package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.entity.Entity; public class ModelArmorDesh extends ModelArmorBase { public ModelArmorDesh(int type) { super(type); head = new ModelRendererObj(ResourceManager.armor_steamsuit, "Head"); body = new ModelRendererObj(ResourceManager.armor_steamsuit, "Body"); leftArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F); rightArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F); leftLeg = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F); rightLeg = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F); leftFoot = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F); rightFoot = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glShadeModel(GL11.GL_SMOOTH); if(type == 0) { bindTexture(ResourceManager.steamsuit_helmet); head.render(par7); } if(type == 1) { bindTexture(ResourceManager.steamsuit_chest); body.render(par7); bindTexture(ResourceManager.steamsuit_arm); leftArm.render(par7); rightArm.render(par7); } if(type == 2) { bindTexture(ResourceManager.steamsuit_leg); leftLeg.render(par7); rightLeg.render(par7); } if(type == 3) { bindTexture(ResourceManager.steamsuit_leg); leftFoot.render(par7); rightFoot.render(par7); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }