float[] args) { } public void registerMissileItems() { } public AudioWrapper getLoopedSound(String sound, float x, float y, float z, float volume, float pitch) { return null; } }